Quote Originally Posted by Intrepid Sidekick
It's interesting that you atribute sheild bonuses, flanking and elevation bonuses to a mod when in fact they are features of RTW.
Of course modding units stats, as in RTR may very well have increased the noticeablility of these features and added value to them.
Nothing new on two of them, never had much trouble flanking RTW's AI or taking away its elevation. However, my understanding is that some of the mods use higher ranges for shields. I've always thought RTW failed to give much credit for shields. And we've also learned that the charge is based on armour (I had it as part of defense, Kraxis ID'ed the armour as the specific contributor), with very little contribution from "charge bonus" or mass. Don't know if that was addressed in later mods.