Code:
building government
{
levels gov1 gov2 gov3 gov4 gov5 gov6 gov7 gov8
{
gov1 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, scythia, numidia, }
{
capability
{
law_bonus bonus
}
construction 1
cost 200
settlement_min village
upgrades
{
gov2 requires factions { romans_julii, } and not building_present_min_level hinterland_loc1 a_italia ;DIFFERENCE: i used factions as a requirement
;...more coded lines
}
}
gov2 requires factions { romans_julii, egypt, epirus, macedon, thrace, armenia, pontus, dacia, germans, spain, } and not hidden_resource not_here ;DIFFERENCE: I used an additional resource requirement for the building level to remove the building gap error
;... rest of the code chucks
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