Code:
building won1
{
levels won1_god0 won1_god1 won1_god2 won1_god3 won1_god4 won1_god5 won1_god6 won1_god7 won1_god8
{
;030709
;(19)Xscythia, numidia,
won1_god0 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } ;and not building_present won2
{
capability
{
happiness_bonus bonus 1
}
construction 2
cost 1000
settlement_min large_city
upgrades
{
;(14)
;zeus(9)
won1_god1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present_min_level hinterland_loc1 a_anatolia
won1_god1 requires factions { seleucid, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present_min_level hinterland_loc1 a_wpersia
won1_god1 requires factions { britons, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present_min_level hinterland_loc1 a_greece
won1_god1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, pontus, britons, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present hinterland_loc1 and not building_present_min_level hinterland_loc1 a_epersia
won1_god1 requires factions { thrace, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present hinterland_loc1
;barb(5)
won1_god1 requires factions { dacia, } and building_present_min_level temple_of_governors temple_of_governors_pantheon_2 and building_present_min_level hinterland_loc2 a_getai and not building_present_min_level hinterland_loc2 a_germania
won1_god1 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level temple_of_governors temple_of_governors_pantheon_2 and building_present_min_level hinterland_loc2 a_alps
won1_god1 requires factions { germans, } and building_present_min_level temple_of_governors temple_of_governors_pantheon_2 and building_present_min_level hinterland_loc2 a_germania
;(11+2)
;hera(5)
won1_god2 requires factions { romans_julii, epirus, greek_cities, macedon, } and building_present_min_level fertility fertility_pantheon_2 and building_present_min_level hinterland_loc1 a_greece
won1_god2 requires factions { romans_julii, epirus, greek_cities, macedon, } and building_present_min_level fertility fertility_pantheon_2 and building_present_min_level hinterland_loc1 a_egypt and hidden_resource home and not building_present_min_level hinterland_loc1 a_greece
won1_god2 requires factions { egypt, } and building_present_min_level fertility fertility_pantheon_2 and building_present_min_level hinterland_loc1 a_egypt
;kybele
won1_god2 requires factions { pontus, } and building_present_min_level fertility fertility_pantheon and building_present_min_level hinterland_loc1 a_anatolia and not building_present_min_level hinterland_loc1 a_egypt and not building_present_min_level fertility fertility_temple_2
;barb(5)
won1_god2 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level battle battle_pantheon_2 and building_present_min_level hinterland_loc2 a_alps
won1_god2 requires factions { germans, } and building_present_min_level battle battle_pantheon_2 and building_present_min_level hinterland_loc2 a_alps
won1_god2 requires factions { spain, } and building_present_min_level temple_of_governors temple_of_governors_pantheon and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
;Damaskos in Syria_Koile
won1_god2 requires factions { seleucid, thrace, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
;(8)
;demeter(5),persephone
won1_god3 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level farming farming_pantheon and building_present_min_level hinterland_loc1 a_greece
won1_god3 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level farming farming_pantheon and building_present_min_level hinterland_loc1 a_anatolia and not building_present_min_level hinterland_loc1 a_gsm
won1_god3 requires factions { britons, } and building_present_min_level farming farming_pantheon and building_present_min_level hinterland_loc1 a_greece
won1_god3 requires factions { britons, } and building_present_min_level farming farming_pantheon and building_present hinterland_loc1 and not building_present_min_level hinterland_loc1 a_epersia
won1_god3 requires factions { spain, } and building_present_min_level fertility fertility_pantheon_2 and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
won1_god3 requires factions { spain, } and building_present_min_level fertility fertility_pantheon_2 and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
;east(2)
won1_god3 requires factions { carthage, } and building_present_min_level farming farming_pantheon and building_present_min_level hinterland_loc3 a_qarthadast
won1_god3 requires factions { seleucid, } and building_present_min_level farming farming_pantheon and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
;(9)
;aphrodite(8)
won1_god4 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level fun fun_pantheon and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level fun fun_temple_2
won1_god4 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level fun fun_pantheon and building_present_min_level hinterland_loc3 a_qarthadast and not building_present_min_level fun fun_temple_2
;barb(1)
won1_god4 requires factions { spain, } and building_present_min_level light light_pantheon_2 and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
won1_god4 requires factions { spain, } and building_present_min_level light light_pantheon and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt and not building_present_min_level light light_temple_2
;(11)
;dionysos(7)
won1_god5 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level fun fun_pantheon_2 and building_present_min_level hinterland_loc1 a_epersia
;barb(4)
won1_god5 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level trade trade_pantheon and building_present_min_level hinterland_loc2 a_alps
won1_god5 requires factions { germans, } and building_present_min_level trade trade_pantheon and building_present_min_level hinterland_loc2 a_germania and not building_present_min_level trade trade_temple_2
;(7+4)
;apollo(6),hammon
won1_god6 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level light light_pantheon and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level light light_temple_2
won1_god6 requires factions { carthage, } and building_present_min_level law law_pantheon and building_present_min_level hinterland_loc3 a_qarthadast and not building_present_min_level law law_temple_2
;Tolosa in Volcallra
won1_god6 requires factions { britons, gauls, romans_brutii, romans_scipii,} and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
;(2+2)
;hermes(2)
won1_god7 requires factions { macedon, thrace, } and building_present_min_level horse horse_pantheon_2 and building_present_min_level hinterland_loc1 a_epersia
;Rome in Latium - 20% in 296 BC, 275BC
won1_god7 requires factions { romans_julii, } and hidden_resource rome
;Kart_Hadast in Zeugitana - np
won1_god7 requires factions { carthage, } and building_present_min_level law law_pantheon and building_present_min_level battle battle_pantheon and building_present_min_level hinterland_loc3 a_qarthadast and hidden_resource qa and hidden_resource home
;(+12)
;Hierosolyma - lys present, unbuildable, decide on culture ?
;won1_god8 requires factions { all, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
;Ratae in Corieltauvae - 70%
won1_god8 requires factions { carthage, egypt, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
;Thermon in Aitolia
won1_god8 requires factions { epirus, greek_cities, macedon, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
;Emain_Macha in Cruddain - 10%
won1_god8 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
;Pselkis - 90% lys shift to 2 8 ?
;won2_god8 requires factions { egypt, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
;Emporion - lys shift to 2 8 ?
;won2_god8 requires factions { epirus, greek_cities, macedon, } and hidden_resource NW and hidden_resource A and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
won1_god1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(14)
religious_belief christianity 2 requires factions { romans_julii, epirus, greek_cities, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { egypt, macedon, pontus, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { seleucid, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { seleucid, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma
religious_belief greco 2 requires factions { thrace, } and hidden_resource an or hidden_resource ba or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource pa or hidden_resource se
religious_belief pagan 2 requires factions { britons, } and hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief pagan 2 requires factions { dacia, } and hidden_resource ce or hidden_resource da or hidden_resource ep or hidden_resource ma
religious_belief pagan 2 requires factions { gauls, romans_brutii, romans_scipii, } and hidden_resource ce or hidden_resource da or hidden_resource ep or hidden_resource ge or hidden_resource sp
religious_belief pagan 2 requires factions { germans, } and hidden_resource ce or hidden_resource ge or hidden_resource sp
religious_belief barb -1 requires factions { romans_julii, epirus, greek_cities, britons, egypt, macedon, pontus, seleucid, thrace, dacia, gauls, romans_brutii, romans_scipii, germans, }
happiness_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
law_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
taxable_income_bonus bonus 10 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
recruits_morale_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
construction_cost_bonus_religious bonus 15 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
construction_cost_bonus_other bonus 10 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and building_present hinterland_loc1
happiness_bonus bonus 1 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
law_bonus bonus 1 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
taxable_income_bonus bonus 10 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
recruits_morale_bonus bonus 1 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
construction_cost_bonus_religious bonus 15 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
construction_cost_bonus_other bonus 10 requires factions { dacia, gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_getai
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(11+2)
religious_belief christianity 2 requires factions { romans_julii, epirus, greek_cities, } and hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { egypt, macedon, } and hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { pontus, } and hidden_resource an
religious_belief greco 2 requires factions { pontus, } and hidden_resource eg and hidden_resource se
religious_belief greco 2 requires factions { pontus, } and hidden_resource se and not hidden_resource ar and not hidden_resource ba and not hidden_resource eg and not hidden_resource pa
religious_belief pagan 2 requires factions { gauls, romans_brutii, romans_scipii, } and hidden_resource ce or hidden_resource da or hidden_resource ep or hidden_resource ge or hidden_resource sp
religious_belief pagan 2 requires factions { germans, } and hidden_resource ce or hidden_resource ge or hidden_resource sp
religious_belief pagan 2 requires factions { spain, } and hidden_resource sp
religious_belief barb -1 requires factions { romans_julii, epirus, greek_cities, egypt, macedon, pontus, gauls, romans_brutii, romans_scipii, germans, spain, }
happiness_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
taxable_income_bonus bonus 15 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
recruits_morale_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
construction_cost_bonus_religious bonus 10 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
construction_cost_bonus_other bonus 6 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
construction_time_bonus_religious bonus 20 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
happiness_bonus bonus 1 requires factions { gauls, romans_brutii, romans_scipii, germans, spain, } and building_present_min_level hinterland_loc2 a_alps
law_bonus bonus 1 requires factions { gauls, romans_brutii, romans_scipii, germans, spain, } and building_present_min_level hinterland_loc2 a_alps
taxable_income_bonus bonus 10 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
recruits_exp_bonus bonus 1 requires factions { gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_alps
recruits_morale_bonus bonus 2 requires factions { gauls, romans_brutii, romans_scipii, germans, spain, } and building_present_min_level hinterland_loc2 a_alps
armour bonus 1 requires factions { gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_alps
construction_cost_bonus_military bonus 10 requires factions { gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_alps
construction_cost_bonus_defensive bonus 10 requires factions { gauls, romans_brutii, romans_scipii, germans, } and building_present_min_level hinterland_loc2 a_alps
construction_cost_bonus_religious bonus 10 requires factions { spain, } and hidden_resource sp
construction_cost_bonus_other bonus 10 requires factions { spain, } and hidden_resource sp
;onesix egyptian = Heliopolis / Baalbek - SYRIA KOILE Damaskos
;buildable, present
religious_belief greco 2 requires factions { egypt, macedon, seleucid, thrace, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
religious_belief greco 1 requires factions { romans_julii, carthage, epirus, greek_cities, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, parthia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
religious_belief barb -1 requires factions { all, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
happiness_bonus bonus 1 requires factions { all, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
trade_base_income_bonus bonus 1 requires factions { all, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
recruits_morale_bonus bonus 1 requires factions { all, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
construction_cost_bonus_religious bonus 20 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, parthia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
construction_time_bonus_religious bonus 20 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, parthia, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource y8
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god3 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god3 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(8)
religious_belief christianity 2 requires factions { romans_julii, epirus, greek_cities, } and hidden_resource an or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { pontus, } and hidden_resource an or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief zoroastrian 2 requires factions { carthage, } and hidden_resource qa
religious_belief greco 1 requires factions { seleucid, } and hidden_resource se and not hidden_resource ba and not hidden_resource pa
religious_belief zoroastrian 1 requires factions { seleucid, } and hidden_resource se and not hidden_resource ba and not hidden_resource pa
religious_belief pagan 1 requires factions { britons, } and hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief pagan 2 requires factions { spain, } and hidden_resource sp or hidden_resource ep or hidden_resource gk or hidden_resource ma
religious_belief barb -1 requires factions { romans_julii, epirus, greek_cities, pontus, carthage, seleucid, britons, spain, }
happiness_bonus bonus 1 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
happiness_bonus bonus 1 requires factions { britons, } and building_present hinterland_loc1
happiness_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
happiness_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
happiness_bonus bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
happiness_bonus bonus 1 requires factions { seleucid, } and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
taxable_income_bonus bonus 5 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
taxable_income_bonus bonus 5 requires factions { britons, } and building_present hinterland_loc1
taxable_income_bonus bonus 5 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
taxable_income_bonus bonus 5 requires factions { spain, } and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
taxable_income_bonus bonus 5 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
taxable_income_bonus bonus 5 requires factions { seleucid, } and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
farming_level bonus 1 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
farming_level bonus 1 requires factions { britons, } and building_present hinterland_loc1
farming_level bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
farming_level bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
farming_level bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
farming_level bonus 1 requires factions { seleucid, } and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
recruits_morale_bonus bonus 1 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
recruits_morale_bonus bonus 1 requires factions { britons, } and building_present hinterland_loc1
recruits_morale_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
recruits_morale_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
recruits_morale_bonus bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
recruits_morale_bonus bonus 1 requires factions { seleucid, } and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
construction_cost_bonus_other bonus 8 requires factions { romans_julii, epirus, greek_cities, pontus, } and building_present_min_level hinterland_loc1 a_anatolia
construction_cost_bonus_other bonus 8 requires factions { britons, } and building_present hinterland_loc1
construction_cost_bonus_other bonus 8 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
construction_cost_bonus_other bonus 8 requires factions { spain, } and building_present_min_level hinterland_loc1 a_greece and not building_present_min_level hinterland_loc1 a_italia
construction_cost_bonus_other bonus 8 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
construction_cost_bonus_other bonus 8 requires factions { seleucid, } and building_present_min_level hinterland_loc1 a_wpersia and not building_present_min_level hinterland_loc1 a_egypt
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god4 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god4 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(9)
religious_belief christianity 2 requires factions { romans_julii, carthage, epirus, greek_cities, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource qa
religious_belief christianity 2 requires factions { romans_julii, carthage, epirus, greek_cities, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma and not hidden_resource qa
religious_belief greco 2 requires factions { egypt, macedon, seleucid, pontus, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource qa
religious_belief greco 2 requires factions { egypt, macedon, seleucid, pontus, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma and not hidden_resource qa
religious_belief pagan 2 requires factions { spain, } and hidden_resource sp
religious_belief barb -1 requires factions { romans_julii, carthage, epirus, greek_cities, egypt, macedon, seleucid, pontus, spain, }
happiness_bonus bonus 2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
happiness_bonus bonus 2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc3 a_qarthadast
taxable_income_bonus bonus 8 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
taxable_income_bonus bonus 8 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc3 a_qarthadast
recruits_morale_bonus bonus 2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
recruits_morale_bonus bonus 2 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc3 a_qarthadast
construction_cost_bonus_religious bonus 5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
construction_cost_bonus_religious bonus 5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc3 a_qarthadast
construction_cost_bonus_other bonus 5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
construction_cost_bonus_other bonus 5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc3 a_qarthadast
population_health_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
taxable_income_bonus bonus 10 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
recruits_morale_bonus bonus 1 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
construction_cost_bonus_religious bonus 7 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
construction_cost_bonus_other bonus 7 requires factions { spain, } and building_present_min_level hinterland_loc2 a_iberia and not building_present_min_level hinterland_loc2 a_celt
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god5 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(11)
religious_belief christianity 2 requires factions { romans_julii, epirus, greek_cities, } and hidden_resource an or hidden_resource ba or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource pa or hidden_resource se
religious_belief greco 2 requires factions { egypt, macedon, seleucid, thrace, } and hidden_resource an or hidden_resource ba or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource pa or hidden_resource se
religious_belief pagan 2 requires factions { gauls, romans_brutii, romans_scipii, } and hidden_resource ce or hidden_resource da or hidden_resource ep or hidden_resource ge or hidden_resource sp
religious_belief pagan 2 requires factions { germans, } and hidden_resource ce or hidden_resource ge or hidden_resource sp
religious_belief barb -1 requires factions { romans_julii, epirus, greek_cities, egypt, macedon, seleucid, thrace, gauls, romans_brutii, romans_scipii, germans, }
happiness_bonus bonus 5 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
recruits_morale_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
taxable_income_bonus bonus 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
law_bonus bonus -1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
population_growth_bonus bonus -1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
recruits_exp_bonus bonus -1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, } and building_present_min_level hinterland_loc1 a_epersia
happiness_bonus bonus 2 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level hinterland_loc2 a_alps
taxable_income_bonus bonus 8 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level hinterland_loc2 a_alps
recruits_morale_bonus bonus 2 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level hinterland_loc2 a_alps
construction_cost_bonus_religious bonus 8 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level hinterland_loc2 a_alps
construction_cost_bonus_other bonus 8 requires factions { gauls, romans_brutii, romans_scipii, } and building_present_min_level hinterland_loc2 a_alps
taxable_income_bonus bonus 5 requires factions { germans, } and building_present_min_level hinterland_loc2 a_germania
farming_level bonus 1 requires factions { germans, } and building_present_min_level hinterland_loc2 a_germania
recruits_morale_bonus bonus 1 requires factions { germans, } and building_present_min_level hinterland_loc2 a_germania
construction_cost_bonus_religious bonus 8 requires factions { germans, } and building_present_min_level hinterland_loc2 a_germania
construction_cost_bonus_other bonus 8 requires factions { germans, } and building_present_min_level hinterland_loc2 a_germania
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god6 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god6 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;(7+4)
religious_belief christianity 2 requires factions { romans_julii, macedon, } and hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { romans_julii, macedon, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma
religious_belief christianity 1 requires factions { romans_julii, macedon, } and hidden_resource an or hidden_resource eg
religious_belief greco 1 requires factions { romans_julii, macedon, } and hidden_resource an or hidden_resource eg
religious_belief christianity 2 requires factions { epirus, greek_cities, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief christianity 2 requires factions { epirus, greek_cities, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma
religious_belief greco 2 requires factions { seleucid, pontus, } and hidden_resource an or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma
religious_belief greco 2 requires factions { seleucid, pontus, } and hidden_resource se and not hidden_resource ba and not hidden_resource an and not hidden_resource eg and not hidden_resource ep and not hidden_resource gk and not hidden_resource italy and not hidden_resource ma
religious_belief zoroastrian 2 requires factions { carthage, } and hidden_resource qa
religious_belief barb -1 requires factions { romans_julii, macedon, epirus, greek_cities, seleucid, pontus, carthage, }
happiness_bonus bonus 1 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
population_health_bonus bonus 1 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
taxable_income_bonus bonus 10 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
recruits_morale_bonus bonus 1 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
construction_cost_bonus_other bonus 10 requires factions { romans_julii, epirus, greek_cities, macedon, seleucid, pontus, } and building_present_min_level hinterland_loc1 a_wpersia
happiness_bonus bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
law_bonus bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
taxable_income_bonus bonus 10 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
recruits_morale_bonus bonus 1 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
construction_cost_bonus_religious bonus 15 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
construction_cost_bonus_other bonus 10 requires factions { carthage, } and building_present_min_level hinterland_loc3 a_qarthadast
;oneone barbarian = Tolosa Lakes - VOLCALLRA Tolosa
;buildable, present
religious_belief pagan 1 requires factions { all, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
religious_belief barb -1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
happiness_bonus bonus 1 requires factions { all, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
law_bonus bonus 1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
taxable_income_bonus bonus 10 requires factions { britons, gauls, romans_brutii, romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
trade_base_income_bonus bonus 1 requires factions { britons, gauls, romans_brutii, romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
recruits_morale_bonus bonus 2 requires factions { britons, gauls, romans_brutii, romans_scipii, } and hidden_resource NW and hidden_resource A and hidden_resource y1 and hidden_resource y2 and hidden_resource n4 and hidden_resource n8
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god7 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god7 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
religious_belief greco 2 requires factions { macedon, thrace, } and hidden_resource an or hidden_resource ba or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource pa or hidden_resource se
religious_belief barb -1 requires factions { macedon, thrace, } and hidden_resource an or hidden_resource ba or hidden_resource eg or hidden_resource ep or hidden_resource gk or hidden_resource italy or hidden_resource ma or hidden_resource pa or hidden_resource se
happiness_bonus bonus 1 requires factions { macedon, thrace, } and building_present_min_level horse horse_pantheon_2 and building_present_min_level hinterland_loc1 a_epersia
taxable_income_bonus bonus 15 requires factions { macedon, thrace, } and building_present_min_level horse horse_pantheon_2 and building_present_min_level hinterland_loc1 a_epersia
trade_level_bonus bonus 2 requires factions { macedon, thrace, } and building_present_min_level horse horse_pantheon_2 and building_present_min_level hinterland_loc1 a_epersia
;oneone roman = Capitoline - LATIUM2 Rome
;buildable, present - 296 BC, 275 BC - 20% damage
religious_belief christianity 1 requires factions { carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, parthia, } and hidden_resource rome
religious_belief christianity 2 requires factions { romans_julii, } and hidden_resource rome
religious_belief barb -1 requires factions { all, } and hidden_resource rome
happiness_bonus bonus 1 requires factions { all, } and hidden_resource rome
law_bonus bonus 1 requires factions { romans_julii, } and hidden_resource rome and not building_present_min_level hinterland_age age3
law_bonus bonus 2 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age3
recruits_morale_bonus bonus 1 requires factions { romans_julii, } and hidden_resource rome and not building_present_min_level hinterland_age age2
recruits_exp_bonus bonus 1 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age2 and not building_present_min_level hinterland_age age5
recruits_morale_bonus bonus 1 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age5
recruits_exp_bonus bonus 1 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age5
taxable_income_bonus bonus 10 requires factions { romans_julii, } and hidden_resource rome and not building_present_min_level hinterland_age age2
taxable_income_bonus bonus 12 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age2 and not building_present_min_level hinterland_age age5
taxable_income_bonus bonus 15 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age5
construction_cost_bonus_religious bonus 15 requires factions { romans_julii, } and hidden_resource rome
construction_cost_bonus_other bonus 10 requires factions { romans_julii, } and hidden_resource rome
construction_time_bonus_military bonus 5 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age2 and not building_present_min_level hinterland_age age5
construction_time_bonus_defensive bonus 5 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age2 and not building_present_min_level hinterland_age age5
construction_time_bonus_military bonus 10 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age5
construction_time_bonus_defensive bonus 10 requires factions { romans_julii, } and hidden_resource rome and building_present_min_level hinterland_age age5
;oneone carthaginian = Ba'al Complex - ZEUGITANA Kart-Hadast
;buildable, np
religious_belief zoroastrian 2 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
religious_belief zoroastrian 1 requires factions { romans_julii, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, parthia, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
religious_belief barb -1 requires factions { all, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
happiness_bonus bonus 1 requires factions { all, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
law_bonus bonus 1 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
taxable_income_bonus bonus 5 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
trade_base_income_bonus bonus 1 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruits_morale_bonus bonus 1 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruits_exp_bonus bonus 1 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_cost_bonus_religious bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_cost_bonus_other bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_cost_bonus_military bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_cost_bonus_defensive bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_time_bonus_religious bonus 20 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_time_bonus_other bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_time_bonus_military bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
construction_time_bonus_defensive bonus 10 requires factions { carthage, } and hidden_resource SW and hidden_resource A and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
won1_god8 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, } and hidden_resource not_here
}
}
won1_god8 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, armenia, pontus, britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, parthia, }
{
capability
{
;oneeight carthaginian = Temples of Agrigento - ELIMYA Lilibeo - Corieltauvae
;buildable, present - 70% damage
religious_belief zoroastrian 1 requires factions { carthage, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
religious_belief greco 1 requires factions { egypt, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
religious_belief christianity 1 requires factions { all, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
religious_belief barb -1 requires factions { all, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
happiness_bonus bonus 1 requires factions { all, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 3 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
trade_base_income_bonus bonus 1 requires factions { all, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
recruits_morale_bonus bonus 1 requires factions { all, } and resource olive_oil and hidden_resource SW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
construction_cost_bonus_religious bonus 10 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
construction_time_bonus_religious bonus 20 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
;onetwo greek = Delphinion - AITOLIA Thermon
;buildable, present
religious_belief christianity 1 requires factions { all, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
religious_belief barb -1 requires factions { greek_cities, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
happiness_bonus bonus 1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
happiness_bonus bonus -3 requires factions { armenia, dacia, gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, parthia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 25 requires factions { slave, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 20 requires factions { egypt, epirus, greek_cities, macedon, seleucid, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 15 requires factions { romans_julii, thrace, pontus, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 10 requires factions { carthage, armenia, parthia, britons, dacia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
taxable_income_bonus bonus 5 requires factions { gauls, germans, romans_brutii, romans_scipii, spain, scythia, numidia, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
trade_base_income_bonus bonus 1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
recruits_morale_bonus bonus 1 requires factions { romans_julii, carthage, egypt, epirus, greek_cities, macedon, seleucid, thrace, pontus, britons, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource y8
;onesix barbarian = Teamhaidh Cnocinhaofan - CRUDDAIN Emain_Macha
;buildable, present - 10% damage
religious_belief pagan 1 requires factions { all, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
religious_belief barb -2 requires factions { all, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
law_bonus bonus 1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
population_loyalty_bonus bonus 1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
trade_base_income_bonus bonus 1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruits_morale_bonus bonus 1 requires factions { britons, dacia, gauls, germans, romans_brutii, romans_scipii, spain, } and hidden_resource NW and hidden_resource B and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
}
construction 20
cost 30000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
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