This is a bug. There is an old thread on this dated around the first weeks of RTW. I've had this happen to me as well. Now was this fixed by the Patch? I don't remember. Check the readme for the Patch. You've applied the patch haven't you?Originally Posted by eccentricity
I've only done the open the gate thing once some time ago. More spies won't help, and, if I recall, I think the gates will open summarily upon dropping the spy...Also, as for spies, for the % percentage chances of success of having a gate opened to a town, will it increase for having the spy in your army while making a siege, or simply having him "inside" the town after having spied in on it. I don't see where they stay but when I double-left click on the town it shows my spy on the info screen and says that there is a "30 something %" chance of having gate opened. Will it also increase for putting more numbers of spies in there?Thanks
-ecc
Like you, I'm a bit confused as to gates and spies. If the gates don't open immediately, I have no clue why not or how to get the spy to try. I've seen the same message and just wondered.
With the rules I play with, using spies to open gates is a no no, so I've never tried to find out. Sorry.
Luck!
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