Welcome to the org.
I'm not sure, but if you were not already enemies with the Spanish they would probably have been able to do it anyway. Can't really remember, haven't played MTW in ages.
Welcome to the org.
I'm not sure, but if you were not already enemies with the Spanish they would probably have been able to do it anyway. Can't really remember, haven't played MTW in ages.
THE GODFATHER, PART 2
The Thread
They were either able to get around your fleet by having their ships in the other seas that border your lands (both the Irish Sea and English Channel border Wessex), or they walked in, but you would have seen that.
mfberg
It is not complete until the overwieght female vocalizes.
Pinky : Gee Brain, what do you want to do tonight?
Brain : The same thing we do every night Pinky. Try to take over the world!
Hi mfbergOriginally Posted by mfberg
They did not have any ships in the Irish sea.
What do you mean walked in? Is it possible to move from Flanders to Wessex without a fleet?
Yes, you can cross the channel there without needing boats. Sort of like the "bridge" between Denmark and Sweden.Originally Posted by DanishPosh
Welcome to the .Org
Edit-> Can't check now, but I think there is a dotted line on the strategic map between provinces with these paths.
Last edited by drone; 08-09-2005 at 21:20.
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Thanx mateOriginally Posted by drone
Funny thing is that both connections exists in our time (the tunnel and the bridge) but in 1100?
Are there any others of these crossing? The Strait of Gibraltar?
I think both Granada and Cordoba connect with Morrocco, and Naples connects with Sicily. Can somebody else verify this, I'm at work....Originally Posted by DanishPosh
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Did they invade via the sea or the fictional bridge that connects Wessex to mainland Europe? If it was the bridge then they don’t need a ship in the water.
Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi
Hi yesdachiOriginally Posted by yesdachi
Is this possible or are you pulling my leg?![]()
And if possible, from which territories can you "walk" in?
Cheers
I would never pull your leg. Sarcastic and argumentative but never leg pulling.Originally Posted by DanishPosh
I believe this has been a topic of some discussion in the past prompting some to create mods that don’t allow these “bridges”. I think they make the game a little simpler but one could argue that it is not realistic to think a bunch of knights and their horses could swim or rowboat the English Channel or the straits of Gibraltar.
Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi
I thought soOriginally Posted by yesdachi
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Is this incorporated into the XL mod?
Been hearing good things about it so far.
There is a sort of logic to the 'land bridges'. Bear with me while I explain.
I think the game manual itself explains how the ships which actually carry trade goods overseas are, in effect, invisible in the game. The ships you build for yourself in the game are actually military only. They enable you to control a sea region and blockade passage of an enemy faction's (again invisible) trade vessels, whilst meantime defending the safety of your own traders.
I see the land bridges as representative of your armies 'renting' the use of trade vessels to make a short sea crossing.
The significance of the 'bridges' is that they are in places where the opposite coast can be sighted from land, so they are long established travel routes. Hardly a navigational challenge, when never out of sight of land, eh?
Longer distances, more challenging navigational requirements and beach landing invasions require a proper navy.
EDIT: Extending this logic would seem to demand a land bridge between the Mull of Kintyre, in Scotland and the NE tip of Ireland as it's possible to sight one coast from the other, with decent weather. However, some may say that it makes things a little too easy for the English to unite the Isles and spam Gallowglasses for the rest of the campaign...![]()
Last edited by EatYerGreens; 08-09-2005 at 22:38.
EYG
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download BKB's super mod, or the XL mod, the land bridges there are disabled
Originally Posted by yesdachi
What fictional bridge???
Or are you kidding? Maybe that is
how England keeps trying to attack Flanders in my HRE game although I
have 4+ ships in the English Channel.
PB-PL Commander/CC2 Commander/MTW Commander
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