Page 1 of 2 12 LastLast
Results 1 to 30 of 40

Thread: Crusades?

  1. #1

    Question Crusades?

    Im confused on how to do crusades, what is required to launch one? Any help is greatly appreciated.

  2. #2

    Default Re: Crusades?

    Build a Chapter House. A Crusade symbol will appear in the unit training list. Build it (it will take four turns). Then choose where you want to go: either Muslims, Rebels or excommunicated factions.

  3. #3

    Default Re: Crusades?

    ohhhhh.... thanks

  4. #4
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    Welcome erik - you will find that the game's crusades are difficult
    to master, both the actual assaults and the developing situations after-
    wards . It took me many questions here to understand. We will
    be lurking for your questions and will help as much as possible .
    PB-PL Commander/CC2 Commander/MTW Commander

  5. #5
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
    Join Date
    Jul 2005
    Location
    LA, CA, USA
    Posts
    2,454

    Default Re: Crusades?

    Quote Originally Posted by dgfred
    Welcome erik - you will find that the game's crusades are difficult
    to master, both the actual assaults and the developing situations after-
    wards . It took me many questions here to understand. We will
    be lurking for your questions and will help as much as possible .
    i have one... do you have to pay support costs for a crusade?
    Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi

  6. #6
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Crusades?

    What faction are you playing? IIRC, the Danes, Poles, Hungarians and Sicilians cannot build Chapterhouses, and therefore cannot crusade.

    Welcome to the .Org!
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  7. #7
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    You have to pay for the crusade originally, sometimes 500, 750 or 1000fl is
    what I have seen. According to another post you don't have to pay support
    cost while the crusade is in action, but you will when the crusade is disbanded . This is why some say to hire mercs, since you don't have
    to pay them when they are in a crusade.
    PB-PL Commander/CC2 Commander/MTW Commander

  8. #8
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    I'd refine that to say that it costs 1000fl to 'train' the crusade marker but you must pay a second time (you pay the Pope) when you launch the crusade at a target and the Pope approves of the target. However, you do get a certain number of 'free' troops in return for this payment.

    I can't say that the free troops are of the best quality though, at least not as good as first impressions of the unit descriptions led me to believe. I found the Order Foot troops to be rather disappointing at assault, being spear-equipped and thus better used for defending against cavalry. Better than plain spearmen, anyway. See the forum unit guides for details.

    It will probably help if you build the swordsmith and train some sword troops, which can be dropped into the crusade marker after it's been launched and improve its attacking potential, saving the OF troops for defence once you've won the province. You'll have to manually add archers too.

    The only decent free units you get are the Crusader Knights (which you can't even train for yourself) but 20-40 free high-quality horses isn't going to be enough for most battles, so you'd better also stock up on additional cavalry prior to launching the crusade.

    If your economy can't support maybe 10 years of troop stockpiling, to make the Crusade itself 2000+ men strong and thus highly likely to succeed, then consider it too early to be launching Crusades just now. Stay on good terms with the neighbours and build your economy and defensive garrisons instead. Just don't let them spot the stockpiling, or they'll get the idea it's being directed at them. Your Crusade may need to march across their lands and a war will halt its passage or oblige you to fight your way through, losing men all the time.

    Make sure your Chapter House is not in a province at risk of loss to an invading neighbour faction, since demolition of that building will cause any incompleted Crusade to disband. Failed Crusades are bad for your King's influence rating and reduces loyalty of provinces and generals, making rebellions or full-scale Civil War more of a risk.

    Finally, failed Crusades take literally years to die, by slow desertion of the troops trapped within them (you don't get the 'disband' button on the units within the marker, until they successfully take the target province and complete the siege). As the Byz, in my latest campaign, I've repelled one French Crusade and one Spanish. Both had about 750 men in them at the point they stopped further attacks and it's taking them years to decay down to nothing.

    This is good for me but bad for the would-be Crusader player. You can train a stockpile of un-launched Crusade markers but you're only allowed one active Crusade at a time. If it fails to win or even reach its target province, you will either have to make repeated suicide attacks until they're all dead or wait years for it to naturally decay before you can launch any more.

    I've only limited game experience, so I don't know if the Pope will approve a second Crusade against a target province you've chosen before, when the previous attempt failed.

    Good Luck!
    Last edited by EatYerGreens; 08-17-2005 at 02:02.

    EYG

    ________________________
             

  9. #9
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    As long as the previous Crusade is still 'alive', the game will not let you make
    another try. So it really sucks to either let the Crusade die out, or suicide
    attack it toward the destination and suffer a loyalty/etc.. hit.
    Probably the best thing if one is beat back is to send reinforcements asap
    and use them to attack toward the destination and maybe take it with the
    Crusade tagging along.
    PB-PL Commander/CC2 Commander/MTW Commander

  10. #10
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    @dgfred,

    I've read that using an accompanying regular stack works well and doesn't stop the Crusade from being given credit for the province conquest.

    However, I wonder whether the general in the crusade is regarded as being in charge, even when the support stack has a better one? Similar to when your king's command rating is inferior to that of a general in his stack and the king's command (and, hence, his valour bonus) overrides that of the better general for the purposes of any battle.

    Of course, there are some permutations where you can't bring in a reinforcement stack, such as the Crusade attacked out of neutral, or allied territory, is repulsed and forced back to where it came from. Depending on the geography and availability of sea access to the target, you can't bring your supporting stack into position alongside it without triggering a war with the ally, or neutral.

    Crusade markers get explicit permission to travel on other factions' lands without automatically starting a war, plain stacks do not.

    (Some of us wish that the alliance model permitted normal stacks to have similar freedom of movement as Crusades, so that we can bolster an ally's border defences and/or strike at a mutual opponent whose border is out of reach of our own but, sadly, it's not possible).

    So the only feasible option would be to synchronise moves such that the Crusade marker crosses the land border to attack and, in the same move, the support stack arrives by ship.

    In the (seemingly unlikely) event of another defeat, the Crusade marker has a valid path of retreat but the support stack cannot retreat with it, onto neutral/allied lands. The only way it can come back is via ransom...

    Incidentally, I note that the game message which warns "if the army has no friendly territory to retreat to, it is lost" has been carried over, unaltered, from Shogun TW days, where there was no ransom element in the game and this was indeed true. It should have been updated, but wasn't.

    I haven't suffered this problem myself but I did recently inflict it on the AI by hitting the Eggies in Palestine and Antioch in the same year, with Syria in my possession. Antioch resolved first and they calmly withdrew off the back of the map after relatively light casualties to archer fire plus my cav into their exposed archers and in spite of them having three full stacks to draw upon. I barely moved from my opening position and only two HA's gave pursuit. They acted as if they had a valid path of retreat. Then Palestine resolved itself with them abandoning without a fight, due to having too small a force to fight with. Result? I get the 'ransom refused' message and 2488 prisoners get whacked, whereas I only caught about 60 on the battlefield. So, when it says 'army will be lost', this is what it means - a ransom bill you might not be able to afford.

    EYG

    ________________________
             

  11. #11
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Crusades?

    Quote Originally Posted by EatYerGreens
    @dgfred,

    I've read that using an accompanying regular stack works well and doesn't stop the Crusade from being given credit for the province conquest.

    However, I wonder whether the general in the crusade is regarded as being in charge, even when the support stack has a better one? Similar to when your king's command rating is inferior to that of a general in his stack and the king's command (and, hence, his valour bonus) overrides that of the better general for the purposes of any battle.

    If you have your own separate stack accompanying the Crusading army, whichever general has more stars will take command of the battle. I've done this a few times as the Spanish: I'll take a crappy prince and put him in charge of the Crusade, but then I'll dispatch a good general (usually El Cid) with a separate army to "chaperone" the expidition. As long as I move both stacks into the target province, El Cid will be the man in charge of the battle.
    Last edited by Martok; 08-17-2005 at 05:22.
    "MTW is not a game, it's a way of life." -- drone

  12. #12
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    Thanks for confirming that, Martok.

    See, that's why I like this place. No matter what obscure, speculative question I come up with, someone, somewhere, has actually tried it already and has the answer!


    EYG

    ________________________
             

  13. #13
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Crusades?

    Quote Originally Posted by EatYerGreens
    Thanks for confirming that, Martok.

    See, that's why I like this place. No matter what obscure, speculative question I come up with, someone, somewhere, has actually tried it already and has the answer!


    You're welcome. Just happy I could help.

    Yeah, I found that out when I first started playing MTW. I hadn't done any Crusading yet at that point, but I wanted to start one to kick the Almos off the Iberian peninsula and into the wastes of north Africa (I had set Morocco as my target province). As my best attacking general, I wanted El Cid to be in command, but I didn't want to actually put him in the Crusade stack and risk losing him as a result, should the Crusade fail. (This was in original Medieval 1.1 when the Almos were still badass, so the Crusader army failing to take its target province was a real possibility back then.) So I just had Cid and some of his boys parallel the Crusaders as they fought their way south, and he was in command of every battle. Worked like a charm.
    Last edited by Martok; 08-17-2005 at 09:15.
    "MTW is not a game, it's a way of life." -- drone

  14. #14
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
    Join Date
    Jul 2005
    Location
    LA, CA, USA
    Posts
    2,454

    Default Re: Crusades?

    Quote Originally Posted by dgfred
    You have to pay for the crusade originally, sometimes 500, 750 or 1000fl is
    what I have seen. According to another post you don't have to pay support
    cost while the crusade is in action, but you will when the crusade is disbanded . This is why some say to hire mercs, since you don't have
    to pay them when they are in a crusade.
    That is great to know. If I have an army ready to crusade and a crusade marker ready to go but no good target I could just pick an easy target and stack my expensive troops into it to save some serious $.

    I have noticed that the higher the zeal the lower the cost of the crusade. In my 90% zeal Spanish provinces I can have $0 or sometimes $250 cost crusades and the other day I got 4 units of knights with one.

    @ EYG re: post #8
    You are right on the money about what should go in a crusade (and other points). What comes with the crusade is usually only a nice starting point but needs some extra support.

    And there is definitely nothing good about a failed crusade.
    Peace in Europe will never stay, because I play Medieval II Total War every day. ~YesDachi

  15. #15
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    Quote Originally Posted by yesdachi
    That is great to know. If I have an army ready to crusade and a crusade marker ready to go but no good target I could just pick an easy target and stack my expensive troops into it to save some serious $.

    I have noticed that the higher the zeal the lower the cost of the crusade. In my 90% zeal Spanish provinces I can have $0 or sometimes $250 cost crusades and the other day I got 4 units of knights with one.

    @ EYG re: post #8
    You are right on the money about what should go in a crusade (and other points). What comes with the crusade is usually only a nice starting point but needs some extra support.

    And there is definitely nothing good about a failed crusade.
    I am finding lately that a small crusade is not such a sorry thing, mainly if you
    can 'pile on' with alot of good/veteran troops or send a large stack or two to
    accompany the crusade . It seems the AI is rarely prepared for such a
    move .
    PB-PL Commander/CC2 Commander/MTW Commander

  16. #16
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Crusades?

    @ EYG :

    I've only limited game experience, so I don't know if the Pope will approve a second Crusade against a target province you've chosen before, when the previous attempt failed.
    Well I crusaded to Egyptian held Antioch , succeeded , then got beaton out of the province the turn after.
    So I didin't -wel at least I think I didn't - get my 3 GA points.

    However some turns later I get a message that my people want to try crusading ( to Antioch ? ) again, so I got a crusader mark for free.
    So I don't think the Pope 'll deny you your ''revenge'' so to speak.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  17. #17
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    Yeah, If a crusade fails all the way, the game will replace the crusade marker
    in the province it originated from. But if one is only defeated and not destroyed you have to figure another way for it to succeed, such as sending
    reinforcements/etc... Check out the other crusade threads here, the only
    way I have found to get the pts for the Crusade is to retreat to the castle,
    then it gives you the points --- you just have to be prepared to
    recapture the provence the next turn, and I do mean 'be prepared'.
    PB-PL Commander/CC2 Commander/MTW Commander

  18. #18
    ! Member Deus Ex's Avatar
    Join Date
    Jan 2005
    Location
    Northern California
    Posts
    127

    Question Re: Crusades?

    Quote Originally Posted by drone
    [...] IIRC, the Danes, Poles, Hungarians and Sicilians cannot build Chapterhouses, and therefore cannot crusade.
    I am currently playing sicilians on Hard...

    Nobody told me I could not build a chapter house and crusade...



    currently excommed - but either pope or my king will die soon - then I start to try and fulfill my GA requirements:



    what gives???

    DE

  19. #19
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    Quote Originally Posted by Deus Ex
    what gives???
    Examine the unit training page for that province. If you don't see the Crusade Marker as a training option then you'll know everything is functioning as it should.

    It's a pain that the game lets you spend money/time on a building you can't use but, if there's some kind of booster for the construction (+happiness or +1 morale on all other units) then it may still have been worth it.

    The only other explanation is that you've installed the 'all_can_crusade' mod (see Budwise's sig for the link) but have suffered a 'senior moment'.

    EDIT: My sincere apologies to bretwalda, whose sig carries the link to the mod and to Budwise for getting your name confused with his.
    Last edited by EatYerGreens; 08-19-2005 at 04:21.

    EYG

    ________________________
             

  20. #20
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Default Re: Crusades?

    Quote Originally Posted by Deus Ex
    I am currently playing sicilians on Hard...

    Nobody told me I could not build a chapter house and crusade...

    what gives???

    DE
    Maybe I'm mistaken about the Sicilians. Looking at Bushface's Catholic tech-tree (Aug 2003), it says
    Chapterhouse - Crusade(not DHP nor Sicilians)
    The first MTW campaign I played, I was the Danes, went out of my way to tech up to a Chapterhouse, only to find that I couldn't build. Looked through the manual and the strat guide, they said nothing about it. Had to come here to the .Org to figure out why. Damn manual...
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  21. #21
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    There's an allies thread going on at the moment but I'll post this here instead.

    How can an AI faction go from being allied to you straight to launching a Crusade against you?

    Fair enough, I'm Byz and this was the Spanish, so I guess that Orthodox makes me a legitimate Crusade target but I expected to at least have some kind of conventional war situation break out at a shared border, first. No such luck.

    More to the point, how does one go about doing this to an AI ally, if it's you launching the crusade?

    The combined effects of this plus a French one cost me all bar one of my 6-7 alliances in rapid succession, luckily without any apparent influence hit. I suppose there is an upside, which is that all forthcoming conflicts will not involve me dishonourably breaking previous alliances.

    For the one remaining ally, something could be 'engineered', to make sure they start it, by deliberately undergarrisoning, for instance.

    EYG

    ________________________
             

  22. #22
    ! Member Deus Ex's Avatar
    Join Date
    Jan 2005
    Location
    Northern California
    Posts
    127

    Default Re: Crusades?

    Quote Originally Posted by EatYerGreens
    Examine the unit training page for that province. If you don't see the Crusade Marker as a training option then you'll know everything is functioning as it should.

    It's a pain that the game lets you spend money/time on a building you can't use but, if there's some kind of booster for the construction (+happiness or +1 morale on all other units) then it may still have been worth it.

    The only other explanation is that you've installed the 'all_can_crusade' mod (see Budwise's sig for the link) but have suffered a 'senior moment'.
    I am playing MTW:VI - un-modded.

    If you look closely at the first screenshot - you can see the crusade marker for the crusade I already built. So it is not a problem building them.

    I have Busface's package too and it also says I cannot crusade (yet I have Crusade GA goals - rotflmao). So I am at a complete loss - the funny thing is I was going along my merry way building up for a crusade - when I read this thread, and found out I couldn't - LOL

    Odd, eh?

    DE

    (this IS my first non-danish or VI game. So I am sure there is much I do not know - in fact I am currently at war with the stoopid pope - and I have been ex-communicated - but either the pope or my king are going to die soon - and then I am planning on sending off my crusade.. I hope. Otherwise I'll never win GA I don't think...)

  23. #23
    Member Member Jihad2Death's Avatar
    Join Date
    Jul 2004
    Location
    United States
    Posts
    49

    Default Re: Crusades?

    All these problems are why I like Jihads better
    Two years to build, 500fl , 300+ men from the get go, and I can launch as many as I want
    Last edited by Jihad2Death; 08-17-2005 at 23:39.

  24. #24
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    @ EYG- Are you the 'target' of the Crusade or did it ask to go through your
    land first? .


    @ Deux- I hate the ex-comms , when you have to wait for a king
    or Pope to die they seem to live EXTRA-long .
    PB-PL Commander/CC2 Commander/MTW Commander

  25. #25
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    Quote Originally Posted by dgfred
    @ EYG- Are you the 'target' of the Crusade or did it ask to go through your
    land first? .
    I'm big, I'm bad and I'm made out of Byzantinium. So, yes, I am the target of the crusade. Two of them, in fact (a French one preceded it by a few years). Both have stalled at least one province short of their target, so I'm expecting some peace and quiet from Crusader visits for a good few years.

    EYG

    ________________________
             

  26. #26
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
    Join Date
    Mar 2002
    Location
    In my own little world....but it's okay, they know me there.
    Posts
    8,257

    Default Re: Crusades?

    Quote Originally Posted by EatYerGreens
    I'm big, I'm bad and I'm made out of Byzantinium.

    LOL! That's a great line, EYG. I have to remember that one.
    "MTW is not a game, it's a way of life." -- drone

  27. #27
    Sports Freak Member dgfred's Avatar
    Join Date
    Jul 2005
    Location
    N.C., USA
    Posts
    511

    Default Re: Crusades?

    Quote Originally Posted by EatYerGreens
    I'm big, I'm bad and I'm made out of Byzantinium. So, yes, I am the target of the crusade. Two of them, in fact (a French one preceded it by a few years). Both have stalled at least one province short of their target, so I'm expecting some peace and quiet from Crusader visits for a good few years.

    . Give us more yummy details and maybe a pick or three if you can . In my current game I attacked Spain, mainly being
    greedy for Castille and Aragon for some reason. I am HRE and this is after
    knocking out France . Since then they will NOT give me a ceasefire even
    though I have tried almost every turn. I have kept just barely more troops
    in all the borders with them, but it is a heavy toll on both of us and if I could
    go back I probably would think twice for attacking them so early...... but
    it has made things more interesting for sure .
    PB-PL Commander/CC2 Commander/MTW Commander

  28. #28
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    Quote Originally Posted by dgfred
    . Give us more yummy details and maybe a pick or three if you can
    I keep meaning to join in the Pics & History... thread properly (so far I've only been commenting in it, here and there) but haven't done so yet as mine seems rather pedestrian by comparison to what's there already. Also it's a lot to type up, so maybe I can do it in stages.

    If it's just the pair of crusades you're interested in, I can post here instead. I think I have a screeny where you can just about make out both crusade markers in the same shot.

    I set up a photobucket account a while back but have yet to convert the TGAs (I've accumulated a few hundred of them so far ) to JPGs and haven't uploaded a single one of them yet. This will be an ideal test item, so stay tuned...


    Quote Originally Posted by dgfred
    In my current game I attacked Spain, mainly being
    greedy for Castille and Aragon for some reason. I am HRE and this is after
    knocking out France . Since then they will NOT give me a ceasefire even
    though I have tried almost every turn. I have kept just barely more troops
    in all the borders with them, but it is a heavy toll on both of us and if I could
    go back I probably would think twice for attacking them so early...... but
    it has made things more interesting for sure .
    Quite recently this thing about not accepting ceasefire came up in another thread. One of the more senior members reckoned it had something to do with AI never accepting ceasfire as long as any of its homelands (even in WorldDom campaign) were in your hands. So they could be down to their last province and still they won't accept.

    I think your only chance is a gradual withdrawal back to the Pyrenees. Let them attack and win (abandon province, to avoid casualties, sieges & ransoming) but obviously not so fast that loss of two provinces in two years (or whatever it is) sets off a Civil War in your lands.

    There will still be a heavy influence hit but finishing France will likely prop it up enough to avoid trouble. Shortening the front line to Navarre/Aragon will help you relax garrison sizes and relocate excess troops to another front, where you can soon get the lost influence back by attacking in another direction.

    'Scorched earth' before you vacate Spanish homelands will hurt their economy as they invest in rebuilding (extra buffer against their restored income levels) and give you a few years' breathing space before they're back to producing quality troops in those areas.

    And, when they've built sufficiently to make those provinces appealing to you once more, you can go back and steal it all off them again

    EYG

    ________________________
             

  29. #29
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    Not quite 'full story and pics', but here's the pics...

    One of the pics earlier in my TGAs folder shows the completion of the Gold
    Mine Complex in Serbia, with the French crusade (red banner and all) looming
    menacingly in the background, as it was in Hungary at the time, to nick a
    bunch of their Szekeley's... great timing guys.

    Their destination was Constantinople and I figured Bulgaria was their first
    stop, so I garrisoned accordingly.

    SIDEBAR
    (After putting in the VI pack, recently, I had started a Byz campaign on
    Expert but ended up dumping the gamesaves in a zip folder until I know what
    I'm doing a bit better. A large HRE crusade, also to Constantinople, had
    broken into Bulgaria, via Hungary, just like this. I so nearly pulled off a time
    limit win but persistent Szek-fire and growing piles of foot reinforcements
    broke my last 100-odd men, who had been lurking in the woods, with mere
    minutes to go. After that, I had barely a stack left to defend the capital with
    and was at a loss for how to continue with my best province gone, so soon
    into the campaign).
    END SIDEBAR

    I was totally wrong, of course. The greedy sods went for Serbia instead,
    even though this NOT the shortest route to the destination, from Hungary.

    The result?



    Keep your eye on the 48-man VG unit as they reappear in the next results screen.

    I forget if they waited a few years to soak up more Hungarians or attacked
    again the following year but, either way, the next pic is 12 screenshots
    further on in the sequence....

    French attack number 2



    And that's the last we heard of them...
    Last edited by EatYerGreens; 08-19-2005 at 07:56.

    EYG

    ________________________
             

  30. #30
    The hair proves it... Senior Member EatYerGreens's Avatar
    Join Date
    Aug 2004
    Location
    Above the greengrocer's
    Posts
    851

    Default Re: Crusades?

    This pic should show both crusade markers at once. The French one has
    been static for a few years by this time and you can see how depleted it is.
    I'm now up to 1186 and it's STILL floating around.

    The thing about exponential decay is that the rate of loss actually slows
    down as the quantities in the stack approach zero. There are also plenty of
    Piety-9's in there.



    The disposition of my forces reflects my expectation of them using Italian
    ships to go straight to it by sea. A storm in the Aegean at around this time
    stopped me from being able to ship spare troops from Nicea, and
    Constantinople. I could still 'shuffle' overland to Serbia and move equivalents
    out of there to Sicily but I'd put no archer units in my garrison there (other
    than HAs) specifically due to all the Cavalry over the border. This made
    things awkward to arrange as I'd have wanted - such as swapping generals
    around now that the threat of the French was passed.

    Since they were 'stoopid' enough to come over land, via Papal States, I had
    a couple of years in which to reconnect my sea lanes and shuffle units as I
    pleased.

    P.S. The units in the info window are one of the 5 stacks of re-emerged
    Sicilians, stuck on Malta with no ships. The highlight was on them at the
    time, whilst the mouse pointer hovered on their crusade, to bring up that
    banner. I have another screenshot showing them more clearly but it cuts off
    the view of the French crusade, so I used this one.
    Last edited by EatYerGreens; 08-19-2005 at 07:58.

    EYG

    ________________________
             

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO