Myrddraal, I read about your achievement at the other site already, and it looks very impressive, but my idea is based on getting away from the whole Totalwar campaign map altogether.
In fact, generally what i have seen, the MP campaigns are heavily based on making moves, and sending the thing on. As I see it, the campaign map is good for SP, but trying to use it for MP is making things difficult for yourself. Apart from anything, i think in an MP context, the TW map isn't necessarily optimal in terms of game experience.
I certainly wish you luck and would be glad to help, although i have no idea what i could do for you. if you just need a pair of hands, i'm willing to help.
The idea I have been working on is that the campaign map to be used would be entirely new, and much simpler. In fact it might even be possible for the map to not be needed at all, although some kind of pictorial representation as to who owns what is always nice.
The time frame would be very different. Instead of having a turn every 6 months, a turn wouldn't represent any fixed quantity of real time. Instead it would be just a period of time in which a certain amount of stuff has happened. In a single turn armies could by use of boats move to anywhere in the Ancient world, so specific movement orders will probably not be required. Instead the game would focus on diplomacy with other factions, the internal politics of your own faction, the decision to raise armies and fleets and to allocate them to defence of provinces, or to group them together to launch wars.
The idea would be that the game would incorporate up to 50 or more players and should be resolved in about 24 turns, played at say one turn a week, which would make about half a year.
If anyone is interested in working this out in theory and practice, i would be very grateful for the discussion and contributions
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