I was getting familiar with the use of Inquisitioners as a military option for removal of competent enemy commanders. I’d successfully gotten three inquisitioners to 5 valor, and was working hard on making it difficult to be a French commander. It occurred to me the following facts:
1) An inquisitioner has a chance of success based on the piety of the target.
2) After an unsuccessful inquisition, the target’s piety frequently goes up and they receive a virtue (Piety, secret atheist, born again, etc.)
3) We all know it’s a sham; if you pound a target enough times, he will break with the church and then you burn him. Thus, you get devout combined with atheist. Ultimately, the target has 0 piety, and you win.
4) It sometimes takes an average of 5-6 inquisitions to break someone.
Has anyone attempted a nuclear inquisition (I’m coining the phrase right here): Take seven level 5 inquisitioners or better, grand inquisitioners, and drop them on a single target in one turn. Why not? Based on my experience using a combined arms approach to a single target (assassin, spy, then inquisitor in the same turn), the game processes things in a certain order (assassin first, then the spy, inquisitor last), and you could thus do seven inquisitions at once; the target’s status will change in each inquisition, but ultimately the result is he’ll break after 4-5 and the last guys will get the kill. The inquisitions seem to be in the order you set them up, so if you start with a low level guy or three, they’ll build up the target’s immunity, and then end with a few big guns to get the kill when he cracks. All in one turn, using a nuclear inquisition team.
I’ll give this a try later on, when I’ve got some time.
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