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  1. #1

    Default Re: Quick Question...

    I found the following to be true:


    I looked around the forums for a definitive answer on this question, but haven't found it (I'm sure it here somewhere.) I did some experimenting on the issue of religious buildings and morale and found then using the F1 key on the battle map and following to be true:

    Church only: +2 morale on battlefield
    Church+Monastery: +2 morale
    Monastery only (destroyed church): +2 morale
    Church+Monastery+Reliquary: +4 morale
    Church+Monastery+Reliquary+Cathedral: +6 morale
    Church+Cathedral: +6 morale
    Cathedral only (destroyed church): +6 morale

    According to the guides, its Church +1, Monastery +1, Reliquary +2, and Cathedral +3. So it seems to me that you take the highest level of building you've got and multiply it by 2. Thus, there is no added benefit from a monastery until you build a reliquary because the monastery bonus is at the same level as the church. If you have a cathedral, adding a monastery or reliquary will add nothing either.

    via Bremen... 05-11-2006


    So, basically the morale bonuses don't stack. I stopped building Monasteries until I could follow them up with a Reliquary, right away... as the Monastery doesn't do anything (unless your Church is destroyed).

  2. #2
    Needs more flowers Moderator drone's Avatar
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    Default Re: Quick Question...

    Whoa, some necromancy afoot! It's like it's Halloween or something!

    Welcome to the Org, bunt0025!

    For the upgrades, the clues are in the build prod file, column 17. I believe the UPGRADE_*(N) is like a cap, the highest one will take effect. So with vanilla MTW/VI, the values are:
    Church: UPGRADE_MORALE(1)
    Monastery: UPGRADE_MORALE(1)
    Reliquary: UPGRADE_MORALE(2)
    Cathedral: UPGRADE_MORALE(3)

    However, the added benefits come from the population happiness bonuses, which do stack:
    Church: +20%
    Monastery: +10%
    Reliquary: +30%
    Cathedral: +40%

    Edit-> I forgot, the religious conversion bonuses stack as well, so there is even more benefit to having these building:
    Church: 10% conversion rate
    Monastery: 10%
    Reliquary: n/a
    Cathedral: 15%
    Last edited by drone; 11-01-2011 at 20:41.
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  3. #3
    Member Member DEB8's Avatar
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    Default Re: Quick Question...

    Quote Originally Posted by drone View Post
    For the upgrades, the clues are in the build prod file, column 17. I believe the UPGRADE_*(N) is like a cap, the highest one will take effect. So with vanilla MTW/VI, the values are:
    Church: UPGRADE_MORALE(1)
    Monastery: UPGRADE_MORALE(1)
    Reliquary: UPGRADE_MORALE(2)
    Cathedral: UPGRADE_MORALE(3)
    Makes sense considering the bonuses noted elsewhere at F1.

    Quote Originally Posted by drone View Post
    However, the added benefits come from the population happiness bonuses, which do stack:
    Church: +20%
    Monastery: +10%
    Reliquary: +30%
    Cathedral: +40%

    Edit-> I forgot, the religious conversion bonuses stack as well, so there is even more benefit to having these building:
    Church: 10% conversion rate
    Monastery: 10%
    Reliquary: n/a
    Cathedral: 15%
    Interesting - Thanks.

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