See http://www.totalwar.com/community/Romereadme.htm.
RTW will patch to 1.5 and BI to 1.6
Three cheers for CA!
See http://www.totalwar.com/community/Romereadme.htm.
RTW will patch to 1.5 and BI to 1.6
Three cheers for CA!
Last edited by adamus; 12-09-2005 at 15:39.
Nice news, but where does it say anything about a release next week?
Huh? What's the rationale behind this? Aren't the Gauls considered to be underpowered anyway? Why weaken them further?The Gauls can no longer recruit Naked Fanatics as they no longer have farming-related shrines and temples.
On the other hand:
YaySaved games from version 1.2 will work in version 1.5. A couple of other problems with saved games have also been fixed to prevent crashes.I have a couple of really interesting 1.2 campaigns that I'd love to play with all the improvements of the patches.
Antagonist
"Society is going down the drain, and it's everybody's fault but ours."
Arthurian Total War Developer
Is this what was causing the Romano-British emergence crash?We have fixed crash where settlement recruitment queue for rebellions was exceeding max size.
Improvements have been made to the AI when orchestrating Skirmish Maneouvres.![]()
This is indeed great news.I am looking forward to playing the game again. I have only played version 1.3 briefly. Hopefully 1.5 will be a winner.
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Ausculta mihi! Tibi dico!
I expect life will be much harder as a barbarian tribe now that the Roman AI will actually heave its pila at you instead of standing there like doofuses.
Oh, and the "early next week" comes from The Shogun:
http://p223.ezboard.com/fshoguntotal...ID=32219.topic
Last edited by gardibolt; 12-09-2005 at 17:26.
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We have fixed the “memory leak” slowdown issue that was seen when playing the campaign map for prolonged periods.![]()
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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to CA!
Because the Gauls don't have farming temples to start with. They can still recruit the Fanatics in the usual places.Originally Posted by Antagonist
Looking for a good read? Visit the Library!
Then why does it say that Gaul can't recruit fanatics?
I don't know. Perhaps the writer meant the temple of battleforge? Then it would make sense. In that case, yes, Gaul would lose a unit, but one that I never was fond of.Originally Posted by gardibolt
Looking for a good read? Visit the Library!
Looks like it might be time for me to try Rome:TW all over again. Cheers to CA, and kudos for supporting both the vanilla and x-pack with these patches.![]()
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I wonder if they incorporated player1's fixes into the patch....
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Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Yeah, so much for the "there is no memory leak" crowd.Originally Posted by Mouzafphaerre
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Rome Total War, it's not a game, it's a do-it-yourself project.
Yep, that one really caught my attention. If they have truly addressed this in a meaningful way, the game could be a lot more challenging on the battlefield (and as a result on the strategy map.) I'll be keeping my fingers crossed. They did make some improvements to FF afterall in previous patches...Originally Posted by Duke John
Seeing as they also appear to have addressed some of the FAW and pila problems, the AI should have a much better chance. Wonder if they've made it more likely to use its warcry as well?
Rome Total War, it's not a game, it's a do-it-yourself project.
Looks like more long winter's nights will be spent converting modded version 1.3 upto 1.5Originally Posted by adamus
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Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5
Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
RTG Main Topic, Click here to download RTG v1.0
Huh? Another patch?Originally Posted by Barbarossa82
Runes for good luck:
[1 - exp(i*2π)]^-1
If you are talking about the quote from the other patch thread, it was an error. He quoted shoqun about 1.2, not 1.5 (and 1.6).Originally Posted by Barbarossa82
Crap, I see major trouble ahead in this part of the readme: "You need to upgrade your version of RTW to version 1.3 before you install the 1.5 patch. If you do not, the patching process will not work and your game is unlikely to function"
Since uninstalls/reinstalls and repatching are notoriously buggy with RTW...it might not be possible for me to actually get this working.I was hoping for the "all in one."
Rome Total War, it's not a game, it's a do-it-yourself project.
I'm interested in knowing whether this is going to fix the map.rwm regeneration for BI so we add new buildings.
Last edited by Epistolary Richard; 12-09-2005 at 23:53.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
Ah, I see, thanks. Well in that case,Originally Posted by aw89
that the patch is going to be out so early, but
that there are so many bugs identified by the community not mentioned in that readme. Let's hope they make it in as "minor changes".
Good one dude and one in the eye of blizzard lovers !
And your heart beats so slow, Through the rain and fallen snow across the fields of mourning to a light that's in the distance.
Oh, don't sorrow, no don't weep
For tonight at last I am coming home.
I am coming home.
Maybe, but maybe not. From the looks of this, they have made only minor changes to the units and buildings txt files (and only the changes that I already implemented anyway), so I guess I can just copy my modded files over 1.5. A lot of other things mentioned look like they might be in the exe.Originally Posted by Seasoned Alcoholic
OTOH, it would of course be useful to have a complete list of what files are modified with this patch in the readme...
Last edited by hrvojej; 12-10-2005 at 05:45.
Some people get by with a little understanding
Some people get by with a whole lot more - A. Eldritch
Not many modders seem to have spent much time on 1.3. People did it for their personal modding, but not for the hosted mods type projects. It was fairly easy to see that 1.3 was badly enough flawed that it would not be a final version of the game and therefore was not worth the effort to update. Hopefully, 1.5 will be. It has a lot of potential. Of course, I've been saying that since RTW's release--this time I hope more of the potential is unlocked.
Rome Total War, it's not a game, it's a do-it-yourself project.
As I said in the other patch thread, I'm interested to see what the 'large number of changes to the balance of the game in response to the extended play that has been done by forum users' will entail - a tad more detail on this would be appreciated.
I must say that the idea of facing a WRE/ERE battle line made up of plumbitari now sounds like it might be as dangerous as it was intended to be, which can only be a good thing.
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I am looking forward to many rebalanced issues and a few upgrades :)
Nothing in the patch about fixing the Scipii.
Whats wrong with the scipii?
I think it is about them not expanding but that have been fixed if you read the read-me.Originally Posted by aw89
I think it was something to do with Scipii never expanding further than Sicily and there main base in Italy. This could only be rectified by saving and loading up the game again, but after 1 turn they stop boarding boats again.Originally Posted by aw89
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
-Sun Tzu, the Art of War
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