Basically every turn based war game I've played strategic or otherwise is multi-player. The reason is that it's really hard to program a computer to play as well as a human with games that have so much flexibility. That's why a lot of the strategic-simulation games like MTW, civilization, etc. let the computer play by different rules (i.e. cheat) to try to balance the game or let the user set ridiculously high difficulty levels (something akin to all enemy units have valor 10 or something) that make the game very unrealistic and also not so fun.Originally Posted by Weebeast
Anyway, when you have a good friend, it's not so bad to wait for them to finish their turn, and the little break you get is probably good for you to!
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