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Thread: Port Selection
LestaT 05:57 01-01-2006
Trade port OR Naval port

Actually I base my game on RTR 6.3 and manually adding war/naval port description (base on naval mods). However just to complicate my game further I have a small question.

I would like to make port selection where player (or AI) have to choose if they want to build either a tradie port OR a naval port in their province. Much like the temple selection where if no temples in a provinces player get to choose which temple from 3 or 4 avialable (depends on the factions of course) and once choosed the rest 'dissapeared' from the list. I wanted to specialice the trade port only for trade income and naval port for vessels. Is there a way to do it (with or without scripting) ?? As of now I have both selection avialable but am totally blank of how to 'link' both building types.

Err.. sorry if my English is not quite understood... but all helps will be much appreciated.

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Epistolary Richard 12:22 01-01-2006
Try using different branches within the port complex - as detailed in this thread here:
https://forums.totalwar.org/vb/showthread.php?p=974501

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LestaT 04:16 01-02-2006
Thanks Sir, though I haven't quite understand it I will give it a try. Gald that it's possible. :-)

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LestaT 10:57 01-20-2006
My God how inept I am. Couldn't even make it work. Someone suggest me of using scripts. Is that how EB works ?> :-)

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LestaT 11:46 01-20-2006
"""""3. Upgrades

I'm not sure if anyone knows this but I was wondering the other day why that word ("upgrades") is in the plural. I tested my theory out by putting a second upgrade in that section and it worked!

The implications of this have not fully dawned on me but here is a somewhat silly example of what you can now do...

t1=Palisade
t2=Wooden Wall
t3=Stone Wall
t4=Gold Wall

Let's say you don't want stone walls unless there is a "granite" resource available. Currently, a negative test for this not only blocks the stone wall but all upgrades. So your region with no granite may never build gold walls even if it has a stack of gold...

With the 2 upgrade lines you can now add "Gold Wall" after "Stone Wall" in the Wooden Wall's Upgrades section of code.

This will allow you to build the Gold Wall on level 4 even if it has no stone.

This does need to be explored and tested more. I trust someone with more time will add to this (?).

In other words, we can now leap buildings in a single bound :) """


I found this on another thread. Is this my answer ???

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Dol Guldur 12:42 01-20-2006
Yes, you can use multiple upgrades (this has long been known). It's quite flexible what you can do.

Or you could just have the normal port buildings and have conditionals on the recruitment and trade capability lines if you want the type defined by region rather than by player choice.


EDIT: You know, I've been looking at that quotation and I think I wrote that...can you tell me where it is as I was looking for it to link to. I think Imade it quite a few months ago but I cannot find in on the forums because (as we all know) it's darn hard to find things. You'd think "gold walls" would work but no, it just gives me every post with walls and gold in! And imagine how many of them there are! :(

Thx.

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