Yes. I want to see war galleys trying hard to destroy each other in the Mediterranean.
Do you guys think we should have naval battles???
Yes. I want to see war galleys trying hard to destroy each other in the Mediterranean.
Do you guys think we should have naval battles???
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I wish, but I doubt it, wouldn't it be magic?
took the words out of my mouth...Originally Posted by Templar Knight
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Originally Posted by Scurvy
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I wouldn't want naval battles. Typically, navies of the time weren't that exciting, and were mainly used for transporting troops. And the few battles of the time were incredibly boring, consisting of ships firing shots at each other with catapults, and possibly boarding.
RTW or Napoleonic Era navies are much more exciting. From about 100AD up till the 1700's was a dark age for naval combat, with not much taking place, and not many advancements in the way ships fought.
I would like to have naval battles, but......
They need to be implemented correctly so the human player can't cheese through it or take advantage of the AI's cluelessness. If the human can easily outwit the AI ships, that is just one more handicap that the AI has. The human player would rule all the seas, land attackers at will, control trade, etc.
That said, it would be nice to have naval battles (or at least have some clue as to what happens out there). It would probably take a new engine that deals with wind, oars, and various missiles, and have new unit commands for ramming, boarding, etc. Damage to the ship and loss of crew could affect movement, fires could cause havoc, speed affected by wind direction and vessel type.
So many options, but I don't see it happening.
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That is pretty much the description of most naval battles. Just insert "bows" or "cannon" where it reads "catapults" for the appropriate era.Originally Posted by currywurry
You wouldn't make friends here: most of our great naval heroes flourished between 1550 and 1700... Let's just mention the Great Armada of 1588 here...RTW or Napoleonic Era navies are much more exciting. From about 100AD up till the 1700's was a dark age for naval combat, with not much taking place, and not many advancements in the way ships fought.
Anyway, I would be all in favor of naval battles, although they do seem to be not quite as important in the early era (even though I'd like to see some Genoese in action against Saracen pirates, and vice versa). And I'd love to a battle like Sluys!![]()
Well.... I'd like to see naval battles even if in this period they were so boring (Mods.... a Rome mod or a Napoleonic one..).Originally Posted by currywurry
But as already said before I prefer CA concentrate in more important things (AI!!!)
THough I would aggree that the naval battles from different battles would be even more impresive, there where still some great battle In the Rennissiance which would work great ,I.e. Lappanto.Originally Posted by currywurry
I am hoping that they will put navalbattles in the game and that they turn out as greats as what takes place on land
Narf!!!!!!!
.Originally Posted by sephodwyrm
+1
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I would very much absolutely love to have naval battles!![]()
But I don't expect them till the next game at the earliest.
Ajax
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No, i'm sorry, i don't.
A better autoresolve ai, sure.
Naval battles - no! They are very hard to implement properly when sails are necessary for movement, and can be tedious. I'd much rather ca focused on other areas of the game (hint: ai)
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Would take a lot of time to program and, as pointed out, naval battles where hardly important or exciting in this time period. I think there are more important things for CA to add.
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I agree with skipping them in favor of other stuff. The very nature of the realtime battle engine would preclude its conversion to naval combat in any meaningful form. In order to make naval combat worth playing, they would have to develop a completely seperate system just for that purpose. There are plenty of other naval combat games to fill this need if people want it. TW games were designed to simulate large scale pre-gunpowder warfare. They have certainly taken on a larger empire-building sim style of play, but I don't think we should lose sight of what these games are really about.
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