I really don't care too much about naval battles. One thing I found from playing RTW is that during battles, AI is not very tactically sound. On campaigns, AI is pretty predictable, and is not as aggressive as human player, with stacks just sitting around, is not prone to taking chances, often missing critical opportunities, does not employ spies very well. So if MTW2 can alleviate some of these problems, it would be great. More aggression would solve a lot of problems. Preprogramed AI battle strategy that trigger based on the player movements. If you guys recall a FPS game called Brothers in Arms, there the programs employ some kind of algorithm where the enemy AI adjust to player actions, ie, if players try to flank, AI will move and counterflank. I am just saying, maybe a similar algorithm can be applied to MTW2, where if I try to maneuver, the AI will pop up with a list of countermoves, with priorities depending on battle conditions such as terrain, weather, unit types, and select one move from that list and uses that.
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