Fatigue is caused indeed by armor in any terrain type, but at different rates. Desert rates are faster while in other terrains slower. However in any case after 25 minutes (or was it 20?) of battle all units drop to 2 bars (from 4) and return to that after having lost some. This impacts even more, in terms of fatigue induced morale penalties, heavily armored units with low morale in very long battles, like halberdiers against the horde.Originally posted by Bondovic
Are we talking desert only now, or do you suggest that fatigue is caused by armor even in non-desert climates?
Depends on what kind of battle you want wether you go MS or halb.![]()
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