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  1. #34

    Default Re: MP faction

    Quote Originally Posted by Brighdaasa
    yeh, but those stats are for units with completely different physics and game mechanics, careful rebalancing would still be needed
    eg. cav charges and charge impact have hugely different mechanics in STW and RTW, hence most probably also in MII:TW
    He's right. The RTW engine is completely different and has many flaws which is why even with limitless tweaking u can never retain the same balance and gameplay that STW/MTW had. I suspect this is the same Engine which will be used in M2:TW. Sadly, In this case the unit stats are irrelevant.

    The balance in mtw was not ruined by having too many different troop types to choose from, it was ruined by valour upgrades which made some troops more cost effective than others to upgrade (FMAA for example). I believe this was also a problem in some previous versions of STW.

    Imo Having true balance can only be obtained by taking each troop type at face value relative to its initial price and not upgrading it , (ala Mizus STW mod and DUX mp mod for VI).
    Last edited by buujin; 04-12-2006 at 13:37.
    [VDM]BuuKenshin


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