You are aware that there is an element of randomness in the calculations that RTW uses right? In the exact same situation different things will happen if you play it over and over again. I've broken enemy armies with cavalry charges to the flanks more times than I can count, but there have been a couple of times when the charge just wasn't that effective. Of course the way we had to compensate for the broken charge in 1.2 exacerbates this, and hopefully cavalry will be a bit more well balanced in 1.5 when we actually have a charge stat to work with. But really, would you want or expect the same thing to happen every time?
As for missile units, firing in the rear or the right flank (shield-less) is certainly quite effective. I just tested it again and my greek slingers can kill 6 or so TH’s a volley. Either way though the port to 1.5 will require rather serious missile rebalancing to deal with the bug/feature in 1.5 with archers/slingers and heavy infantry, so you may get a bit of your wish.
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