
Originally Posted by
econ21
Fallen851 the post you cite from QM talks about randomness in the result of cavalry charges, not archery. He is not wrong about that, since melee combat in EB is essentially a moral contest. Whether cavalry breaks an enemy with a flank attack will depend on a lot of morale modifiers such as command stars, relative casualties, fatigue, positional factors etc. These things will not be fully captured by a simple cold "one-on-one" custom battle experiment. The actual initial casualties are almost secondary - they are certainly much lower than I've experienced in Goth's all factions mod for BI[1] where a whole unit can die in 3 seconds in similar circumstances. In my experience with EB, either the defenders break quickly or it soon gets ugly for the cavalry.
[1]Goth's mod is excellent, BTW, although as you can tell the combat model differs substantially from EBs.
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