Sorry to disapoint you lar but you can't.Originally Posted by lar
Sorry to disapoint you lar but you can't.Originally Posted by lar
Originally Posted by Drone
Originally Posted by TinCow
Garrison duty is an interesting idea. But since you need 100 men to prevent a bandit attack, I would need 100 1-man peasant units, in a minimum of 7 stacks.![]()
The peasant might be useful as a way to waste enemy arrows. I could run him around near the enemy archers... In loose formation, of course. In fact, the unit is guaranteed not to rout due to being shot at - it will stand firm under the hail of arrows until every man is killed.
Also, it's a valour 2 unit. If the AI ever tries to flank me with a 1-man peasant unit of valour 1 or 0, I would have the perfect counter.
In spite of all this, I did not hire him. I'm pretty sure I already disbanded him once - he's a Muslim peasant, and I'm the only Muslim faction around for some reason, so he's likely to be one of mine. He was probably a unit leader and I couldn't merge him into some other unit due to a virtue or vice.
100 men isn't needed to prevent bandit attacks if the loyalty is high enough.Originally Posted by p_nutter
1-man garrisions is the best garrisions (lowest maintenance cost) and occationally I've been running provinces for decades without any garrision at all (not prefered though, as rebellions due to cut-off shiplines makes you immidiatly lose the provinces).
Bandit attacks is a kind of rebellion, not some special type with other rules.
And yeah it's probably one of your peasants, depleted units only show up as merc if disbanded and the comp never disbands his troops.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
Project PYRRHO, Specimen 46, Vat 7
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I agree with you almous completely!Originally Posted by p_nutter
I simulated cathing arrows with peasants. Even valour 3 full peasant unit will break and flee when they casualties reach about 60-70%. And in addition, loose formation lower thier morale, so even enemy couterattack may rout them(without casualties). Waste of time and money...and your attention in battle.
You play as HRE? Can you share of your achevments in that game? If you dont want to do this in public, at least send PM to me. Thats my favourite faction, so i always read some news about them. Thanx in advice.
"Only the dead have seen the end of war"
Not this time - I'm the Egyptians in this game.You play as HRE? Can you share of your achevments in that game?
But I'll share one achievement anyway. I'm quite proud of this unit:
Yes, that number is 11. This is made up of:
Unit has 4 valour normally.
Unit is a 6-star general. +3 valour
"Expert attacker": +2 stars when attacking, so +1 valour
"Brave beyond belief": +3 valour
It's a jedi general, and every other man in the unit is at least a padawan. Muhwahids are flankers, which means this unit typically charges into the side or back of a pinned enemy unit. The unfortunate enemy unit tends to disintegrate on impact.![]()
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