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Thread: Clavstra Alpivm Ivliarvm

  1. #1

    Default Clavstra Alpivm Ivliarvm


    Time frame: From 379 - 600

    Map: Roman provinces Pannonia, Noricum, Italia, Dalmatia, Rhaetia, parts of Germania, Moesia


    Conflicts: Try to hold all hordes that are passing here by…….

    Introduction

    Do you imagine how hard was to defend Italia?? NO then you will try it now! This mod will bring you to times and places when the defense of Italia was fought. Are you true emperor to defend it??? You will be playing WRE starting with Teodosius the emperor. In this mod the main feature will be detailed campaogn map with historical representation of defense wall Claustra ALpium Iuliarim.

    Claustra Alpium Iuliarum mod will be build on BI 1.6 version of RTW. In this mod I will try to represent historical situation in that period. There will be hordes, uzupators.....

    This would be my first mod and im learning a lot of new stuff......so be patient.....

    Features

    - Romans playable mod
    - Historical situation
    - New campaign map
    - New buildings
    - More to come……


    News:

    28. april Currently doing new map

    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


    Member of this excelent mod - check it out!

    RTR: Ancient Empires - more historical -> better

  2. #2

    Post Re: Clavstra Alpivm Ivliarvm

    Map: Roman provinces Pannonia, Noricum, Italia, Dalmatia, Rhaetia, parts of Germania, Moesia
    Very nice concept Marcus Valerius MAximilianus!

    If you need detailed maps for areas such as settlement placement, locality, naming conventions etc, I've got a few you may be interested in. They cover many of the regions and provinces displayed above. I'm not too sure of their dates, but they will probably be relevant for your project.

    If you're interested, send me a PM and I'll send the maps your way. All the best with your project!


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  3. #3

    Default Re: Clavstra Alpivm Ivliarvm

    Thnks!

    here is my progres with a map....ground types is still not really good...what do you think?



    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


    Member of this excelent mod - check it out!

    RTR: Ancient Empires - more historical -> better

  4. #4

    Post Re: Clavstra Alpivm Ivliarvm

    Looking good! Those maps I've sent across are quite varied, some are outlines, others are detailed overviews that include many settlement and region names.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  5. #5

    Default Re: Clavstra Alpivm Ivliarvm

    The map is progressing fine, i have trouble with rivers....but due lack of time i will move very slow.
    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


    Member of this excelent mod - check it out!

    RTR: Ancient Empires - more historical -> better

  6. #6

    Default Re: Clavstra Alpivm Ivliarvm

    Just an info i have stoped work on my mod till mid of august...just to many thing ( school, life ). If anyone wants to help me concat me on echbart@gmail.com

    Starting new mod

    CLAVSTRA ALPIVM IVLIARVM


    Member of this excelent mod - check it out!

    RTR: Ancient Empires - more historical -> better

  7. #7
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Clavstra Alpivm Ivliarvm

    looks pretty good!

    I can't wait when work re-continues on it!

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