I dunno, I found that the way the aliens always always stood still to attack made them ridiculously easy to deal with. Facehuggers on the other hand...Originally Posted by hoom
I dunno, I found that the way the aliens always always stood still to attack made them ridiculously easy to deal with. Facehuggers on the other hand...Originally Posted by hoom
No, I'm with Hoom. That motion detector was an invention of satan.
"The only thing I've gotten out of this thread is that Navaros is claiming that Satan gave Man meat. Awesome." Gorebag
The Aliens mod for Doom2 was pretty freaky. They had a couple levels inside the hive, and little alcoves where they placed aliens. You could hear the hissing, it's dark, then all the sudden they would jump you.
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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Isn't it ironic how a great help can be such a scare maker?Originally Posted by English assassin
Hearing the mumblings of the enemies in System Shock 2 has the same effect.
We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?
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Yeah, I'd have to rate System Shock 2 as the first game that really scared the crap out of me. That was so well-done, and at a fairly early stage of PC game development.Originally Posted by Ironside
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
Whilst HL & HL2 have their spooky moments, and the Resident Evil series of games have the odd "made-you-jump" moment, nothing, and I mean nothing comes close to the terror inducing System Shock 2. The entire game was built around making you scared, all the time!!!. Not by making you jump, not by the odd freaky moment. But by the relentless psychological pressure, by the fact the enemies respawned and sought you out, and by the brilliant use of sound.
When someone says a game is scary, the gold standard to which it should be compared is SS2. I'm not ashamed to say I was too scared to play it. So scared I uninstalled it after quitting the game in terror.
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
Yes, System Shock 2 scaried the heck out of me. I would occasionally load it up, do the training missions, get to the first door that leads to combat and then quit when the pumping techno music started. BTW, there's a nice piece on gamespot about Bioshock during E3 - it sounds very like a SS3 in spirit. Audio logs, freaky mutants, mad robots, cameras etc. Very promising.
Noone ever mentioned Silent Hill series..That's weird..
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