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  1. #1
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default PBEM: in-house Rules

    The following is a copy from Myrddraal's Readme:

    _________________________________________________________________________
    "PBeM: Play by mail games are games, of any type, played through postal mail or e-mail. One example, chess, has been played by mail for centuries (when played in this way, it is known as correspondence chess)."

    "Hotseat or hot seat is a multiplayer mode provided by some computer games and video games (usually turn-based games), which allows two or more players to play on the same computer using the same single set of input devices (e.g. mouse and keyboard), by taking turns using the input devices."

    - Wikipedia

    Yes this is a multiplayer mod for Rome - Total war

    ... Section cut out ...

    How to play

    To start the game
    The first player must start a normal campaign. On starting the campaign, you must run the script.

    Playing your turn

    To start your turn, load the quicksave file sent to you by the last player.
    Each player must run the script at the start of every turn.

    To do this:
    • Press F1
    • The shortcuts scroll will appear
    • Press the (?) button in the top right hand corner of the scroll which appears
    • The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.
    The script will then be running, you can close the advisor and the scroll.
    Play your turn as you like. I advise you to make it a rule to auto-resolve all battles as playing them will give you an unfair advantage over the opponent, who will be controlled by the AI.

    End your turn as you normally would.

    At the end of your turn, your screen will lock, the UI will be hidden and a message will appear saying "save successful".

    1. If you are playing Hot Seat (several players on one computer)
    • Press CTRL + L
    • The next player should wait for the game to load, then start his/her turn by running the script...
    1. If you are playing Play by Email Multiplayer
    • Quit the game and send the Quicksave.sav file found in C:\Program Files\Activision\Rome - Total War\saves to the next player
    • The next player should load this file and start his/her turn by running the script...

    Notes:

    Potential Problems
    The script included here is fully functional and will allow you to play MP. However, there are a couple of uncertain points. This mod was never fully completed and there hasn't been any testing on certain aspects of the game. Therefore, watch out for these areas when playing, and if you find some odd behavior, please report it back here.

    1. Messages and Annoucements

    Usually at the start of your turn, a series of messages and announcements will slide down the left hand side of the screen (announcing births, plagues etc).
    Unfortunately because of the way this script works, this has been disabled.

    The effect of this on gameplay
    : If a general dies, it won't be announced. Check your generals and govenors.

    2. Local player decisions: Diplomacy, Stand/Retreat, etc

    The way this script works is it changes which faction the game thinks the user controls. When it arrives (in the turn order) at the start of the next players turn it switches control.

    However, not all the decisions you make in game are made during your turn. For example, if an AI faction attacks you, you usually must decide to fight or flee. If the AI attacks player 1's army, but the computer still thinks you are player 2 (i.e. after player 2's turn), the AI will make the decision to stand or fight on behalf of player 1. Similarly with diplomacy. The AI may accept or refuse an alliance on your behalf.

    Remember, this won't always happen. If the AI faction has its turn directly after yours for example, you will still be the official local faction and will be allowed to choose yourself.

    The effect of this on gameplay
    : Always check your diplomacy at the start of your turn. Always check your armies at the start of your turn.

    3. Senate Missions

    Test seem to indicate that no senate missions are offered after the first senate mission offered to any of the roman players.


    House Rules and Gameplay Notes:

    There are no prescribed house rules, however here are some which you should consider:

    • Battles against the AI: You may wish to make it a rule that all battles must be auto resoved, or that battles against the AI can be fought by the player. However, I strongly suggest that battles between players be autoresolved. Any other form of play is unfairly biased against the defender.
    • "Unoffical" Alliances: Remember to consider the fact that a diplomacy between players is now unlimited. Secret deals can be made to attack one player, possibly in exchange for a city or a pile of gold. Remember though that backstabbing may earn you a reputation.
    Finally:
    I hope sombody finds this fun.
    If anyone wants to expand on this or use it in a mod, please contact me first, but I'll certainly say yes

    Myrddraal

    _________________________________________________________________________






    Other Rules Are:

    *You have to play within a day of your turn or it is skipped
    *You should write a report of your turn so that other players know what has happened
    *Campaign Difficulty - Very Hard Campaign/Normal Battle/Auto Resolve

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: PBEM: in-house Rules

    First post edited to add detail, please re-check it

  3. #3
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: PBEM: in-house Rules

    I have a proposal to make.
    Would it possible to have a script which changes the no. of friendlyness between the roman factions from -10 to a possitive no. like 10 or 100 so that the Senate can be attacked.

  4. #4
    Member Member RickFGS's Avatar
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    Default Re: PBEM: in-house Rules

    I dont agree with this, in that case i would be in a battle against the army of my own city of rome! Because if i can attack him, we will be able to attack me also....

    The scrip must make rome neutral, thats the best way to suit all, as neutral, the must be a script or something written on the rebels faction that can be copied to The Ai of SPQR, as in this way it will not attack, only defend itself.
    Last edited by RickFGS; 06-07-2006 at 16:58.

  5. #5
    Senator Lucius Aemilius Member Death the destroyer of worlds's Avatar
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    Default Re: PBEM: in-house Rules

    You can give their generals the traits immovable and unbribable (not sure what the exact names are). Then they will not leave their provinces or undertake offensive action (except in their territory).
    Currently Lucius Aemilius, Praetor of the Field Army II, in "The Will of the Senate" PBeM


  6. #6
    Member Member RickFGS's Avatar
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    Default Re: PBEM: in-house Rules

    Quote Originally Posted by Death the destroyer of worlds
    You can give their generals the traits immovable and unbribable (not sure what the exact names are). Then they will not leave their provinces or undertake offensive action (except in their territory).
    That is perfect, SPQR always have one or two leaders commanding the troops, it will do the trick i think...

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