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Thread: MP Campaign: No cheating oath

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  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: MP Campaign: No cheating oath

    You can't just not put down part of the oath. It doesn't work like that. If you don't agree not to reload your game, what's going to stop you from reloading it?

    Look, maybe it is hard to prove some of the rules, but does that mean that people should actually be allowed to reload their saved games? No! Yeah, sure, we will find it hard to prove, but the oath is based on trust (except for areas where it is possible to tell that people have been cheating).

    If somebody forgets to activate the script, what else can they do? Just continue, and completely **** up the game for everyone else?

    You tell me.
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  2. #2

    Default Re: MP Campaign: No cheating oath

    How is reloading the game cheating? It's testing different strategies and seeing which one you like best. It's not like reloading a tactical battle where you try it over and over again until you get the score you want. This is a game of the mind, it's battle of intellects, not twitch. So you didn't build the the unit you wanted because you forgot, or misclicked and sent an army to the wrong place. (It bloody happens to me all the time), or forgot to load the damn army on the ship before sending the ship off (again happens to me all the time, my mouse is kind of freaky,).

    Reloading ISN'T cheating as long as its not for tactical battles, and in anycase we can't play tactical battles anyway, so that's not an issue.

  3. #3
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: MP Campaign: No cheating oath

    I agree with most of these points but if people are allowed to reload it creates an obvious loophole - they would be able to fight battles over and over again. People would be able to do this: "Hmm, I lost this battle. I thought before that I would win and that I needed to keep unit Y in settlement X to stop revolts. Let me just reload and move unit Y into the army. Ah! I won! But what's this? Settlement X has rebelled? Ok then, I will reload and do the same thing again, maybe they wont rebel. Oh, they rebelled anyway. I will reload and call the whole battle off then."

    Of course, this is going over the top but it is a common truth. I know, because I am constantly finding myself in that kind of position whenever I play a campaign and I can't be bothered to fight battles.
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  4. #4
    Member Member RickFGS's Avatar
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    Default Re: MP Campaign: No cheating oath

    Whatever, ill just trample your faction, reload or no reload.

  5. #5

    Default Re: MP Campaign: No cheating oath

    Did you even read my post Silver? I said barring tactical battles. Everything else we SHOULD reload when we mess something up, or think of a superior strategy later. I do want to play against people's best, not people's half drunken states.

    And you know what? YOUR oath isn't accepted Silver, I therefore invalidate it and add you to my private blacklist in the sky.

    Who the heck do you think you are just to make up rules out of the blue and call upon people to follow them without discussion? Only Myrddraal and UltraWar has that privilege IMHO and even they consult the players first.

    Or maybe that's just me being tainted by democracy (Curia) where everywhere else is dictatorship. Huh.
    Last edited by General_Sun; 06-10-2006 at 19:49.

  6. #6
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: MP Campaign: No cheating oath

    Why are you getting so angry?

    These rules are all so obvious anyway, and other than the autoresolve battles you are the only person who has so far disagreed with any of these rules.

    EDIT: As if that WERENT enough, how about this for an example. Your huge, powerful army is marching along. You think it cannot be defeated. Suddenly, it is ambushed! Your powerful army gets destroyed. Well, what is to stop you from just saying "oh, wait, I didn't mean to go there, I'll just reload..."
    Last edited by Silver Rusher; 06-10-2006 at 20:01.
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  7. #7

    Default Re: MP Campaign: No cheating oath

    I play the game with the mindset that ambushes are useless. Maybe other people would disagree. Besides, ambushes are really rare, how about this, I promise not to reload if there's an ambush involved. But I do want people in general to reload as often as possible.

    And why am I angry? Because you didn't accept my oath. I was kind of annoyed by that, you just dismissed my point of view out of hand, entirely ignoring me. That to me was, WTF?

    About time machines, here's what I said to myrddraal:
    [15:02] Dave - Myrddraal: like Tiberius said, there were no time machines in real life
    [15:03] General_Sun: but there is planning and discussing with your generals
    [15:04] General_Sun: and trying out different things in a map
    [15:04] General_Sun: and drawing them etc
    [15:04] General_Sun: since nobody's going to be doing that, they should do it in the game
    [15:04] General_Sun: a time machine would be, if you screw up after you pass it on, and someone else exploits it, then you reload
    [15:04] General_Sun: that's a time machine
    [15:04] General_Sun: otherwise it's not

    [14:59] Dave - Myrddraal: but if everyone is just re-loading whenever they make a mistake, then everyone will make all the right moves every time - it'll just boil down to who's got the best faction. You should be able to exploit other people's mistakes when they make them. Besides, I'm fairly sure that there is an element of chance in autoresolve.

    [15:00] General_Sun: no
    [15:00] General_Sun: mistakes are mistakes because you realize after the other guy exploits it
    [15:00] General_Sun: moves aren't going to be "perfect" as you say
    [15:00] General_Sun: but if people took some time to think abotu things, and try out different strategiest, they're going to be the most challenging they can be

  8. #8
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: MP Campaign: No cheating oath

    There will NOT be any time machines allowed in this campaign as it is cheating... it'll make you think more...

  9. #9
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: MP Campaign: No cheating oath

    Look, can we move on from this? I respect your opinion (and agree with a lot of it), but there are many things that could be done if you were allowed to reload. I agree entirely that screwing up should merit a reload, but it is very difficult to draw a line between reloading because you screw up and reloading because something doesn't happen in your favour. Like send spies into a city so that you can open it up immediately.
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  10. #10
    Member Member Avicenna's Avatar
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    Default Re: MP Campaign: No cheating oath

    Once you do something, it's done. There weren't time-machines back in the day, you know. You mess something up, that is going to stay that way. No undoing.
    Student by day, bacon-eating narwhal by night (specifically midnight)

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