Arthurian Total War is just like this...
I hope this goes well though.
Arthurian Total War is just like this...
I hope this goes well though.
Is it? Ive never heard of it, but Im guessing it doesnt have Vikings and Normans if it is purely Arthurian.
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
You are right Byzantine Emperor, this mod has not much connection with Arthurian:Total War. Arthur's Time is set a bit earlier than the Vikings. It is dated to the fall of the Roman Empire.but Im guessing it doesnt have Vikings and Normans if it is purely Arthurian.
Anyway, this mod is going to look great and I'm looking forward to seeing any updates!![]()
Good Luck!
Thanks,
Aenarion
Last edited by Aenarion; 06-12-2006 at 19:47.
Silmarillion:TotalWar -A modification for MTW:VI
Pls visit our website at: Silmarillion Mod
And our Silmarillion Topic
Modding Links:
Alchemist Lab and Repository
Correct, but you could still contact the Athurian TW team, their mod is a great lead on to yours - the Saxon's arriving in Britain kind of leads on to the Vikings. Their map is also the British Isles. Another mod you could also contact would be Age of Vikings and Fanatics. Their mod covers the whole of Europe, but I'm sure you could get some cooperation with these two mods.You are right Byzantine Emperor, this mod has not much connection with Arthurian:Total War. Arthur's Time is set a bit earlier than the Vikings. It is dated to the fall of the Roman Empire.
Thanks everyone
Now I just need a team.
I will look in the scriptorium for mapping tutorials I think, see if I can do any myself.
By the way this mod will be for 1.6 BI.
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
I have the help of Aenarion for some research now![]()
Down with the enemies of Byzantium!
The Bartix thread is good for your health!
We've been playing a 'for our own amusement' mod based in britain (on BI 1.6)which is completely un-historical. ie. it starts with 3 faction of romano_brits in south, various celts in wales, picts in scotland and saxons to east - vikings / danes emerge (like slavs) in ireland, scotland and east anglia.
Maps are playable (by Wilddog), logos & banners have been done (not very well by me) and some skins (adaptions of existing barbarians) have been done but it needs more re-skinning, unit cards etc. Its unlikely to ever get finished as we're really only playing it and fiddling until MTWII comes out.
Maps are:(258 x 400 pixels)
(517 x 801 pixels)
If you want to use maps as starting point let me know.
Anyway I should explain some of reasoning behind map as it will probably effect you. Unless you're making a smaller than vanilla map, I think you're unlikely to get away with as much sea as your map area shows - if you're going medium sized cropping down to orkneys might work - if you're anything like our size you can't have empty north sea area. (We've used naff looking viking boats to add landmass I think Arthurian mod had dragon there and some extra lumps of france)
If point is to have vikings etc. invade you need to make sure you have mechanism to organise this - I have no idea wether or not this can be done by scripting (CAN ANYONE ELSE ADVISE ON THIS?), but otherwise you could run the risk of your AI vikings happily settling down in Scandinavia and not going anywhere - especially over large sea distance (we've got Franks that should invade from Gaul but so far they've not been particularly succesful at getting foothold - unless you give them starting province on mainland). For vikings we cropped the map down so parts of ireland, scotland, cornwall and east anglia meet edge of map - this helps landmass issue and alows slav style, historic event defined, emergence.
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