The MP Campaign is only 3 days away (isn't it exciting?) and so there is one issue we need to sort out, cheating. I am sure most of the players here are trustworthy but it is unreasonable to expect that no-one will cheat. That it why I created this thread; to make everyone know exactly what constitutes cheating, and make everyone aware of how much damage is causes to the game.
First of all, what constitutes cheating in a Multiplayer Campaign?
1. Saving the game so that you may reload it if something goes wrong (eg saving before a decisive battle so that you can load up if you lose or suffer high casualties)
2. Loading up the quicksave again if you miss something out from your turn, or do something wrong etc. The only time it is justifiable to load up the quicksave is if you accidentally forget to activate the script and thus carry on to the next turn, in which case you must include this in your turn report.
3. Any use of Romeshell, except if it is authorised by the Game Master (for example, in my BI PBeM I went round using RomeShell to give each faction fair amounts of money)
4. Any break of the house rules established in your PBeM (see this thread https://forums.totalwar.org/vb/showthread.php?t=65512)
5. Making diplomatic negotiations with other players in your turn without seeking their permission first, with the exception of bribery, which must be announced in your turn report.
6. Attacking another player, fighting a battle, having your spies/assassins found out and killed by that player etc. without telling them afterwards (or including it in your turn report)
7. Fighting a battle manually, especially against another human player.
Secondly, why is it damaging to cheat in a multiplayer campaign?
1. If you become powerful, wealthy or win a war/battle by cheating, how can you get a good feeling? Honestly doing any of these things feels much more rewarding.
2. If you cheat at the disadvantage of another player, it is very unfair on them and could ruin their experience in the campaign.
3. Some of the biggest scale cheats could corrupt the save file forever, and completely ruin them to the state where they have to be abandoned.
4. If you get found out, you will be blacklisted which means that you will not be able to join up with any other MP PBeMs (this has not been agreed on by anyone else yet but I will strive to make the restriction of blacklisted members a rule on all other multiplayer campaigns). Also, you will be thrown out of the multiplayer campaign you are currently playing.
5. A common cause of cheating is when players feel that they have been very unlucky in certain areas of the game. If you cheat, it will seem like bad luck to your victim and so they could well start cheating too, and YOU will become the victim.
The Blacklist:
I propose a blacklist (as described above) which would mean that anyone caught cheating would be instantly barred from any other MP PBeMs ever carried out ever again. Players barred:
(none as of yet)
The oath:
All factions in the MP Campaign must take this oath. In fact I suggest that the campaign does not begin until all players have repeated it.
"I, (your username here), the leader of (your faction name here), solemnly swear that I will not cheat by doing any of the following:
Reloading the game, unless I have forgotten to activate the script in which case I must include that in my report
Using RomeShell for any purpose
Breaking the house rules
Interact with other players diplomatically, with the exception of bribery, without their permission
Fail to report any battles, captures of spies/assassins, sieges, naval battles or other non-secret incidents which involve another human player
Fight any battle manually"
Other PBeMs should also use this thread.
Bookmarks