can anyone put the first pic here to me??? my pc is not loading it completely...I can't see itPLEASE!
can anyone put the first pic here to me??? my pc is not loading it completely...I can't see itPLEASE!
don't need it more...problem resolved!...clean disk solved it...![]()
Iceland is there!...vikings colonized it wasn't?
I think that will be the east north america cost, caribe, central america and northeast south america part in new world map...it's good!!!
i fear that aztecs will conquer all these lands when you come to it....or maybe they will be adjusted to don't attack rebels...they will certainly be unplayable...
Last edited by MaximianusBR; 06-16-2006 at 21:36.
You are right about Aztecs not being playable. It would be quite boring since I doubt they will be able to travel across the ocean.Originally Posted by MaximianusBR
But if we go by the homepage then they won't be alone, the Mayans will be there as well.
And according to a magazine even the Incas but my guess is that they mean Aztecs.
the official CA list says that the 21 factions will be:(star at that I think will be playable)Originally Posted by TB666
Aztecs
Timurids
Mongols
Venice*
Papal states
Milan
Spain*
Portugal
Egypt*
Moors*
Turks*
Russians*
Poland*
HRE*
France*
England*
Bizantium*
Sicily
Hungary
Denmark*
Scotland
True but if you go on the website and click on factions you see that they mention the mayans.Originally Posted by MaximianusBR
The campaign map is divided by a large number of factions including the English and French in Europe, the Egyptians and Moors in Africa, the Aztecs and Mayans in the New World, plus many more.
never seen it.....but i'm happy!!!!!!!and sad at the same time....mayans were decadent at that time so would be best if it was incas...but one more faction is ever good!!Originally Posted by TB666
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Can't say these screenshots show much progress of the map over RTW; hopefully the AI will be improved so armies coordinate better.
Although it has been stated that this map is in early stages, the fact that the Alexander map looks pretty awful isn't too promising for the final version.
"The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr
Those of you expecting a radical new campaign map, I think you should think again. Consider the difference between the STW map and the MTW map. That didn't stop MTW being a great game.М2 TW map = R TW map
Not good news for me.
The map looks promising but I *seriously* hope they go further north to include more novogordian land and maybe the tip of finland again. I really don't care that much about north africa beyond its coast. Its a crying shame they didn't tilt the whole map a little bit to get more of mesopotamia and scandanavia and the baltic in. You could've even gotten mecca in there too.
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I actually planned on opening a new thread, but somehow I'm not allowed to do it. Took me long enough to even register and sign on and find a password that was complicated enought to work but I could still somehow remember.
Anyways, I'm the guy that has found those screenshots in the German forum, and since I live in Germany I went out and bought that magazin to have a look at the video those screenshots were taken from for myself.
I thought it was a pretty nice video.
What do you think?
https://www.youtube.com/watch?v=nLcQdh6g7Ms
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Mongols as a non playable faction? So all we will see in MTW II will be huge stacks of those pathetic AI offerings that are supposed to present some threat. Not a good move by CA if things go this way. First thing I will do with non playables is make them playableOriginally Posted by MaximianusBR
.........Orda
Did you really expect them to be playable ??Originally Posted by Orda Khan
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The game starts around 1080 AD and there are no periods. Naturally they won't be playable.
Just like MTW they will pop up when the time is due. Same with the Timurids.
Last edited by TB666; 06-17-2006 at 17:30.
WOW!!!...cool video...Originally Posted by Ituralde
...thanks Ituralde...
as I wroted in Medieval II forum in total war.com:
Three cheers to Ituralde!!!!![]()
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(again credits to Ituralde by finding these pics)
Last edited by MaximianusBR; 06-17-2006 at 18:24.
So when did it become bash the germans on this fourm thats not very nice. I heard people speaking in english in the video too. So just because our people care about us to get us videos :). Also I think the Mongols should be playable its not fair if you have to play only as a monotheistic faith I want to play as a fellow pagan and crush the Papacy :D.
Auch Ituralde Willkommen zum fourm.und Dank für den Bildschirm
Quis custodiet ipsos custodes?
When you find yourself sinking into madness, Dive!
WE WANT A...............DEMO!
This message is brought to you by the Demo Legions. If you have the Demo remember this, We will find you!
I don't bash germans...you're good people...i loved to see my Brazil destroing you in 2002 world cup final!!!Originally Posted by pyradyn
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Gah! My Eyes!
It seems to have a great diplomacy system and I can't wait for the High-Resolution version!
Yeah...can't wait to see the mercants too...Originally Posted by UltraWar
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ouch my hopes for MTW2 dropped AGAIN after seeing that video. An enemy unit charges, and basicly doesn't stop before it's in the middle of the enemy formation, and only then both units start fighting eachother! Even RTW didn't have this problem in this magnitude. It seems the emphasise (sp?) on "cool animations" is steadily killing the TW gameplay...
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Looks far better then anything else in the series.
That the front rank always fight while the rest just stands there thingy that has plagued the previous games isn't very realistic.
Now the entire unit gets "stuck in" which is alot better.
Of course let's hope they can get out easily enough. Don't want another Imperial glory "fight to the death" units.
Last edited by TB666; 06-18-2006 at 09:35.
Maybe some units, like spears or vikings, can form a shield wall if you want to avoid such things. Let's stay hopeful
Again the speed of the infantry and cav (if armoured) was way to fast. On the bright side there were no instant routs so the actual battle speed may be lowered (although the battle part of the video was fairly short and I can't compare to RTW as I never played it).
Originally Posted by Drone
Originally Posted by TinCow
I'm afraid you watched too much Braveheart.That the front rank always fight while the rest just stands there thingy that has plagued the previous games isn't very realistic.
Now the entire unit gets "stuck in" which is alot better.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
And you played too much TW.Originally Posted by [cF]Adherbal
All the TW-games has had a serious anti-climax when ever a unit charges because only the front rank do anything. I seriously doubt the others behind just sat there and waited for the guy in front to die before they got some action.
I seriously doubt that after they picking up such speed when they charge that the ones in the back would just stop and wait in line like they do in TW.
And I seriously doubt the front rank would form a neat straight line and just poke their swords and spears at the enemies front ranks.
While yes the front rank shouldn't run past the enemies front rank like that(atleast not all of them) and should start fighting the moment the collision happens but the others behind shouldn't wait like in previous game but pick out their own targets as well and start fighting as well. MTW2 is heading there and fighting itself seems to get better and better.
If we have a time machine and go back and see a medieval battle I think this is pretty much what we will see, a mess of troops.
What about the Aztecs? They made a whole fuss about them and now the map CLEARLY doesn't extend that far.
Well could be because of 2 theories:Originally Posted by Lucjan
1. The map expands when the time comes.
2. They are simply not added yet to the map which is probably the best theory. It is a alpha after all.
I have a sneaking suspicion they'll be lazy and pull something like they did with VI, have two seperate campaigns and two seperate maps.
Well if those 2 campaigns are equally good then I don't mindOriginally Posted by Lucjan
.
But I think they said in one of the previews that it would be on the same map.
So you would have wanted to play a long campaign as the HRE, and rather than discovering the new world your people would have invented a time machine which allowed one of your armies to go back to Britain in the dark ages and conquer it on behalf of your new-fangled time and space empire?Originally Posted by Lucjan
Besides, I think that when the time comes you will be able to switch the map over to the New World, do some stuff there, then switch the map back onto Europe and continue the campaign there.
THE GODFATHER, PART 2
The Thread
Originally Posted by Silver Rusher
...you seem confused, because I have no clue what you're talking about.
I said they might put the aztecs and mayans and such in a completely different campaign similar to how VI worked with MTW.
Where in the world did you get time machines from?
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