heres a medieval II movie about 7 min long.. don't know if someone posted it already if so i'm sorry.
https://www.youtube.com/watch?v=QIPE...=medieval%20II
heres a medieval II movie about 7 min long.. don't know if someone posted it already if so i'm sorry.
https://www.youtube.com/watch?v=QIPE...=medieval%20II
This has been posted before., but not to worry not everyone has seen it yet.
The movie and others were commented upon in this thread:
https://forums.totalwar.org/vb/showthread.php?t=65419
Originally Posted by Drone
Originally Posted by TinCow
Wow, i enjoyed that... Lovely trebuchet animations! Hopefully it will now be possible to have that many seige units as well as a large number of infantry/cavalry; in previous TW games i could only fit one or two catapults in the army.
Last edited by Masy; 06-28-2006 at 18:29.
"Once upon a time, on the internet there was a guy, a very deeply flawed man, they called him Eric Bauman..." -www.ebaumsworldsucks.com
Hyper-speed!!! I hope units are about half that speed when this game ships.
The detail looks amazing though. If CA can get the AI to work as well as the graphics look we will have one amazing game to play.
This really showed like RTW trible speed..
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
I hate to be pessimistic but after watching that video and hours later when the awe wore off I remembered that sieges in TW never happen like that especially after RTW came out.
Instead the AI would not have concentrated fire on a single point in the wall but throw all over and if they're lucky open one gap. Next they'd either bunch into that gap and get bottlenecked there and pelted with arrows, javelins, whatever until they were repeled. Or else they'd march towards my wall, get fired upon by archers and towers, stand there looking stupid for a while and then withdraw to try exactly the same thing 2 minutes later.
The video looks great but that would only happen if there were 2 human generals making those decisions.
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
-- Genghis Khan
These animations may be somesort of replay of a battle rather then battle footage as it plays out..
sureOriginally Posted by allfathersgodi
It was obviously staged... probably a MP game with players on both sides...
I mean the retreating knight at the start makes that obvious.
But the graphics and animations in themselves are pretty cool and hopefully as this is still the RTW engine at heart means that the AI will have been further evolved (I am not looking for clever here just less stupid)...
And what was that cannon at the end that wiped out an entire unit (or more) with a single shot!?!? More dramatic license?
I've asked the same question in an other thread about this movie.
my remarks were:
-all that fire (fire arrows that keep burning) and use of gun powder while it was clearly raining heavily.
-the movement speed was enormous and that unit of knights that just went straight through that unit of infantry (not the least resistance, like it were ghosts)
-the highly accurate 'big bertha'. One shot fired 1 unit of knights dead.
I'm fairly sure that the cannon was just for dramatic effect and that in the game the accuracy will be far less.
The movement speed and the lack of weather effects (apparently no noticeable effect on gameplay) makes me more concerned. Let's just hope it was just a movie to show off and not a real (staged) battle.
Originally Posted by Drone
Originally Posted by TinCow
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