Results 1 to 21 of 21

Thread: Frontroom at war (FAW I) - rules in progress

  1. #1
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Frontroom at war (FAW I) - rules in progress

    Something random I've just invented, hoping to become one hundredth of a pale reflection of the Mafia games.

    The .Org is at war,

    Two distinct sides, anarchists and pro-moderators have formed, but neither has the audacity to strike at day, and all are concealed from one another. They are attempting to claim nine fora for their own (the watchtower counts as two):

    1 - The Backroom
    2 - The Monastery
    3- The Apothecary

    4 - The Frontroom
    5 - The Entrance Hall
    6 - The Gamesroom

    7 - The Arena
    8 - The Sword Dojo
    9 - The Modding Forums

    Layout:

    123
    456
    789

    I aim to get 20+ people (even number, an odd one will result in one wild card player)
    --------------------------------------------------------------------------

    Aim: to capture at least 8 of the fora, possibly 9, depending on conditions.

    What you will know to begin with (informed by PM): what side you are on and if you have a special role. You do not know who else is on your side. The sniper knows who his librarian is, but the librarian does not begin knowing who his sniper is.

    Positioning: 1st turn, plonk yourself in a forum. 2nd turn and after: move one forum horizontally or vertically (according to layout defined above). A decision is non-reversible or stay put. Post in this thread to say where you place, just like a vote in the mafia - in the following style Forum: Arena

    Fighting resolved: the side with the most men (librarians count as 1/2, snipers as 0 when sniping, wild cards as 1-1/2) in a forum takes control of the forum. This has some benefits which will be revealed when a forum is captured. The side which has the least fora each night loses a man.

    --------------------------------------------------------------------------

    Roles:

    Each side has one sniper, one librarian and a minimum of 8 citizens (equal numbers). If there are extra players then one lucky person gets to be a raving lunatic.

    Grunt, the standard role, in combat they count as 1.

    Sniper: this person may nominate one person by PM to me at the time of his movement - for the next round. If they begin the night in the same area as him, the target dies. They count as 1 person if not aiming for a specific target. They do not count as combatants if they are targeting a specific person.

    Librarian: the librarian recognises as his own team members anyone on the same territory as him if his side wins. He counts as half a person towards any combat result.

    Wild Card: This person gets a tough job. He needs to pick a side to fight on when he plays. If his side wins, he may pick off one of the enemy. If his side loses, he dies. He counts as +1-1/2 people for his side. If he remains neutral, he counts as 0 - and while he does not risk much with this version (only a sniper) he doesn't get closer to his goal: outlast half of the players..

    --------------------------------------------------------------------------
    A few other roles can be gained by forum conquest...

    --------------------------------------------------------------------------

    Acts of God: Someone inactive in-game may randomly get hit by buses, cars, lorries, rhinoceroi or other things, thus dying.

    Whispers from the dead: tolerated...


    --------------------------------------------------------------------------

    I've probably confused everyone here - including myself, so moan/comment helpfully/sign up and I'll produce a decent rules copy tomorrow.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Frontroom at war (FAW I) - rules in progress

    Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet count me in!
    THE GODFATHER, PART 2
    The Thread

  3. #3
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
    Join Date
    May 2005
    Location
    In my Romani Palacus
    Posts
    1,715

    Default Re: Frontroom at war (FAW I) - rules in progress

    I'll play

  4. #4

    Default Re: Frontroom at war (FAW I) - rules in progress

    This looks interesting; I'll join.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  5. #5
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Frontroom at war (FAW I) - rules in progress

    I'm in.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  6. #6
    Bringing down the vulgaroisie Member King Henry V's Avatar
    Join Date
    Jan 2005
    Location
    The Don of Lon.
    Posts
    2,845

    Default Re: Frontroom at war (FAW I) - rules in progress

    Sign me up too.
    www.thechap.net
    "We were not born into this world to be happy, but to do our duty." Bismarck
    "You can't be a successful Dictator and design women's underclothing. One or the other. Not both." The Right Hon. Bertram Wilberforce Wooster
    "Man, being reasonable, must get drunk; the best of life is but intoxication" - Lord Byron
    "Where men are forbidden to honour a king they honour millionaires, athletes, or film-stars instead: even famous prostitutes or gangsters. For spiritual nature, like bodily nature, will be served; deny it food and it will gobble poison." - C. S. Lewis

  7. #7
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Frontroom at war (FAW I) - rules in progress

    5 so far, I reckon 15 more would make for an interesting game, though having 12 or 16 should be possible.

    Sasaki, can you remove the 'rules in progress' bit from the title please?


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  8. #8
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
    Join Date
    May 2005
    Location
    Vote:Sasaki
    Posts
    13,331

    Default Re: Frontroom at war (FAW I) - rules in progress

    I don't think anyone else will join.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  9. #9
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Frontroom at war (FAW I) - rules in progress

    Well, I'll have to go and convert some more or create a smaller-scaled version.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  10. #10
    Lord of the House Flies Member Al Khalifah's Avatar
    Join Date
    Jun 2004
    Location
    The Golden Caliphate
    Posts
    1,644

    Default Re: Frontroom at war (FAW I) - rules in progress

    I'll give it a go.
    Cowardice is to run from the fear;
    Bravery is not to never feel the fear.
    Bravery is to be terrified as hell;
    But to hold the line anyway.

  11. #11
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Frontroom at war (FAW I) - rules in progress

    Six so far, twenty would be optimal.

    Ten would be doable.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  12. #12
    Narcissist Member Zalmoxis's Avatar
    Join Date
    Jan 2005
    Location
    On a cloud
    Posts
    1,584

    Default Re: Frontroom at war (FAW I) - rules in progress

    I'll try it.
    "Under capitalism, man exploits man. Under communism, it's just the opposite." - John Kenneth Galbraith

  13. #13
    Grand Patron's Banner Bearer Senior Member Peasant Phill's Avatar
    Join Date
    Feb 2006
    Location
    Somewhere relatively safe, behind some one else, preferably at the back
    Posts
    2,953
    Blog Entries
    3

    Default Re: Frontroom at war (FAW I) - rules in progress

    Sign me up
    Quote Originally Posted by Drone
    Someone has to watch over the wheat.
    Quote Originally Posted by TinCow
    We've made our walls sufficiently thick that we don't even hear the wet thuds of them bashing their brains against the outer wall and falling as lifeless corpses into our bottomless moat.

  14. #14
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Frontroom at war (FAW I) - rules in progress

    Alright, 8. I just need two more to make this workable.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  15. #15
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
    Join Date
    Aug 2006
    Location
    I live in my home, don't you?
    Posts
    8,114

    Default Re: Frontroom at war (FAW I) - rules in progress

    I know this game is dead, but try to reborn.
    I will play if this game comes to life again




    Names, secret names
    But never in my favour
    But when all is said and done
    It's you I love

  16. #16
    The God-Emperor of Mankind Member Joolz's Avatar
    Join Date
    Dec 2006
    Location
    The Golden Throne in Terra
    Posts
    59

    Default Re: Frontroom at war (FAW I) - rules in progress

    Damn. Well if it does gets reborn, I'll join up too!

  17. #17
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Frontroom at war (FAW I) - rules in progress

    Oh Yeah! Im in for anything that Uber...and this looks ok as well
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  18. #18
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Frontroom at war (FAW I) - rules in progress

    Please revive this! It looks kinda cool...

    In case you misse that...I will join.
    TosaInu shall never be forgotten.

  19. #19
    Imperialist Brit Member Orb's Avatar
    Join Date
    Dec 2004
    Location
    UK
    Posts
    1,751

    Default Re: Frontroom at war (FAW I) - rules in progress

    Thanks to popular requests, Frontroom at War shall be revived!

    Rule adjustments (for smaller number of players):

    The side with the least fora at the end of the round loses one man to be used next time (he still has to say where he is being placed, but doesn't count towards combat), until they win a round at which point he may have an effect again, this man is determined at random.

    A sniper must reload after he attacks, this means that he doesn't count towards a combat the next turn either.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  20. #20
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Frontroom at war (FAW I) - rules in progress

    sorry, but im out.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  21. #21
    One easily trifled with Member Target Champion Motep's Avatar
    Join Date
    Oct 2006
    Location
    In flux
    Posts
    4,268

    Default Re: Frontroom at war (FAW I) - rules in progress

    Quote Originally Posted by Orb
    Thanks to popular requests, Frontroom at War shall be revived!

    Rule adjustments (for smaller number of players):

    The side with the least fora at the end of the round loses one man to be used next time (he still has to say where he is being placed, but doesn't count towards combat), until they win a round at which point he may have an effect again, this man is determined at random.

    A sniper must reload after he attacks, this means that he doesn't count towards a combat the next turn either.
    ...a belated hurray!....when does it start?
    TosaInu shall never be forgotten.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO