Poll: What do you look for in a mod?

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Thread: What do people look for in a mod?

  1. #1

    Question What do people look for in a mod?

    I was just thinking about what people look for in a mod? Do they look for complete historical accuracy at cost of gameplay and fun or would they much enjoy lots of new units, buildings or an AoR? So I decided to set up a poll to find out. So what do you think?

    In a mod I like to have historical perfection with lots of new buildings and new units although I do prefer to have more new buildings that units (I like to focus on the economic side of things more than the military). I also like to have new factions to play and to have slower game play. Also I like (this is something which I should have put on the poll) an interesting and immersing trait system.

    Oh and can people not complain about mods or get into arguments of "who's mod is better" That just gets threads closed! Please can I request that everybody respects everybody else's opinion.
    Thankyou
    Last edited by MSB; 09-19-2006 at 06:35.

  2. #2
    Senior Member Senior Member Duke John's Avatar
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    Default Re: What do people look for in a mod?

    Other: Interesting, original gameplay that captures the characteristics of a historical period, prefereable on a small scale (geographic and timewise) and executed with attention for detail.

  3. #3

    Default Re: What do people look for in a mod?

    Other: Interesting, varied and balanced multiplayer gameplay.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What do people look for in a mod?

    What i look for:

    -good gameplay
    -new units and skins
    -new map

    I do like mods which focus on a small area geographically and in history, and work on making a mod that provides a great experience based on that.

  5. #5
    Rex Pelasgorum et Valachorum Member Rex_Pelasgorum's Avatar
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    Default Re: What do people look for in a mod?

    Historicall accuracy in the first place... it can give you the feeling that you are really fighting in that age.

    Strong oponnents, no more "steamrolling" across the map.

    Large map, at least 150 provinces.

    New buildings, new units, new trait systems.

    More scripted events.
    Dogma nemuririi sufletului îi fãcea curajosi fãrã margini, dispretuitori fatã de orice pericol, poftitori de moarte (apetitus morti) luptãtori cu hotarâre si cu o întreprindere de speriat.
    (Metianus Capella)


  6. #6
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: What do people look for in a mod?

    New Factions and a larger map with more provences!

    I mostly prefer a decent campaign setup which will make the game more fun

  7. #7

    Default Re: What do people look for in a mod?

    Quote Originally Posted by NihilisticCow
    Other: Interesting, varied and balanced multiplayer gameplay.
    Ditto.

    So basically NTW2 :)

  8. #8

    Default Re: What do people look for in a mod?

    New units, New skins, New factions.

    Other: A different playing experience to vanilla.
    Down with the enemies of Byzantium!
    The Bartix thread is good for your health!

  9. #9
    Curse of Atlantis developer Member Neon twilight's Avatar
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    Default Re: What do people look for in a mod?

    Mostly original things and a good gameplay.
    "If you know the enemy and know yourself you need not fear the results of a hundred battles."- Sun Tzu
    "You can do everything with bayonets, but you are not able to sit on them" - Otto Von Bismarck
    "People love chopping wood. In this activity one immediately sees result" -Albert Einstein


    Curse of Atlantis a fantasy mod for RTW 1.5
    https://forums.totalwar.org/vb/showthread.php?t=68781

  10. #10
    The Dark Knight Member wlesmana's Avatar
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    Default Re: What do people look for in a mod?

    Other: Fun gameplay.
    I prefer fun gameplay than historical accuracy since I'm not a history buff.

  11. #11

    Default Re: What do people look for in a mod?

    other:like wlesmana, i would rather play a fun game than a historically perfect game. but i would also like it to be more or less historical

  12. #12
    Member Member Tzar Vladimir's Avatar
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    Default Re: What do people look for in a mod?

    While all that vanillas produced by the big firms for the emediate commercial success is poor and uninspiring and are made mostly for wimps, the true mods made by (and for) devoted fans must bring a tones of authors creativity:
    - Own unique atmosphere: skins, maps, artwork, music etc.
    - Rich (and again unique) unit list that makes army building and warfare much more exciting.
    - Own interesting concept and historical background as a result of serious research.

    Compare, for example, unfinished EB with semy-fantasy 2,5 unit types on little map vanilla megabestseller.

  13. #13

    Default Re: What do people look for in a mod?

    Whats an AoR?

    Not fussed about historical accuracy, it all changes from turn 1 anyway. In fact, i'd much rather that history adapted itself for the current game by gaining the technology of conquered nations (e.g. Rome's Aqueducts) and adapting the unit roster depending on progress/situation (Byz units becoming stale in M:TW becuase they did in history, even though Byzantium might hold most of Europe / developing a new unit to counter one that an enemy uses)

    I go for mods with new settings mostly (new ages, eras, fantasy mods etc), new factions and units arent really enough to get me to download a mod unless its major (like M:TW XL)

  14. #14
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: What do people look for in a mod?

    AoR = area of recruitment, it limits the recruitment of troops to ther historical areas.

  15. #15
    Still warlusting... Member Warluster's Avatar
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    Post Re: What do people look for in a mod?

    New era's!

  16. #16
    Senior Member Senior Member econ21's Avatar
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    Default Re: What do people look for in a mod?

    I mainly look for realism mods like RTR and EB, where slowing down the battles is a key - perhaps the key - aspect. They typically have beautiful skins, new units etc to make you feel good too. But often I end up appreciating the tweaks they make to improve the AI challenge. WesW is a good example of a modder who excels at the latter task. EB has an unexpected focus on this too.

    I really like RPG elements in mods too. For example, Marcus Camillus's Roman leadership traits, which allow you to climb the ladder from student to Tribune to Legate to Praetor to Consul. EBs scripting and trait system was also a revelation.

    My bugbears with mods are stability and documentation. Nowadays, I just can't put up with a mod that regularly CTDs - life is too short. One CTD is bearable - much more than that and I am looking elsewhere. And I dislike changes that are not explained in game or in an accompanying readme. I've never understood going to the trouble to change the rules of the game if you are not going to inform players so they can play accordingly.

  17. #17

    Default Re: What do people look for in a mod?

    Something new, basically. Different look, different gameplay, a new challenge, basically a different game for free . Or maybe a free expansion.

  18. #18
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: What do people look for in a mod?

    I always look at the code and the way the mod has been implemented (installed).

    I have sometimes been known to play mods too, though never more than a turn or two (a habit from testing I fear).

    But that's just me (I hope!)

    :)
    "One of the most sophisticated Total War mods ever developed..."

  19. #19

    Default Re: What do people look for in a mod?

    Quote Originally Posted by Lusted
    AoR = area of recruitment, it limits the recruitment of troops to ther historical areas.
    ah, i see. yeah, thats always a good thing to have in a mod

  20. #20
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: What do people look for in a mod?

    I'd look for improved AI challenge on strat map - which without scripting normally means larger map and / or slower movement between regions. So economy generated by regions held is insufficient for human player to dominate AI in defence and attack.

    Also slower movement / kill ratio in battles for more realistic feel.

    Not bothered about true historic acuracy - but like mod to be consistent within itself - new skins are nice but after initial 'wow isn't that lovely' phase tend to play everything zoomed out / on low resolution.
    Not used mods before? Looking for something small and fun?!
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