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Thread: Roma Surrectum - Building an Empire

  1. #1

    Default Roma Surrectum - Building an Empire

    I have been working on a mod for RTW v1.5 for some nine months or so, and it is nearly completed except for some additional play testing and finishing the Unit Cards (which I have been slowly re-doing to match the units represented, using the original CA cards.) The name, as the title suggests, is "Roma Surrectum"...which means "Rome Arises". It is a provincial campaign lasting from 300BC-200AD, and quite frankly...it's massive. 400+ mb as it stands, and I just can't get it any smaller.

    Here are some features of this mod, which at least in some ways I have tried to make unique...addressing the wishes or wants of some I've read on this forum and TWC:

    1. Four provincial campaign maps, two using Webbird's large map, and two using Mundus Magnus 3 map....each one has a united Romans, and a united Romans with Senate.
    2. Numerous goodies that are pretty much expected in a mod, Skymod by Archer, Prometheus Grass, Darth's formations and Sinuhet's AI 6.5 formations, grass mods, vegetation, etc.
    3. Rome's Legions....ALL of them..with the exceptions of one that never fought a battle and was disbanded, and XVII, XVIII and XIX..which were destroyed in the Battle of the Teutenberg(sp?) forest, 9AD, and had no names. All the other legions are named with their full names and titles...35 Legions in all.
    4. Each of the 35 Legions has it's own Standard, with it's own historical symbol and name on that Standard (as far as is known).
    5. Each Legion is placed by means of an overall AOR system 'roughly' according to the known legion camps of Rome in 80AD..with exceptions of course, for the sake of game play and common sense (in otherwords, putting three legions in Britian would be a lot of overkill for the game).
    6. There are a total of 16 different models used for the legions, so there's a lot of variety...my favorites are 'Legio I Minerva' (which I used for the splash screen), and 'V Macedonica' (because the model is a black legionare with black shield, and the Legion's symbol was a Black Eagle..real kick-a looking Legion!) Each legion also has it's history in game(as far as is known).
    7. There are 12 numbered 'Republican Legions'..consisting of Hastati, Principe, and Triarii Manipals..using a common 'SPQR' standard..recruitable in 20 different AOR regions, and using a total of nine different models for variety, with matching Unit-cards.
    8. 12 'transitional' Republican Legion '1st Cohorts' that appear at a later time to carry the 'eagle standard', and sort of show a gradual change in the Roman military and it's legions. At this point the Hastati disappear. (Most Romans are Riczu models)
    9. Added three new Roman 'units'..Roman Governor, Roman Counsul, Roman Praetor Vicarius with foot-soldier bodyguards who are the governors of cities and regional areas and territories...(freeing real Generals to fight!).
    10. Two 'new' factions, using converted scipii and julii. One is Epirus, which is quite common nowadays, but the other is 'Syracuse'...which in my take on the history of the time and the area, was of more impact than Bactria. Syracuse was a major power in the Mediterranian around 375-300bc, and was in league with Epirus. Syracuse had actually invaded and sacked Carthage itself not long before this campaign begins. So I felt they were a decent and 'new' addition. Both factions are Greek, of course.
    11. Egypt has been almost totally converted to it's historical 'greek' self of the time. New units, standards, etc.
    12. Carthage has been heavily revamped with new units, standards, niceties.
    13. Every faction has had all units reskinned..thanks to Webbird's kind permission, and most have new units, AOR systems, etc.
    14. Almost all building levels can now be built by all factions, including Barbarians. So all have many new buildings, BI buildings brought over into RTW, new 'Warport' level for ships with AOR per history, and several new buildings for Romans.
    15. All factions are limited...or shall I say..handicapped by an AOR system that prevents the building of more elite units outside their known area of influence. It seems to have balanced the game somewhat, and prevents lightening fast expansion by one 'super-power' that overwhelms all the others.
    16. Various AOR units are available for all factions in captured areas.
    17. All factions have 'reforms' of a sort tied to the Marian Reforms to change their military somewhat and make more 'time-period' common-sense type units available to them....assuming they survive to the Marian-reforms. For instance, all 'peltasts and slingers' disappear in favor of archers.
    18. Many, many changes to things that would affect economy and squalor.
    19. Unit strengths are very balanced, and judging by the hundreds of custom battles I've fought, almost any faction will have a chance of winning. Also, with Sinuhet's new AI configuration, every battle is a real fight, and you'll get a bloody nose no matter who you are!
    20. Unit recruitment is now '0'...but I'm thinking of including a '1' turn EDU.txt as well.
    21. Building costs are increased, and in some cases building times.
    22. 'Rome' and 'Italy'...as far as the game sees, have been swapped with another province in Spain in the hopes that the Marian Reforms will be delayed to a more realistic time. (A tip from one of the map/AI/stuck-army threads on TWC).
    23. Character movements are greatly INCREASED in this mod. The change has helped correct the issue of many AI armies getting 'stuck' or abandoned, only to have more show up in the same place, and suffer the same fate.
    24. Many other tweaks, but no scripts, no 4tpy...I find them irritating and buggy. So far, I seem to have written a Mod that is as CTD-free as can be, and I like it that way.
    25. The two things that have simply escaped my capabilities to change are the roman scipii and julii names...every time I do it, the attempt is a disaster! And I am not Photoshop smart enough I guess to figure out how to change the default icon interface for the factions. All other buttons, banners, symbols, etc are changed, but this simply refuses to co-operate.

    I guess my question to all is this.....with MTW2 on the horizon, and so many really nice Mod's out there anyway, is there any interest in this sort of thing? I am more than willing to share the work, but I've I don't consider it a loss if no one is interested. It has been a learning experience for me, adn I have always been a fan of the archeaology and history of Rome. This game has only heightened my interest.
    Also, I have already done a lot of work on two more Provincial campaigns for RTW...'Roma Surrectum - Fall of the Empire'...which will cover the BI time period of roughly 325-475AD. And another is done but needs to be re-done (because I did so much better in 300BC-200AD campaign)...called 'Roma Surrectum - Reclaiming an Empire', from 475AD-700AD and beginning with Justinian's recapture of a good portion of the old Western Empire.
    In these last two, I converted the 'Senate' (text-wise) into the 'Emperor'..so 'His Imperial Majesty' gives the missions and commands instead of the Senate.

    Anyway, look forward to hearing some feedback.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  2. #2
    Jedi Master Member spirit_of_rob's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    sounds interesting and ambitious, maybe u should show some screenies of ur new legions might help generate more interest
    Skinner/Modeller for EB


  3. #3

    Default Re: Roma Surrectum - Building an Empire

    Yeah, sounds good, but can we see some screenshots? A picture is worth a thousand words!
    Down with the enemies of Byzantium!
    The Bartix thread is good for your health!

  4. #4

    Default Re: Roma Surrectum - Building an Empire

    I'll work on that.....thanks.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  5. #5
    Bopa Member Incongruous's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    WOW!

    That really is amzing dude good work, I really wan't to play.
    As far as I can see, MTWII won't be near as fun as most of the MOD nearing completion for RTW such as EB and RTR7 and of course yours.
    I really am intrigued by this idea of AOR legions. nice!

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  6. #6

    Default Re: Roma Surrectum - Building an Empire

    I've put some screen shots on TWC...for some reason I couldn't get into the Guild this weekend...anyway, there's a thread there also.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  7. #7
    Lord of all that is Good Member Thorn Is's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    were on twc?
    maybe you could provide a link to screenies
    i always like it when i new mod comes out

    its like getting a brand new game
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  8. #8
    Member Member william the bastard's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    Quote Originally Posted by DVK901
    I
    10. Two 'new' factions, using converted scipii and julii. One is Epirus, which is quite common nowadays, but the other is 'Syracuse'...which in my take on the history of the time and the area, was of more impact than Bactria. Syracuse was a major power in the Mediterranian around 375-300bc, and was in league with Epirus. Syracuse had actually invaded and sacked Carthage itself not long before this campaign begins. So I felt they were a decent and 'new' addition. Both factions are Greek, of course.
    .
    Sound very interesting, especially Syracuse. Keep it up!
    Syracuse will spice up the conquest of sicily.
    Give them a powerful navy and very strong walls. If I am correct Syracuse was well known for their strong defences.
    Sorry for my French

  9. #9
    The Ultimate Grand Inquisitor! Member UltraWar's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    http://www.twcenter.net/forums/showthread.php?t=63456

    This is the link to the TWCENTER thread of this mod

    Looks promising

  10. #10

    Talking Re: Roma Surrectum - Building an Empire

    Thank you 'UltraWar'....I get a little confused by the fact that TWC and the 'Guild' are different. Roma Surrectum is nearing completion...I have someone helping me now with factions other than Rome unit naming and info to make it a bit more historical and interesting. Taking longer than I expected...and then I gotta find somewhere to put this monster. It will appear as a 'beta' to start with.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  11. #11

    Default Re: Roma Surrectum - Building an Empire

    Roma Surrectum now has its own sub forum at the twcenter.

    http://www.twcenter.net/forums/forum...ysprune=&f=251
    What pity is it That we can die, but once to serve our country

  12. #12

    Default Re: Roma Surrectum - Building an Empire

    Just an update on Roma Surrectum:

    1. We're nearing the finish of the first round of beta testing, and a patch will be released this week. The Mod itself will be released more than likely the following week...barring some disaster.

    2. A number of changes have been made to make this Mod unique, challenging, and interesting to play. First, to compliment Syracuse and Epirus as new Greek factions, two more new factions have been added:

    The Kingdom of the Cimmerian Bosporus
    The Kingdom of the Attalids

    Thrace and Numidia respectively have been changed into these historically interesting and notable Kingdoms, one based on the northern shores of the Black Sea and the other in Pergamum where a beautiful Greek city was built and prospered for centuries.

    3. Another significant change has been made to gameplay, in additon to a global AOR system, and it involves how the Slave Faction behaves as well as 'merging' the pretty much unhistorical and insignificant 'Britons' into a global 'Free Peoples' Faction. These changes include:

    a)The Slave Faction now recruits units and behaves like a real faction.
    b) Spawning has been cut down as far as posible.
    c) Strat Map color merges Briton and Slave regions into one.
    d) Free People will attack other Free people!
    e) Free People will attack you!!
    f) Free People will recruit units that are region specific (by AOR), including Generals, diplomats, spies, assassins and navies.
    g) Strat symbols and colors have been changed for the Free people so that now there will be 4-5 or more different banners displayed above the cities in different areas.....creating the illusion of 4-5 new factions that fight in different ways, with different units in different areas.

    The overall effect of the AOR, the Free People faction and many other changes has resulted in a balanced campaign that over a 40-50 yr period (tested) is a struggle for ANY faction to gain much ground. No 'mega-empires' formed early by Egypt, Seleucid or Rome. In fact, each faction seems to survive well for a long time.

    4. Some additional units, major economy and unit/building cost adjutments.
    Some battle adjustments and a few fixed goofs:(
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  13. #13

    Default Re: Roma Surrectum - Building an Empire

    awesome!!!!!!!! looks great. keep up the good work. are there any other screenies though?

  14. #14
    In the shadows... Member Vuk's Avatar
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    Thumbs up Re: Roma Surrectum - Building an Empire

    Awesome!!
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
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  15. #15
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Roma Surrectum - Building an Empire


    Keep the updates comming

  16. #16

    Default Re: Roma Surrectum - Building an Empire

    Roma Surrectum has a forum over at the TWCenter, I'd reccomend checking that out for some AAR's (written by the BETA testers)to have a sneak preview at the new unique factions, and also for additinal information or any questions you have.
    Last edited by Thurnor; 01-15-2007 at 22:51.
    What pity is it That we can die, but once to serve our country

  17. #17
    Member Member william the bastard's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    That's what I am do each day. I eagerly waiting for this mod. Especially for the new greek factions.

    Just two weeks to wait and it will be ready for Xmas.
    keeep it up
    Sorry for my French

  18. #18

    Default Re: Roma Surrectum - Building an Empire

    Link to Screenshots:
    http://www.twcenter.net/forums/showt...t=67696&page=2
    (Be sure to check out the first page as well, some great screenshots throughout the thread.)

    Brief Overview of dynamic 'Free People'
    http://www.twcenter.net/forums/showthread.php?t=70732
    Last edited by Thurnor; 01-15-2007 at 22:51.
    What pity is it That we can die, but once to serve our country

  19. #19

    Default Re: Roma Surrectum - Building an Empire

    Brief Update: Release Version 1 has been released to the BETA testers. Expect Roma Surrectum's public release very soon!!

    Just as a quick preview here are some of the new legions in the game:
    These re-skinned units include models by Ferres & Godzilla

    Republican legions -



    Imperial legions -


    Feel free to post any questions either here or at the twcenter.
    What pity is it That we can die, but once to serve our country

  20. #20

    Default Re: Roma Surrectum - Building an Empire

    Thanks for keeping this up to date. I might add we have another site you can check out here:

    http://forums.totalrealism.net/index.php?showforum=196

    I've also updated the first post.
    We're very near a release....couple minor problems we gotta fix.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  21. #21

    Default Re: Roma Surrectum - Building an Empire

    ‘Roma Surrectum’ Released!



    Roma Surrectum, covering the era from 280BC, is a complete modification for Rome: Total War. Offering improved AI, both in the battle and in the campaign, Roma Surrectum proves to be both enjoyable and challenging. With two campaign maps, BI buildings & nightbattles, new units, new skins & skies, three unique factions, and innovative ideas; Roma Surrectum offers an original gaming experience that also incorporates some of the best work of the talented modding community.

    As Rome you can take control of 35 different legions, such as Legio XXI Rapax, Legio I Minervia Pia Fidelis and even Legio X Gemina – Caesar’s famous Tenth Legion; but not before you have weathered the storm of Pyrrhus and his army!

    Or, you could instead decide to play as any of the other factions, including the newly added Epirus, Syracuse, Bosporan Kingdom, and Pergamum. Whatever faction you choose; the new powerful rebels, along with the economic ‘zones of influence’ and unit AoR’s, promise an interesting and dynamic campaign.

    For more information concerning Roma Surrectum & for the download link, check here:
    http://www.twcenter.net/forums/forumdisplay.php?f=251

    Thanks.
    "...then came the ensigns encompassing the Eagle, which is at the head of every Roman Legion; the King, and the strongest of all birds, which seems to them a signal of dominion, and an omen that they shall conquer all against whom they march....." Flavius Josephus

  22. #22

    Default Re: Roma Surrectum - Building an Empire

    Awesome, I am for sure downloading this, this looks like a great mod.

    I am downloading it, that is if my computer can handle it, I am a little short on space.
    Last edited by Roman_Man#3; 02-01-2007 at 21:10.

  23. #23
    Member Member william the bastard's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    Hi DVK

    Thanks for your mod, it is very immersive.
    On my first campain playing as Pergam, I am suddenly suprised to be besieged at Dimnidi in north africa a place I never put a foot before. First happen in 261BC when I just rule two cities in minor asia and don't bother nomore 'cause I though it was just a bug.
    After the siege Dimnidi fall in the hands of Free people,forget that and continue my campain.
    But in 254 BC a new pop-up message advise I am once again beseiged by Free people in Dimnidi ???
    I leave this city for a while and never try to conquer it anymore. Is it a bug or I miss something??
    Sorry for my French

  24. #24

    Default Re: Roma Surrectum - Building an Empire

    Quote Originally Posted by william the bastard
    Hi DVK

    Thanks for your mod, it is very immersive.
    On my first campain playing as Pergam, I am suddenly suprised to be besieged at Dimnidi in north africa a place I never put a foot before. First happen in 261BC when I just rule two cities in minor asia and don't bother nomore 'cause I though it was just a bug.
    After the siege Dimnidi fall in the hands of Free people,forget that and continue my campain.
    But in 254 BC a new pop-up message advise I am once again beseiged by Free people in Dimnidi ???
    I leave this city for a while and never try to conquer it anymore. Is it a bug or I miss something??
    Thankyou for the feedback, its a known bug that will be dealt with in the next version. Pergamum was created using the Numidian faction slot; and some African provinces still have "Numidia" i.e. Pergamum, as their faction creator; so when they rebel they go over to Pergamum.

    For more up to date information concerning Roma Surrectum, and for a swifter reply from those invloved with the mod; I'd reccomend visiting our forum over at the twcenter, which has a lot more activity and is more frequented by dvk901 and others invoved.
    Last edited by Thurnor; 02-04-2007 at 00:25.
    What pity is it That we can die, but once to serve our country

  25. #25

    Default Re: Roma Surrectum - Building an Empire


    Roma Surrectum : Official Preview

    A lot of work has been done since our first release, with several factions being heavily worked on and many new ideas implemented. Here we showcase just some of the great results. As this is only a preview, understand that some of the unit names are not finalised, and may change.


    *Click on the Images to Enlarge*

    -------------------------------------------


    The Getae

    Overlooked in the first release of Roma Surrectum, this promises to change. The faction has had a major overhaul; not only re-skinned units but also completely brand new units.

    Existing (re-skinned) Units

    Archers


    Spear Warband


    Axemen


    Falxmen


    Bastarnae


    Barbarian Cavalry


    Getic Cavalry (medium Cavalry)


    Scythian Lancers


    Getic Noble Cavalry



    New Units



    Skirmishers


    Drawn from the fierce tribes of the Getae, such as the Agriani, Dii, Carpi and various other highland tribes, they are fierce warriors that are rightly feared for their fighting skills.

    They are perfectly suited to ambushing and skirmishing, but can also join in the main battle as long as the situation merits it – using their deadly rhomphaia to great effect; but their lack of armour does make them vulnerable to prolonged combat and missile fire. The rhomphaia, similar to the falx, is a barbaric weapon easily capable of cutting off limbs in one blow. It was this lethal capability that caused the Romans to issue new types of armour, helmets, and stronger arm guards.

    Their main role, however, will be in harassing and disrupting enemy formations; able to cause a large number of casualties if the enemy is either not responsive enough or even makes the mistake of underestimating these men. They are, however, vulnerable to cavalry and would be greatly aided by close cavalry support; should the worse happen.

    Chosen Archers


    These are fine bowmen who have perfect their skills in numerous battles – not just through necessity and hunting like other archers. The Getae could produce quality archers easily the match for other ‘barbarian’ archers, no doubt a result of the influence of nearby steppe tribes, like the Scythians and Sarmatians.

    Well armoured, including a finely made mail coat and protective helmet, they are less vulnerable to counter attack and will out last most foot-based opponents in a prolonged skirmish.

    Getic Horse Archers




    Numerous conflicts with the steppe tribes to the North and East caused some of the Getae tribes to adopt the use of mounted archers. Learning from their foes, these Getae soon became competent horse archers, fiercely proud of their own cavalry heritage. Such horse archers are rightly feared for the devastation they can so efficiently shower upon a slower and more cumbersome enemy.

    However, it must be remembered that they have adopted this style of warfare through necessity – to face the fierce Scythians and Sarmatian tribes; they do not “learn to ride before they can walk” as the warriors of the steppe might and so are not as skilled as the Sarmatian equivalents. Never comprising a mainstay in the armies of the Getae, they are also fewer in number than might be expected, considering their lethally versatile role.

    Nevertheless, they are still skilled warriors. Deadly and swift, they can decimate an enemy army and rip more heavily armed opponents apart.


    Mounted Skirmishers


    Though preferring to fight on foot, the Getae also fielded effective cavalry forces as well. These men, though essentially filling the same role as other mounted skirmishers, are better equipped and more experienced in battle.

    Not only can these men afford horses, but can also equip themselves with higher quality weapons, and what little armour such units choose to carry. Coupled with their greater experience in warfare, these units are also a match for most light cavalry and even some medium cavalry - if used tactically. These men carry the rhomphaia, should the need arise to use it; though awkward to use in close combat and on horseback, the main intention is for use in hacking down routing opposition.

    Hard fighting, swift and manoeuvrable, they will perfectly compliment any force: perfectly able to use hit-and-run tactics, skirmish, butcher fleeing foes or even to drive down lightly armed opponents.

    Getic Phalanx-Spearmen


    These Spearmen are drawn from among the more Hellenized tribes of the Dacians and Thracians. Able to form a phalanx, these men are far more flexible than their Hellenic counterparts and can just as readily fight in close combat – something the individualism of tribal conflict has more than prepared them for.

    Well armoured, they can hold their own against most opponents, but it must be remembered that they lack the quality armour that other nations and richer members of the tribe have. They also carry a large wooden shield and still have a preference for the longer Celtic-style sword.

    Dii Warriors


    The Dii are a particularly ferocious tribe from the Rhodope Mountains in the northern Balkans, who rejoice in man-to-man combat. Some scribes would have it that there are no fiercer men in battle, and they are a formidable resource for any commander: they are highly unlikely to break and run. Perhaps the description given by Herodotus concerning the Thracians is most fitting for these men; who believe "To live by war and plunder is of all things the most glorious".

    In the Peloponnesian War, Sitalces - King of the powerful Thracian Odrysian Kingdom, and ally of the Athenians - employed these men in his army (for they were, of course, independent from the Odrysian Kingdom); and they were described by Thucydides as the most fierce and warlike of the men in his army.

    Their weapon of choice - the rhomphaia - is a cruel looking, curved blade sharpened on the inner edge, like a sickle. They are also armed with javelins, and they can be used as peltasts in a role which they have proved themselves before (historically defeating the Theban cavalry in battle using peltast tactics) . Each Dii warrior also carries a large wooden shield, which combined with his helmet and breast plate offers both protection and flexibility.

    Often tattooed and with dyed hair, the only concern with such battle-hungry fighters is that they are liable to fling themselves into the fray at the earliest opportunity.

    Tarabostae Swordsmen


    The Tarabostae are the nobility of the Dacian tribal society. They can, as a result of their wealth and status, afford the best equipment, - such as their iron scale armour which offers valuable protection; while being flexible enough to allow them to wield their swords. Though most can afford a good war horse, they choose to fight on foot as a sign of their bravery; eager as they are to prove why they hold their privileged position in the tribe.

    However, as often happens with the opportunistic nobility of most cultures, it is not unknown for conflict to arise between these men and the King; the latter feeling (sometimes justifiably!) threatened by the power and wealth these men hold.

    Despite this, any Getic ruler would appreciate the presence of these men; they are keen, experienced, and mostly loyal fighters who will probably have something to gain (or lose) from battle. Such is the reputation of these warriors; that their very presence on the battle field inspires nearby troops to deeds of valour.


    -------------------------------------------

    The Gauls

    The Gauls have also been improved with an overhaul of the units’ skins:

    Spear Warband


    Swordsmen


    Heavy Spearmen


    Naked Fanatics


    Tribal Warriors & Belgae Milnah swordsmen


    Skirmishers, Slingers & Forester Warband


    Gallic light cavalry, Noble cavalry & Generals Armoured Body Guard


    And finally British Chariots. (These are only recruitable in Britain).




    -------------------------------------------

    The Treasury




    In the future releases of Roma Surrectum you will find that playing as any non-barbarian faction (as well as the Greek Cities), there will be a new building in your capital - The Treasury. Capturing your enemies treasury, you are able to pillage it (by destroying the building) and there-by gaining a large sum of money. You can see this in the picture above (N.B. The image shown and description may change for release)

    All this, of course, depends upon what faction's capital you have conquered. Carthage's treasury will offer a large sum - revenues collected from her mighty trading empire. The Seleucids will offer such a huge amount that they have two treasuries, one for the East and West of their vast empire (and the one shown above is the lesser of the two...). Or, picking on one of the little guys, like the Bosporan Kingdom or Syracuse - you will find that there treasury only contains a relatively modest amount.

    This adds a new strategic element to the importance of capital cities - by capturing one not only do you deprive your enemy of a valuable military and economic base but you also get the added bonus of being able to take the wealth from their treasury. This also affects you - if your economy and finances are doing terrible; or military losses are proving too hard to replace, you could take the critical decision to use the funds of your treasury...but be warned there are severe economic and military repercussions for that particular city...so your treasury should only be "destroyed" as a last resort. (Trusting that you lot wouldn't even think of cheating, and destroy the building pointlessly, I won’t say exactly what will happen.... but you have been warned...)

    -------------------------------------------


    And to end, a sneak preview of the very next preview, here’s a picture of one of the Unique Greek City Hoplites. I’ll leave you to guess what city it’s from, shouldn’t be too hard. More details, including an explanation of the concept of the ‘Unique Greek City Hoplites’, as well as more brand new additions to be revealed in the next preview. Hope you enjoyed this one!







    -------------------------------------------




    Credits:
    Tone, who has invested a lot of time in skinning these units; and has produced a great deal of fine work
    Saniol for his great horse archer, Tarabostae, heavy cavalry and Falxmen models
    Lusted for use of his superb Dii Warriors
    Webbird for his Gaul unit models
    Spirit of Rob for his Spartan model used to create the above Hoplite
    SquidSK for making the Treasury idea a possibility
    The EB team for the use of their overhand-spear horse animation
    The RTR team for use of their Gallic Peltast Longshield model (used in British Chariot)
    Thank you all!

    -------------------------------------------

    Planned changes in the next Patch:

    Do not expect the above in the next update of Roma Surrectum, nope, you will have to make do with 'Patch9' that includes the following changes and fixes, many based on your important feedback:

    1. Temple bonuses and bonuses in general going down instead of up.
    2. Late General family members appearing before Marian Reforms.
    3. Fixed a number of recruitment issues where a faction should've been able to recruit units but couldn't (Egypt in particular).
    4. Because RS has so many Temples, changed headings to just say 'Shrine, Temple, etc.)
    5. Reworked recruitment and unit costs, as well as more adjustments and 'fine tuning' to the economy.
    6. Placed all factions in 'best known' historical postions at the start of the Campaign on both maps.
    7. A number of pathfinding fixes to both Maps by Northern Ranger.
    8. Several Legion AOR's changed so that the later Legions will be available in Italy and their more distant AOR's.
    9. New ways for Rome to recruit 'Auxilia' and 'Equestrian' units in non-AOR areas, which more historically reflects the Roman Military.
    10. Global '1' turn recruitment up to the point where more 'elite' units become available. Elite units, such as the Legions and all faction's higher end units will remain mostly '0' turn recruitment, but they will be limited as to where they can be recruited. This change was necessary to keep the AI from striping it's cities of population early in the campaign, and to slow down expansion.
    11. The 'Free People', both factions that represent them, have been re-adjusted to be more aggressive in protecting themselves. (May still need adjusting here and there.) They were especially weak in the east and south.
    12. Fixed issue where the 'Slave' faction couldn't recruit any of its better units.
    13. Replaced a few skins and unit cards, and fixed wrong animations for several units.



    -------------------------------------------
    Last edited by Thurnor; 02-14-2007 at 11:35.
    What pity is it That we can die, but once to serve our country

  26. #26
    The Aspiring God Of War Member Lysander13's Avatar
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    Default Re: Roma Surrectum - Building an Empire

    Outstanding preview...This mod first caught my eye over at TWC when you guys first released it. It really looks great. Love the Treasury building concept and that Unique Greek City Hoplite is a total bad a$$ !! Will there be any more Greek Units added to give them a little more depth?

  27. #27

    Default Re: Roma Surrectum - Building an Empire

    We've just in the finishing stages of producing unique hoplites for many of the Greek cities. These will all have a tightly defined AOR and have limited availability only to certain factions.
    Modeller and skinner for Roma Surrectum

  28. #28

    Default Re: Roma Surrectum - Building an Empire


    Roma Surrectum : Official Preview


    Unique Greek City Hoplites

    In this preview, as promised in the last, we showcase the "Unique Greek City Hoplites". These are units that can be recruited in the campaign by any Greek faction (and the Free People) - as long as they hold the appropriate city.

    Here is a list of all the "Unique Greek City Hoplites" :

    1. Athenian Hoplite
    2. Bosporan Hoplite
    3. Byzantium Hoplite
    4. Corinthian Hoplite
    5. Cretan Hoplite
    6. Cypriot Hoplite
    7. Cyrenaican Hoplite
    8. Ephesian Hoplite
    9. Pergamum Hoplite
    10. Rhodian Hoplite
    11. Syracusan Hoplite
    12. Tarentine Hoplite

    13. Athenian Marine
    14. Syracusan Marine



    The last two are archer units, but they follow the same scheme of recruitment as the Hoplites


    Generic Description (Will feature at the beginning of all these Hoplite unit descriptions)

    These hoplites are mainly draw from the well-to-do citizens of a city, and are bound together through blood, culture and a common patriotic feeling for their home city. These citizen-soldiers were the primary force used by the Greek states for centuries; and could claim to be the best heavy armoured infantry in the world for much of that time – presenting a wall of metal and a hedge of spears that could pose a threat to even a numerically superior foe. However, the hoplite form of warfare is now outdated, and the Macedonian Phalanx is now the most powerful infantry type amongst the great Hellenic powers. Advances have been made in hoplite warfare though, such as the reforms of Iphikrates, and the development of the Thureophoroi and Thorakitai style units.

    Many of these men have adapted accordingly, wearing lighter armour, more suitable helmets, and having longer spears; but others have changed little and still fight in the classical fashion. Regardless of the equipment and tactics used, these are loyal citizens, chosen men who will fight courageously in defence of hearth and home.

    -------------------------------------------

    *Click on the Images to Enlarge*

    -------------------------------------------


    Athenian Hoplite


    These hoplites are from the great city of Athens. Twice men such as these threw back the might of the Persian Empire. The most powerful Greek City in history, the forces of Athens campaigned in Persia, Thrace, Egypt, Italy, and –fatally– Sicily.

    But that time has passed. It is a desirable thing to be well descended, but the glory belongs to the ancestors. But these men are still a force to be valued – they are proud citizens, fighting not only for their city’s honour but for there families and homes; and are keen to live up to Athens noble history.

    Their shield displays the head of medusa, which Athena herself bears upon her aegis, the ghastly token given to her by Perseus; who she guided in killing the Gorgon.

    Bosporan Kingdom


    The Bosporan Kingdom saw the fusion of various races united by the influence of Greek Culture and Language. These Hoplites, though made up of men mostly of Greek descent, also contain Thracians and Scythians; fierce fighters in their own right who will do as well as any Greek in the heat of battle.

    These men are fierce soldiers, and have been battled hardened in constant wars with the barbarian tribes of the north; and have been toughened by the harsh climate of the steppes. They are more flexible than the average Hoplite, but perhaps less able to deal with the more heavily armed alternatives; and certainly no match for the Phalangite based armies of the Successor states to the South.

    Byzantine Hoplite


    Byzas set sail from his home city of Megara with instructions form the Delphic Oracle to found his new city “opposite the blind”. The hidden meaning of this command only became clear when he came upon the Greek city of Chalcedon on the Asiatic side of the Bosporus. He realised that they were the blind, for an obviously better site lay less than a mile away on the European side. Here Byzas founded his city and named it after himself. The city prospered through trade, exploiting its commanding position over the sole entrance in to the Black Sea.

    In 339BC the Byzantines won an important victory in battle underneath a waxing moon. The victory was attributed to Artemis and they adopter her symbol, the crescent moon, as their own. This can be seen depicted on the unit’s shield.

    Corinthian Hoplite:


    Corinth’s wealth once rivalled that of Athens, being based mainly on control over the isthmus; and many pottery and craft advances were first begun in Corinth, only to be improved upon by the Athenians. Corinth was a major participant in the Persian Wars, contributing 50 ships and 5,000 hoplites. In the destructive Peloponnesian Wars that followed, Corinth fought against Athens as a member of the Peloponnesian League; but then later turned against Sparta in the so-called ‘Corinthian War’ along with Thebes and Argos – no doubt backed by Persia, scared of the Spartan Hegemony.

    On their shields is the image of Pegasus, the famous winged horse who aided Bellerophon against the Amazons and the feared Chimera. Bellerophon was a native of Corinth, grandson of the city’s founder Sisyphus.

    Cretan Hoplite


    Not particularly known for their hoplite heritage, Cretans are more renowned for their fine ranged units; but as one would expect from an island with a close connection to Sparta both in terms of military and government, Cretans can prove good fighters.

    They carry the emblem of a bulls head, synonymous with Crete and its legendary King Minos.


    Cypriot Hoplite


    Cyprus spent much of its history under the rule of various powers; Assyria, Egypt, Persia, Ptolemaic Egypt, and then Rome. It was one of the ‘melting pots’ of the ancient world, with various cultures and races mixed, producing a unique identity.

    Not renowned for their military exploits (which usually involved being defeated and conquered), these are still eager fighters and not to be underestimated; but they do not even come close to the troops that Athens and Sparta can field.

    Widely accepted as the birthplace of Aphrodite, these men bear the turtle on their shields as a symbolic reference to the Goddess of Love. The turtle also featured on many Cypriot coins.

    Cyrenaican Hoplite


    Cyrene was originally established by colonist from Thera in 630BC. Controlling the fertile coast, they were blessed by a unique climate that allowed multiple harvests a year. Their most important crop was Silphium, a medicinal herb that grew only in that region and brought great wealth; shown by the depiction on many coins minted in Cyrene.

    The image depicts Triton, a son of Poseidon and messenger of the seas; who was said to abode near Libya.

    Ephesian Hoplite


    Ephesus was famous throughout the Greek World for its Temple of Artemis, one of the Seven Wonders of the World, which took 120 years to build. It was destroyed in 356BC by an individual purposely burning it to the ground; his motive was fame, so that he might be known throughout the world. The Temple burnt down on the same evening as the birth of Alexander the Great, some say that the Goddess was too busy looking over the birth of Alexander to watch over her own temple. The Temple's reconstruction was begun in 323BC.

    Artemis, along with her twin brother Apollo, was widely worshipped throughout Asia Minor. Many of the city’s coins display a Bee, a symbol associated with both Gods. It is this symbol that these men adorn their shields with.

    Pergamum Hoplite


    Pergamum, a powerful and rich Greek City-Kingdom, fought in the style of the Successor states – using the Macedonian Phalanx tactics. However not all were trained in this style, and not all could afford to be equipped as such. These men fight in a more old fashioned style of warfare, though they have adopted a longer spear and lighter armour. Though not on par with the Macedonian Phalanx, they can still hold a line in battle and are more than able to deal with less heavily armed opponents, such as the warriors of Galatia.

    Their shield depicts Athena, who was widely worshipped in Pergamum, and who often appears on their coinage. Pergamum, though a relatively new Greek City, supported many older cities of the Greek mainland, giving offerings to temples and games; especially to the temple of Athena at Athens.

    Rhodian Hoplite


    The cities of the island of Rhodes united to form a unified political identity 408BC. The actual city of Rhodes was built as the new capital of the island. However the island fell to Mausolus of Halicarnassus and subsequently to the Persians in 340BC.

    However, eight years later Alexander the Great would throw down the Persian Empire. Following his death, his successors vied for control of the strategically important island. Rhodes allied itself with Egypt, provoking Demetrius “The Besieger” to invade the island. Demetrius constructed various siege engines, including a 1000 manned Battering Ram and a gigantic siege tower. Named Helepolis (Taker of Cities), it was iron clad, had mechanical shutters, and contained various workable catapults and ballistae within it; a remarkable feat of engineering.

    These siege engines along with many other military supplies were abandoned by Demetrius when he settled for a peace treaty. The Rhodians sold these and used the money to create a statue of their patron deity, the sun god Helios - the Colossus of Rhodes and one of the Wonders of the World.

    The island of Rhodes was said to be a result of the union of Helios and the nymph Rhode. Helios is depicted on many Rhodian coins and these hoplites bear the image of the God as a symbol of their city.

    Syracusan Hoplite


    While the city states of Greece were faced with the threat of the mighty Persian Empire; Syracuse itself was faced with the threat of a powerful, rich and expanding Empire of its own – Carthage. Many times the armies of Carthage and the numerous nations of her empire descended upon the Sicilian Greeks, but failed to ever take Syracuse itself.

    Athens, though it too held command over an empire and a great fleet, failed to defeat the Syracusans; to their ultimate downfall and against the prophetic warning of Pericles. Soon after the Peloponnesian War, in 401BC 3,000 Syracusan hoplites joined Cyrus the Younger’s ‘Army of the Ten Thousand’, the famous Persian Expedition recorded by Xenophon.

    As one would expect from an illustrious city that can boast such a rich military past, Syracuse can produce fine soldiers, and have a great source of manpower and resources in Sicily. On their shield is shown the image of Arethusa, who fled to the island of Ortygia to escape the advances of the river god Alpheus.

    Tarentine Hoplite


    Though at one point the dominant power in Magna Graecia, who viewed itself as the benefactor of all the Greek States in Italy; Tarentum was weakened by constant and costly wars. An agreement between Carthage and the Etruscans also served to greatly reduce the influence of the city.

    In 333BC, facing conflicts with the Bruttii, Samnites and Lucanians; Tarentum invited the King of Epirus, Alexander Molossus to aid them. Despite initial success, the King was betrayed and killed. Gradually weakening as the years passed, they would call upon the aid of Agothecles of Syracuse in 304 BC, and later in 282BC again called for the aid of an Epriot King - Pyrrhus of Epirus; marking the beginning of the Pyrrhic Wars.

    These Hoplites show Taras, a son of Poseidon and the mythological founder of the city, riding upon a dolphin; an image to be found on the coins of the city.

    Athenian Marine


    Athens has a rich naval heritage. At Salamis the Athenian Navy was the main contributor of ships to the Greek cause; and it was this victory that ultimately made the Persians abandon their invasion; and from which Athens was able to forge her empire.

    Though only a shadow of her former self Athens can still produce fine naval units such as these marines. Fighting primarily with a bow, they are heavily armoured to make them more suited in the close combat that naval engagements often require. This makes them a flexible force, and they can also serve as light infantry if need be. However, they maintain a weakness to cavalry and it should be remembered that these are slower than other ranged units – making them less able to skirmish as effectively as other ranged units might.

    Syracusan Marine


    After the annihilation of the Sicilian Expedition, and the eventual defeat of Athens in the Peloponnesian War, Syracuse became a strong naval power, rivalling that of Carthage. Such naval innovations as the Corvus were down to the Syracusans, and they proved themselves excellent sea-men.

    They are armed primarily with a bow, but being more heavily armoured; they are more able to hold their own in close combat than other ranged units; learning their fighting skills from the confined fighting associated in naval warfare where attempts are made at boarding the enemies ships.

    However, these should not be expected to fight in a main battle – they are naval units after all – but instead should fill the role of archers. Their heavy armour makes them less vulnerable to counter attack, but this also makes them slower than other ranged units; so may suffer in a prolonged skirmish, and should definitely be kept out of the way of cavalry.



    The below Units have not been done for the "Unique Greek City Hoplite" idea, but as they are Greek Units, this seems a good place to put them:



    Sicilian Hoplite (Only recruitable by Syracuse in Sicily) :


    The Sicilian hoplites are drawn from amongst the allied cities of Syracuse in Sicily. They fight for Syracuse and for Sicily and are proud to do so; valuing the past and present protection that Syracuse had offered against foreign invaders. Among the ranks of these men are not only Greeks, but also some of the native Sicilians who have adopted Greek culture, such as the Sicel tribes.

    They bear the Triskelion, a symbol associated with the island that was once called ‘Trinacria’; and a symbol that was often printed on the coins of the famous Agothecles.

    New Cretan Archer Skin



    ---------------------------------------------------

    Improvements to the Provincial Campaign "Big Map"

    It was mentioned in the current "Mundus Magnus or Big Map?" poll of drastic changes done to the Big Map by Northern Ranger: Here are just a few screenshots of before and afters so you can get an idea of the changes:

    Here's a picture of the Bosporan area before the changes:


    Here's a picture afterwords:


    Here's a picture of a very important change..the steppes area before changes:


    Here's how it looks now:


    Here's a shot of Greece before changes:


    And Greece a little more interesting now:


    And finally, Sicily beforehand:


    And Sicily as a war zone!


    There have been numerous other changes to this map, but this is just a taste. Expect less forest and mountain barriers and more realistic geographical representation.


    ---------------------------------------------------


    Improvements to the Traits & Ancillaries system


    Previously untouched by Roma Surrectum, the traits and ancillary system is set to undergo a huge boost. In the future we will look to integrate several features which will add a lot of depth. However, most excitingly; Repman (of BareBonesWars fame) has generously offered Roma Surrectum the use of his Roman/Greek/Barbarian leadership system.

    This is outlined below. The following information was taken from a thread Repman posted on the system:

    ROMAN / GREEK / BARBARIAN LEADERSHIP SYSTEM

    Roman Leadership System

    Graphical Overview:


    Here an example of an tribune promoted to Legate after two turns stay in city. He now leads the first Legion. (In game image taken from BBW, NOT Roma Surrectum)



    Faction Leader (Princeps Senatus)
    - Leader of the Roman Senate.

    Faction Heir (Future Princeps Senatus)
    - Future Leader of the Roman Senate.

    Consul (Consul)
    - During the times of the Republic of Rome, 2 Consuls were elected as the chief magistrates, the highest elected public office. Each was a magistrate in their own right, but had veto power over the official actions of the other.
    - During times of war, Consuls served as the Roman commanders-in-chief of all Roman military forces.
    - Upon advancement to Consul, a Roman character will receive an increase of +3 to Command due to his command staff assisting him with his military duties. He will also receive an increase of +3 to Personal Security and a +60 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active service and receive an increase of +4 to Influence. At a later date, he will be available for return to military service as a Consul.
    - An individual most serve a minimum of 5 years as a General to be eligible for the position of Consul
    - As was the historical situation, only two Consul positions will be available. One advantage the player will have over what often was the historical reality, is that both Consuls will be in complete agreement at all times, never veto'ing the official actions of the other.
    - One Consul position is available immediately. I have currently made the second Consul position available after the Republic of Rome controls more than 20 provinces. I did this for play balance, but may remove this restriction.

    Governor of Latium (Praetor Urbanus)
    - Governor of Latium, resides in Roma.
    - The Governor of Latium must have served a minimum of 5 years as a General (Praetor).
    - An individual serving as the Governor of Latium will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as the Governor of Latium and will receive an increase of +2 to Influence.
    - The Governor of Latium will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province of Latium. This character ancillary will confer a +5% to Tax Collection and +1 to Management.

    Provincial Governor (Rector Provinciae)
    - Governor of one of the Roman provinces outside of Latium.
    - A Legate may serve as a temporary Provincial Governor (Legatus Propraetor). A Legate must have served 6 years as a Legate. A Legate will serve a term of one year as a temporary Provincial Governor (Legatus Propraetor).
    - A General may serve as a temporary Provincial Governor (Propraetor). A General will serve a term of one year as a temporary Provincial Governor (Propraetor).
    - A Provincial Governor must have served a term of 1 year as a General (Praetor).
    - An individual serving as a Provincial Governor, whether permanent or temporary, will receive an increase of +1 to Management and +1 to Law. Upon retiring from active service, he will lose the bonuses from his service as Provincial Governor and will receive an increase of +1 to Influence.
    - The number of Provincial Governors will be determined by the number of provinces control by the Republic of Rome. For every 10 provinces, there will be one Provincial Governor.
    - A Provincial Governor will be assigned a Quaestor (a character ancillary), who represents the governor's second-in-command, assisting with the financial details of governing the province. This character ancillary will confer a +5% to Tax Collection and +1 to Management.

    General (Praetor)
    - Served as the senior Roman officer in command of Roman military forces on campaign in a region.
    - Upon advancement to General, a Roman character will receive an increase of +3 to Command due to his general's staff assisting him with his military duties. He will also receive an increase of +2 to Personal Security and a +40 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of General. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +3 to Influence. At a later date, he will be available for return to military service as a Praetor.
    - An individual most serve a minimum of 5 years as a General to be eligible for the position of Provincial Governor.
    - The number of Generals will be determined by the number of provinces controlled by the Republic of Rome. For every 10 provinces, there will be one General.

    Legate (Legatus Legionis)
    - Served as commanding officer of a Roman Legion.
    - Upon advancement to Legate, a Roman character will receive an increase of +3 to Command due to the legion's staff and experienced centurions assisting him with his military duties. He will also receive an increase of +1 to Personal Security and a +20 to Siege Engineering. He will continue to receive these bonuses while holding the military rank of Legate. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +2 to Influence. At a later date, he will be available for return to military service as a Legate.
    - A Legate can be appointed by the Roman Senate to serve as a temporary Provincial Governor (Legatus Propraetor) in the absence of a Praetor.
    - An individual most serve a minimum of 10 years as a Legate to be eligible for the military rank of Praetor.

    Tribune (Tribunus Militum)
    - Upon advancement to Tribune, a Roman character will receive an increase of +1 to Command due to the experienced centurions assisting him with the accomplishment of his military duties. He will continue to receive these bonuses while holding the military rank of Tribune. Upon retiring from active service, he will lose the bonuses from active military service and receive an increase of +1 to Influence. After retiring from active service, he may return to military service as a Tribune by simply fulfilling the requirements for entering service in the Roman Army.
    - An individual most serve a minimum of 10 years as a Tribune to be eligible for the military rank of Legate.

    Student (Discipulus)
    - A character that is acquired via the "Coming of Age" event, being only 16 years old, will begin his formal education and personal combat training as a Student. After spending 4 years as a student, he will be eligible to enter military service as a Tribune.
    - During his 4 years of formal education and personal combat training, to make the best use of this time, a character should travel to Roma, or the nearest city, and take up residence until he is 20 years old. A city with a Scriptorium, or higher level of educational building, would be an ideal residence for a Student, so he can take advantage of the increased chances of acquiring useful character traits and ancillaries.
    - An alternative, would be to accompany an older relative who is currently serving in the Roman Army. He will not benefit from any increased command bonuses, but may gain military skills, though he will have a higher chance of acquiring the less savoury traits of military life. His best choice would be formal schooling in the nearest city.
    - In extreme circumstances, he can still lead military forces, but due to his lack of experience, he will not gain any command bonuses.


    Remarks

    * All new characters acquired via through adoption, captains joining your faction, and marrying into your family via your daughters, will start with 4 years of military service in the rank of Tribune.

    * All new characters acquired via the "Coming of Age" event will spend a period of 4 years receiving an education and basic hand-to-hand combat training. Once they have finished training and reached the age of 20, they will be eligible for their first military assignment as Tribune. They will still be available to lead troops, but will not receive the benefit of holding the military rank of Tribune.

    * I have an idea for including a new character ancillary for my Roman rank of Legate, several unique character ancillaries named "Roman I Legion", "Roman II Legion", etc., to give an in-game way of tracking/simulating the Roman legions. Each would be unique and would not duplicate each other. When they are given to a legion's commander, the trait/ancillary system will check that a particular "legion" ancillary is not already in use. If it is, the next one available will be used. I have not worked everything out yet, but the concept is working in my current beta version. Neat thing too, is since ancillaries can be transferred between characters, if you wish to appoint a new legion commander for an existing legion, you can transfer the "legion" ancillary to the new commander and have the old commander depart for his new duties. The new legion commander will be given his rank, the level being dependent on his previous experience. I may also be able to include unique names, which would honour their past victories over conquered factions, etc. I have decided that whether these "legio" ancillaries will confer a +1 to troop morale, or just provide a means to track your legions via the Roman numbering system for legions. I am currently using a +1 troop morale bonus in my current beta version. I have currently settled on 3 Legions always being available, 4 Legions available with more than 2 cities controlled, then one additional Legion per every 3 additional cities controlled by the Romans, with a maximum of 40 Legions being available total. I created these limits to restrict the number of legions that could be formed. Originally I wanted the Legion banner and accompanying Legate rank to be available only for a full strength legion, thereby preventing the formation of tons of small one unit legions. With the number of legions available restricted, I figured they would be used more historically.
    * The above (as is all of this explanation) are the words of Repman. However, with the multiple legions of Roma Surrectum a possibility being looked in to is to develop this idea; so I thought I'd include the above to highlight the future potential this could have *

    Greek / Barbarian Leadership System

    Both Similar to the Romans:

    Roman..............................Greek................Barbarian

    student (discupulus)...........Ephebus...........Knave
    tribune..............................Dekarchos...........Horde Leader
    legate...............................Lochagos...........Clan Leader
    general...........................Polemarchos.........Chieftain
    consul.............................Strategos.............Warlord. (Dux)
    faction leader, heir..................Basileus.............Warrior King (Rex, Filius Rex)

    For the ancillaries:

    roman legion I..................Greek Lochos I.........................Clan Army I
    roman field army I.............Greek Mora I............................Tribe Army I
    roman consular army I........Greek Strategos Army I.............Dux Army I

    Greek Graphical Overview:


    Barbarian Graphical Overview



    ---------------------------------------------------

    That’s it people, hope you enjoyed our 2nd Official Preview.....you can expect the above Hoplites and the improved Big Map in Patch9. Yep, Patch 9 - new & improved, under budget, and ahead of schedule !

    Speaking of which: Patch 9 will have an internal release this weekend. Of course, I'd like to say it will be released soon after that (and it probably will be); but we cannot promise anything as further changes may be made and other features improved.



    Credits:
    Tone, for re-skinning the above units
    Spirit of Rob for use of several of his models for the Hoplites
    Webbird for the Archer models
    IceTourque for use of his Big Map, and Webbird for his additions to it
    Northern Ranger for enhancements to the Big Map
    Repman for use of his Barbarian/Greek/Roman leadership system
    SquidSK for making the addition of the above system possible



    ---------------------------------------------------
    What pity is it That we can die, but once to serve our country

  29. #29

    Default Re: Roma Surrectum - Building an Empire

    Patch9a has just gone out to the beta testers, so we hope that all the goodies that you see previewed here will be available within about a week or so, barring the need for any major changes.
    Modeller and skinner for Roma Surrectum

  30. #30

    Post Re: Roma Surrectum - Building an Empire

    Wow! Looks good so far

    It would be nice to see this mod in a forum at the Org though, rather than having a humble little thread not receiving all the attention that it deserves.
    Dawn is nature's way of telling you to go back to bed

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