
Originally Posted by
Tamur
One of the more stunning examples of moddability is Neverwinter Nights, which blurs the line between playing a game and modding a game so much that there are those who buy the game only to use the modding tools and are almost never interested in playing the game itself as it comes from the producer.
I won't go into detail, but the NWN engine (and soon NWN2) allows the user to lay out extremely articulate (detailed) maps, create custom character models, script triggers flexibly, modify walkmeshes, create full-blown AI systems, and generally has so much flexibility that it has its own scripting language with a C/C++ hybrid syntax.
NWN has blown the RPG market out of the water as far as moddability. Valve's SDKs for the HalfLife engines are legendary in the FPS market. It's only a matter of time till someone does the same for strategy games.
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