Assuming you have 20 players I'd suggest a game like this. (this is quite complicated, but pretty cool)
Roles (15! or even 17!!):
Pro town:
Nobles (2)
Soldiers (4)
Brother Cadfael (1)
Monk (2)
Pro mafia:
Team 1:
Ruffians (3)
Team 2:
Assasins (3)
Optional roles (if there are enough players)
Pro mafia:
Thief (1)
Pro town:
Thief catcher (1)
Ruffians and Assasins
Recently, mobs have ruled the streets of Shrewsbury at night. In particular, two groups have immerged.
The Ruffians are a group of thugs who leave their dull daytime lives to cause havok on the streets. They have no motivation other than pent up rage, which they let out on innocents.
The Assasins are a much more sinister and professional group of killers. They are united by criminal pasts. They have learnt that one of the townsfolks in conducting investigations into the recent muggings caused by the Ruffians and fear their past will be uncovered. But they do not know who it is who's nosing around! They have resorted to killing everyone in the town, to save themselves.
These are two mafia teams. Each team kills 1 person per night, and must asign one of their team to perform the kill.
Brother Cadfael
http://www.imdb.com/title/tt0108717/
Brother Cadfael is the detective. He is also a
Monk.
Monks
There are three
Monks, including
Brother Cadfael. In the same way as masons, they know each other, the town does not know them, and they know each other to be innocent. As well as this, they know that one of their number is the detective.
Cadfael cannot reveal his identity to the other monks without revealing his identity to the town, similarly the other
Monks cannot reveal that they are
not Cadfael.
Soldiers
Soldiers have a protective role. Each
Soldier chooses a person to guard at night. If that person is attacked, there is an equal chance of:
1 - The attack being deflected
2 - The mafioso being killed by the
Soldier
3 - The mafioso killing the
Soldier, but not the target
4 - the mafioso killing both the
Soldier and the target
Each
Soldier is associated with a
Noble
The
Soldiers do not know each other, nor do they know their leige
Noble (not realistic I know, but for game mechanics it has to be that way)
Nobles
Nobles have no special ability themselves. However, if they die, their
Soldiers loose their special ability and become normal villagers.
They do not know the identity of their
Soldiers or of each other (again, this needs to be the case for the game to be balanced)
Optional roles:
Thief
The
Thief is a general pro mafia role, and so wins if either mafia team wins.
The
Thief chooses to burgle the house of one person per night. If he burgles the house of a role, that person cannot use their ability in the next round as they spend the time clearing the mess, (of course if more than one mafia remains in each team, the other mafia can still perform the team kill)
Thief Catcher
Detective role who can identify the theif, but not the mafia.
I'll do some stats on this configuration to see if it's fair and balanced, it may need tweaking.
What do people think? Too complicated? I think it could be fun!
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