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  1. #1
    Member Member Oleo's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    1) I also had the 'M2TW has to close, because of an unspecified error'. Ive had it twice now, once during a battle against 6 france armies (1 vs 6, 1000 vs 2000+) and once during the other factions turns, after france's turn in which I fought a big battle with france (1 vs 3, 1000 vs 2000+). Technically it was the same battle.

    I am rather sad that I now have to fight that 30 minute battle for Paris again.

    2) I'd like to be able to quit with alt+f4, I use that in every game, in this one it doesnt work.
    EB member


  2. #2
    Harbinger of the Doomed Rat Member Biggus Diccus's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    I my game I had a strange episode with a English princess, playing as the Scots. During AI phase I watched her walk in and out of a fleet several times, and the fleet just stood there idly. This repeated itself several turns (around 6-7 turns) until a pirate fleet attacked the English fleet and made it retreat. But the next turn the same fleet showed up again and the princess repeated the previous process at the exact same spot.

    Looks like the AI got stuck in some loop or something, and quite annoying to watch. Luckily a pirate fleet came around again and sunk the English fleet, killing the crazy princess.

    Moderator edit: from a later post now deleted

    Quote Originally Posted by Quillan
    I've seen the exact same issue with an Egyptian diplomat. An Egyptian fleet in the Black Sea would drop off a diplomat on the short between Constantinople and the Hellespont. The dip would move west, around the city and up the coast. Two turns later, with the fleet having moved off the previous turn, the fleet would arrive again, and drop the diplomat off in the same place. Rinse, repeat, at least 10 times. It looks like both of them just moved up the coast a ways, where the dip got back on the boats and went back where it started.
    Last edited by econ21; 11-16-2006 at 10:56.
    General Sir Anthony Cecil Hogmaney Melchett: That's the spirit, George. If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through.

  3. #3

    Default Re: The Org bug list - ONLY post bugs here

    No new pricesses... I hate that bug.. it is inpossible to get new princesses on your campain map

    Moderator edit incorportating later posts, now deleted:

    Quote Originally Posted by Lusted

    It isn't, i have 2 or 3 in my current campaign. You know those marriage things that come up from time to time? Ignore them if one of your princesses is coming of age that turn. Then you get her in the city her father is in.
    Quote Originally Posted by Lanfire
    I think this should be made clearer.

    During said marrage proposal, they should say?

    If you deny a marrage this turn, she will come under service as an agent for you. Etc, something to make it clearer so I know when I can get my princesses!
    Last edited by econ21; 11-16-2006 at 11:10.

  4. #4
    Caged for your safety Member RabidGibbon's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Heres a wierd one, I've seen it two or three times now (I'm a 100 turns or more into the campaign, so its not frequent) and thought to take some pictures on the last time I saw it.

    I'm sallying out from a castle under siege, and several AI units, before I even give my men any orders immediately make a run for the corner of my city walls.



    They remained their unmoving whilst I fought the two units that hadn't gone to admire the masonary.



    After I'd routed the half of their force (which behaved normally) one of the three units made a dash for my gate, I blocked its progress but they continued, attempting to simply march straight through my unit.



    However I have seen AI units doing this head on so maybe its an unrelated bug - a "corner" bug and a "march to the gate" bug. The other two units back at the corner continued their behaviour however, even as I shot them in the back with crossbow men.


  5. #5
    Member Member Shaun's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    1) Archers dont seem to do any damage in heavy rain, I noticed this when I had peasant archers unless ALL of thier arrows upon a unit of spearmilita, not a single death.

    Moderator edit from later posts now deleted:

    Quote Originally Posted by Myrddraal
    This isn't a bug. Archers are historically bad in heavy rain, the bowstring gets wet, and looses tension as it does.
    Quote Originally Posted by Shaun
    Yes, I know that, but this is too far, not a single death but the animations for death adn getting hit by an arrow was playing all the time, the whole unit of men was almost all red with blood. I had used up all my arrow's of TWO units of peasant archers. I am sure this is a bug.
    2)When you hold down the spacebar to see where your units are going to be positioned the pink markers flash some what terribily. And they dont even show if you ordered your unit when the game was paused until you un pause it.

    I will post more when I see them.
    Last edited by econ21; 11-16-2006 at 11:06.

  6. #6

    Default Re: The Org bug list - ONLY post bugs here

    Quote Originally Posted by Shaun

    2)When you hold down the spacebar to see where your units are going to be positioned the pink markers flash some what terribily. And they dont even show if you ordered your unit when the game was paused until you un pause it.
    Seconding this, it's really annoying having the arrows flash extremely fast for a few seconds before being simply drawn solidly. And then if you move the camera they disappear. I also find the purple arrows can be very hard to see on certain kinds of terrain.

    I also have a bug where only the first assassination video in any play 'session' works. I have repeated this three times - after watching one assassination video, trying to watch a second causes the video to freeze and the sound to loop, with no way to quit, cancel or kill the game. I have to press the reset button on my computer.

  7. #7
    Member Member RJV's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Battering Ram bug on battle map tutorial, siege of london.

    My battering ram unit is all formed up around the battering ram, but in true matrix style - There Is No Ram. Not a sign of it. I get the % figure telling me that there's no damage to it, I can walk the unit forward to the gate, and I can even smash down the gate with the invisible ram. Reloaded several times and always the same.

    nVidia 6600GT
    ForceWare 91.31 drivers (was getting it with 84.21 too)
    DirectX9.0c, with updates off the M2TW disk.

    Game doesn't crash or anything, and as far as I can tell everything else is where it should be. Tried setting graphics details up and down, but to no avail.

    Cheers,

    Rob.

    Moderator edit: incorporating later post

    Quote Originally Posted by bs7rphb
    I've got this too. Apparently it's to do with having reflections turned on - turn them off and siege equipment appears normally.

    Incidentally, if you zoom out far enough the siege equipment appears normally too. Seems it only affects the more detailed models or textures.
    Last edited by econ21; 11-16-2006 at 11:12.
    Olaf the Flashy - the Bling Bling Viking

  8. #8
    Member Member Rothe's Avatar
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    Default Re: The Org bug list - ONLY post bugs here

    Hi! I am a long time player (since Shogun) but have not really posted much - now I have to do my duty as I am a bit frustrated .

    I encountered a very troublesome bug that I have not seen reported anywhere.

    I got an announcement of a new general (adoption) in the normal order. However, I misclicked something and the window disappeared. As I am not so into the new announcement system and its workings I was worried, did I lose a chance to adopt the general?

    Anyway, I had to break for dinner and forgot about the general. I pressed end of turn. Now I was happy, as the adoption thingy popped up again. I suppose it will not let it drop unless you accept or decline normally.

    I of course accepted. Then the turn ends as normal, and next turn I find problems... I find the new general. I move him to another castle - he was in london, I moved him to nottingham. Then the strangest thing happens: He disappears just before the castle. I check the castle, he is not there. He has vanished!

    I am thinking that ok, this is a bug, and get on with the game. Hoping for a patch to fix it. But it does not end here.

    Few turns later I am struck with the idea of checking the family tree for the vanished general. He is there, and very much alive. From there I can find a button to locate his position, and also it selects him. I still cannot see the figure in the map, but the green area showing his move radius is there. I again move him.

    Now I find out a few nasty things:

    - he has a figure on the strategy map, but no unit. I cannot look at his bodyguards via the general info card or other means.

    - he cannot enter cities

    - the game crashes to desktop when I try to join a unit to the "army" he controls (without any units in it)

    So now I am afraid this will screw up my save file.
    Last edited by Rothe; 11-14-2006 at 13:54.
    Total war games played so far:
    STW, MTW, MTW:VI, RTW, MTW2, ETW, STW2

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