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Thread: Recruit for the suport of Online CAMPAIGN

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  1. #7

    Default Re: Recruit for the suport of Online CAMPAIGN

    You still haven't provided any hard data about how Civ4 is going to pass the battle data to RTW, how the battles from RTW will pass data back to Civ4, how the units stats will transfer between battles, nor, in general, how you will integrate two totally different games. Provide the methodology behind this, and maybe more people will show an interest.

    Also the hierarchical structure of this game, you speak of higher players playing an online Civ4 game and other players playing the RTW battles. This kind of defeats the object. What you're proposing here is MP Civ4 with MP RTW battles. We already have MP RTW battles. What you are not proposing is a true RTW MP campaign. I doubt you'll get many takers.

    Also regarding your "Multiplayer Elitist" comments about Single Player games. The Single Player campaign is one of the fundamentals of TW games. Without it the game would be very empty. The magic of TW games is the combination of the campaign map with the real time battles. The AI isn't perfect, it never is, but MP is not everyone's cup of tea for many reasons. A true muliplayer campaign for RTW would be virtually impossible, as if there were 4 factions controlled by humans, they would still have an unfair advantage over the AI factions. Then it would involve those 4 factions and a few reappearances by the AI until it is resolved. Every year one of those human players is probably going to fight some kind of battle, due to the vast number of provinces they'd be controlling, also he's going to sit there and think before making moves, so the slowness of this and all of the waiting time would be the real problem. The real time battles don't have this problem which is why they lend themselves to MP gameplay.
    Last edited by caravel; 11-23-2006 at 14:46.
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