I finally got my first princess. The only reason I noticed is that a message came up that said "A Suitable Prince" instead of "A Suitable Husband." I think that the female character only becomes a princess if she is the daughter of a king.
I finally got my first princess. The only reason I noticed is that a message came up that said "A Suitable Prince" instead of "A Suitable Husband." I think that the female character only becomes a princess if she is the daughter of a king.
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
Yeah you don't get that many of em!
My one lasted 3 turns before she got assassinated! lol
u get quite a few princessess actually people just continue to fail to realise that if u want them as agents, u must REJECT EVERY marriage proposal for that princess. U DO NOT get a coming of age notification, so if u are not paying attention u will not realise u have a princess in one of ur castles, she will just sit there getting suitable husband offers from all over the place.
Cheers Knoddy
"How come i cant make friends like that"
"You need to get out more"
"Im in another galaxy, how much more out can i get"
But not every female character turns into a princess at age 16, only the daughters of the faction ruler, while he is still in charge.
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
Yup... I think I went through four leaders until one got one, but then he got another right after that. And a couple princes, and I'm expecting a few more princesses.
Somewhat of a change from the barren times.
You may not care about war, but war cares about you!
Originally Posted by Lord Condormanius
Actually daughters of the faction heir become princesses too. I find them to be of limited utility though so im not really bothered that they don't come along too often. I primarily use them on my low loyalty generals. I was using them to create alliances at first until I had a faction go to war with me a few turns after marrying one to a faction heir, poor girl is a widow now after her brother killed her husband in battle.
Not to mention they cost 250 florins each turn. They are in fact a unit of knights each. So I would not like it in the least if we had 10-12 of them running around at any time after the initial years.
You may not care about war, but war cares about you!
Has anyone actually had problems with low-loyalty generals? In MTW, I had issues in most of my campaigns (and especially in a select few). In its reincarnated form, M2TW, I have no such problems. In fact, I've only seen one general (in 3 campaigns played, so its not a huge sample set) with lower than 3 loyalty ticks. And he was a bum, but not one I had to worry about.Originally Posted by Lothar the Malevolent
So, anyone?
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
If I had to list something that I think MTW did better than M2TW, I'd have to say princesses, in terms of quantity/volume.Having more trollops to march around the map at your whim was fun to do, and with their newly-expanded diplomatic and other capabilities with the M2TW engine, that just makes it that much more fun. I hope CA changes this down the road to make them appear more often.
I think the whole family bloodline aspect of MTW was pretty neat. I was hoping to see that in this game. I also recall factions emerging after having been defeated. That was pretty cool too.
"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
For a princess to appear they need to be the duaghter of the heir or king. Their quite useful while you have them. They seem to earn charm ratings feriocisly quick in diplomacy. I'm not certain of this but are the quality of the suitor's dependant on the princesses charm rating? I've also noticed that princesses in general get better suitor's then a non princess female family member.
A word of caution though. Never marry a low charm princess off. The low charm (0-3) will actually hurt the generals stats, and make him less fertile. The higher their charm the more they will improve the general when they marry them.
Wine is a bit different, as I am sure even kids will like it.
"Hilary Clinton is the devil"BigTex
~Texas proverb
I can't seem to get any of my princesses to become more charming, despite engaging them in diplomacy missions virtually every turn. Anyone have any hints on what I might be doing wrong?
I just had a princess come of age in a campaign with England, looked at her info page and noticed she already had quite a retinue - delicate blade, fine cosmetics, yappy little dog; nothing out of the ordinary there. But then I saw she also had a mentor and a tutor. Considering that mentor gives +1 command and tutor gives +1 piety and 5% trade bonus it struck as somewhat odd that they would turn up in a princesses retinue, whats next an adulteress?
Now that would definately need to give a charm bonus.whats next an adulteress?![]()
Wine is a bit different, as I am sure even kids will like it.
"Hilary Clinton is the devil"BigTex
~Texas proverb
Yeah, I hate it when I get a princess to marry a nice general and he gets the traits that she is plain and a wretch, then quickly finds himself a mistress. By then I'm certain that he won't ever get children.
You may not care about war, but war cares about you!
Just keep making successful negotiations. Establish trade, sell or buy map info, make allies, etc. That usually means moving them around a lot, although I've had good success parking them (like diplomats) at choke points with a lot of diplomat traffic like northern Italy. If you can afford it, use cash to sweeten deals, or just make cash gifts to factions that will accept it.Originally Posted by Whoz'onE
Unless you're a hardcore player, save the game before every negotiation and re-load if the deal isn't successful, because failed diplomacy can lower the charm rating. I've seen it drop by as much as two hearts after a failed deal.
You'll get a secret lover trait after turning down enough marriage proposals (or maybe it's age related), which is -1 to charm (IIRC), but I think that can't be avoided.
On another issue -- does anyone know what the age limit is for childbearing? Do most of you marry off a princess before she hits 40, or do you keep running them as diplomats? I usually marry them eventually to a good target (or accept a good proposal) before they get too old, because that's about the only thing that makes them different from a diplomat. By the time I get 4 or 5 ranks in charm, I start looking for candidates (while still continuing diplomacy).
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
So, is it possible to have princesses marry back into the royal family? If so, how?
I'm going to try to make an insane french family. :P
Going for a real stretch there, huh?Originally Posted by unknown_user
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"You cannot simultaneously prevent and prepare for war."
-Albert Einstein
"Beer is proof that God loves us and wants us to be happy."
-Benjamin Franklin
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