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  1. #1

    Smile Re: The Org Buglist v2

    And i do suggest that you check the unit roster for the english - i'm almost 100% sure that they can build arquebusiers at the top level barraks in a city after gunpowder has been discovered - I can't check atm, but have recollections of doing so in my english campaign.

    Did just that and have one more level to go. Remiss on my part not to go back to docs. Sorry to waste time and space on that one.

    You guys really test this software with dedication.


  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    Units in spearwall and schiltrom formation often do not properly disengage after the unit they were fighting died or moved away and stay in combat mode showing text info such as "balance of forces is evenly matched" and still play attack animations without actually doing anything.
    The problem however is that after a while, those troops become fatigued hitting thin air and thus you keep having to check on whether a unit is still fighting or not.
    The same is true for archers that have been taken out of skirmish mode and have been engaged in melee by enemies and those enemies have moved away or been killed. They also stay in melee mode till you tell them otherwise and poke away at air.
    Want gunpowder, mongols, and timurids to appear when YOU do?
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    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
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  3. #3
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    This time a more serious bug:

    If you are hiring mercenaries but have not yet completed the transaction (i.e. you have the merc screen open and dragged a few over to the "to hire" section) and then disband any unit from your army, all mercs currently in the "to hire" section vanish and cannot be rehired - this means you need to wait another 10-20 turns for the mercs to replenish.

    I didn't pay attention whether it also subtracted florins or not, but this is reproducible.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    2 More I found while looking through files:

    Assassinating someone who resides in your lands is 30% harder than assassinating them in their lands.

    VapidWoman lacks a corresponding WifeIs trait. In contrast, EducatedWoman gives WifeIsWise.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  5. #5
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    Trigger battle3dread and battle3chivalry are duplicated in the character traits file as battle3dread and battle3chivalry_fighting
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    Free Company Men At Arms have a heavy cavalry voiceset
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  7. #7
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    I suppose I can't resist the temptation of posting yet another bug (that isn't on the 1.2 fixlist):

    Combat bonus vs faction (i.e. +X command vs faction Y) is not working.
    I attacked a Milanese family member who had "hates the french" (-1 command) but he still had his lone command star in the pre battle screen.
    Not just a display error because he was also afraid of the dark and the night battle correctly decreased his command points.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    Can't resist....

    - Routing mounted units that have a ranged weapon will start/continue to shoot at enemies in range once leaving the battlefield.

    - LeaderDestroyedFaction condition is not working at all.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    When sallying against a besieging AI that has siege equipment (ram, tower, ladder), those do not appear on the battle map.

    However, if the AI sallies against you, your units actually carry them.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  10. #10

    Default Re: The Org Buglist v2

    Had a read through and couldnt find these 2 so posting just in case ;)

    Started a game and saved then when when I loaded up again no matter how many assassins I built I never got offered an assassins guild.
    I was running around with 5 assassins killing loads ,sabotaging and had 4 towns pumping out an assassin every turn for 40 turns and still nothing.



    A strange occurence with unrest,I had 9 level 5+ spies in rome,rome had around 10 units including the pope in it and was around 18k population at the time.
    Unrest was at 75% so I sent in 4 assassins and wiped out 4 of his happiness buildings knocking happiness down to around 40%.
    Next turn he hadnt repaired any of his buildings but happiness had shot up to 105% ,I took out all my spies unrest didnt move but as soon as I sent one of my spies in again, instead of unrest rising it went up to 120% happiness and stayed there no matter how many spies I sent in.

  11. #11

    Default Re: The Org Buglist v2

    Bug #1 : After I captured Fortaleza in Brazil, upgraded walls, I let it rebel and after attacking it again, it showed on the battlefield with snow on it and around it but the rest of the landscape was green.

    Bug #2 : Merchants can join an army, and if you move this army on a resource all merchants in it will make money. Same thing with forts built by generals sitting on resource position.

    Bug #3 : After recruiting mercenery knights in west of France with 16 defence and 13 attack and sent them to upgrade at Swordsmith's guild in Caen their stats dropped at 15 D - 8 A or so after conversion.

    Bug #4 : Aztecs speak arab

    Bug #5 : In the Franch version I'm using the description of the aztec temple (the only building the Aztecs have) there is the 'DO NOT TRANSLATE - NOT MEANT FOR [...]'

    Bug #6 : On sending a unit of mortars to destroy a castle tower (in Caesarea) sometimes they get in range then they stop without shooting even if I right-click again for attack command. It works if I position them in range of the target without commanding them to attack.

    Bug #7 : 2 swiss pikemen units were in a forest, and 2 mercenary ribaults outside the forest were commanded to make some swiss cheese holes in the enemy pikes but they refused because they were too close to the enemy pikemen, finally they accepted after positioning them a bit far (similar to the 2 mortars refusing to attack the tower but doing it after repositioning)

    Bug #8 : Musketeers were ordered to fire on a fierce unit of jaguar warriors that were approaching toward them on a street in Tlaxcala, of course they just stood there with weapon on shoulder ready to fire until the jaguar warriors came and put their fingers inside the muskets.

    Bug #9 : In Tlaxcala, again, it seems soldiers become ghosts and can walk through some buildings (I took screenshots)

    How long before the next patch ?

  12. #12

    Default Re: The Org Buglist v2

    Not sure if someone posted this already, and I'm in quite a rush to get back to my game.

    If you kill a cardinal when the cardinal page is open, the game crashes.

  13. #13

    Default Re: The Org Buglist v2

    Quote Originally Posted by d3nn16
    Bug #9 : In Tlaxcala, again, it seems soldiers become ghosts and can walk through some buildings (I took screenshots)

    How long before the next patch ?
    I second this. Soldiers can run right through buildings in the new world.

    Also, weird bug I came across today: I was sieging a rebel city along with an ally. Either the rebels sallied out or (more likely) my ally decided to launch an attack, and the battle screen came up. I selected 'withdrawal' which also led to my ally withdrawing and breaking the siege.

  14. #14
    Cynic Senior Member sapi's Avatar
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    Default Re: The Org Buglist v2

    I belive (guess) that soldiers can run through new world buildings because they display as egyptian but use aztec meshes for navigation.
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  15. #15
    Master of Pikes Member KHPike's Avatar
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    Default Re: The Org Buglist v2

    Hm. Found this today.

    If artillery is moved such that they are 'overlapping each other' in battle, they get stuck.
    Death solves all problems. No man, no problem. -Josef Stalin

  16. #16

    Smile Issues CA Should Fix

    Listed below please find Bugs/Issues found that should be addressed by CA and not by homegrown mods. I originally posted these under the wishlist but I sincerely believ they belong here.

    1) Why are the Caribbean Islands and Mexico at the same latitude as the English channel? Seems otherworldly to me.

    2) Why is it that the English faction cannot train crossbowmen of any type nor infantry based gunpowder units? Can only purchase limited nonupgradable mercenary verisons of each. This is historically inaccurate and a real pain. CA should review and remedy this asap.

    3) Naval unit movement:
    a) A ship travelling at 5 knots for 6 months would cover over well over 1800 miles. But CA models it closer to 200 miles. A variation of same problem in earlier MTW as campaign map different and exactly the same issue as in RTW.
    b) Why does it take 5 years to cross the Atlantic? Columbus did it in under 6 months.

    4) Desertion of units onboard ship during a Crusade. This is really unreal. What do they do, jump into the ocean?

    5) Technology freeze? When playing into the 16th century, European technology does not seem to advance beyond that of the early 14th century. English and other European naval units are frozen at the "carrack" stage and this historic anomaly allows Spain to gain sea superiority via the "grande" carrack. What about the "race" galleons the English produced in the middle 1500's (i.e. Mary Rose). Wheelock technology is also never introduced (Arquebusiers cannot shoot in rain because they use matchlocks). CA needs to revisit this.

    6) Knight Upgrades Not Happening. I find these really bothersome.

    a) Whenever I recruit a knight at a citadel with a jousting/tourney field I never get the expected upgrade. Also, when retraining a knight at such a citadel the experience upgrade doesn't take the first time. You end up paying twice for the same upgrade.

    b) Specialty experience upgrades of both the local and global variety (St. Johns Chapter House/Headquarters) function haphazardly at best. Most of the time they just don't happen.

  17. #17
    Cynic Senior Member sapi's Avatar
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    Default Re: Issues CA Should Fix

    1) Because travel time is long enough as it is

    2) The english can train infantry gunpowder units, and their archers are far better than crossbowman.

    3) Balance. Moving from england to the holy land in a year is not fun

    4) Stops exploitation, even if it is a bit odd

    5) Balance again, i'm afraid

    6) Yep, that's a bug
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  18. #18

    Smile Re: Issues CA Should Fix (sapi)

    I really don't want to be a pain sapi, but I have to issue a response in defense of what I stated in my original post. I've been a student of history and military history in particular most of my life and was really hoping for more than eye candy from CA this time around. So here we go point by point.

    1) Because travel time is long enough as it is.

    I disagree completely. That has nothing to do with the fact that CA has made a gross error in geography. It took me much longer to find the Aztecs because I was looking for them at the right latitude using Columbus's idea of where to go (travel west from the Azores). Ruined the discovery experience for me when I found Brazil instead.

    2) The english can train infantry gunpowder units, and their archers are far better than crossbowman.

    Again I take issue. The English cannot train infantry gunpowder units. They can only retrain mercenary Arquebusiers. I have every gunpowder bldg. allowed in numerous cities and citadels and nowhere can I train gunpowder infantry. Stays a bug in my book and should in yours. Also English archers are only competitive with even crossbow militia when you train the Retinue variety, otherwise they get crushed by crossbowman. Serious balance issue here.

    3) Balance. Moving from england to the holy land in a year is not fun

    Sorry but pleading balance cannot explain away an obvious modelling problem. Ships of the era would have made the trip to the Holy land from Sicily in under 6 months so 1 turn to cover the distance is more accurate and should be the norm. Throw in more storms to drive vessels off course with no or limited casualties if you want balance. As a matter of fact the whole naval model in MTW2 is trash just as it was in RTW and MTW. CA really needs to spend sometime addressing this and they know it.

    As a point of information however, the distance from England to the Holy land via sea is a lot more than 1800 miles. More on the order of 3500 miles (2 turns or more) since you must travel down the western coast of Europe and through the Straits of Gibraltar and then across the Med.

    4) Stops exploitation, even if it is a bit odd

    Again no reason to justify obvious flaw. Sometimes an exploit is borne out by history and reality and should be acceptable.

    5) Balance again, i'm afraid

    Again I take issue. The whole idea, at least imho, of the Toatal War experience is to model the period under consideration as accurately as is possible. That means race galleons from the mid 1500's onward for the Brits, and wheellock technology for everyone from about 1500 onward.

    Thanks.

  19. #19
    Cynic Senior Member sapi's Avatar
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    Default Re: Issues CA Should Fix (sapi)

    I do agree with some of your points, and i'm sure you'd find a lot of support here for your issues.

    Unfortunately, CA has chosen to aim for a mass market appeal and make some historical omissions that will be picked up by people such as yourself.

    Balance is definitely an issue - the entire game model would have to be redesigned for ships and armies to be able to move an accurate distance each turn, and that was never going to happen on the rtw engine, unfortunately. Hopefully some progress will be made on that front with the next game.

    And i do suggest that you check the unit roster for the english - i'm almost 100% sure that they can build arquebusiers at the top level barraks in a city after gunpowder has been discovered - I can't check atm, but have recollections of doing so in my english campaign.

    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

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