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Thread: The Org Buglist v2

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist, v2

    If you place a repair after a construction, the repair will not be done until after the construction is complete, but you are charged for it now already. You actually have to queue the repairs to the front and construction last for it to work properly. A problem that didn't exist in RTW.
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  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: The Org Buglist, v2

    Heirs coming of age and ships,

    i have a save game with my king and a full army in a little fleet,
    a son comes of age and i now have a teeny problem,
    because the heir makes 21 units the fleet, the king, his fleet and his army vanish,
    you cant select them from the campaign map,

    but they can be recovered,
    move another ship next to the fleet,
    use the faction members panel to locate the prince,
    and move the prince into the new fleet,
    now you can have your king, his army and his fleet back.
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: The Org Buglist, v2

    AI army that is forced to fight to death may trie to withdraw from a battle. The fight to the death icon showed up on the battle options screen on the campaign map. The battle starts the AI withdraws, and upon returning the whole army dissapears as should but the AI should not have that option available.

    Did a custom battle to confirm and an all cavalry army can route units off the wall, minus 1 cannon to open the gates wich did not fire afterwards.
    Last edited by Oaty; 12-03-2006 at 01:02.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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