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  1. #1
    Member Member Maxfu's Avatar
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    Default Re: The Org Buglist, v2

    Quote Originally Posted by Lord Leonard
    A couple of small ones, but bugs all the same:

    1) On a merchant mission from the Merchant's Guild to takeover an enemy merchant, the mission states, if you succeed you will receive 500 Florins and the Merchant's Guild will be pleased with you and if you fail or don't do it, the Merchant's Guild will be pleased with you. Obviously they've been trading too much wine and they'll be pleased either way!!!

    2) I received a mission to assassinate a Witch standing on my territory. Without reading properly I despatched a priest to burn the witch and the mission failed although the witch was dead. I reloaded and repeated task with an assassin and the mission succeeded. It should work either way or be more specific as to how to actually kill the witch.

    3) My city Genoa in an England campaign has 100% Catholic, a cardinal and a priest within region, yet my religious unrest is 15% and the public order is 85%. The region above (Milan) owned by the Papal States has 2 Heretics standing around, 23% Heretic religion and their city reports 150% public order. Can anyone explain that?
    Public order is not solely dictated by religious unrest. There are many other factors at play here.
    For King and Country!!!

  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist, v2

    The Hashashim guild does not give any law bonus to the town its in even though its descript suggests it should. I didn't test whether it actually give bonuses or not, but the building info is missing the law bonus, so it probably won't give any.
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: The Org Buglist, v2

    Ok, thanks for all the submissions guys.

    I'm going to clean this up tomorrow and update the first post, as i really don't feel like trawling through 80 posts of bugs at the moment :P

    Just from skim reading, i've picked up a hell of a lot of bugs that need to be reported, and i'm going to do so once i've got around to consolidating them.

    Again, thanks for all your help and submissions.
    From wise men, O Lord, protect us -anon
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  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist, v2

    To give even more evidence to a bug I reported earlier regarding regicides:
    My old finding was that it didn't give you any relations bonus when at war and abysmal.
    This time I tested it on at war + terrible and neutral + terrible. Both times relations didn't increase either, so its definitely bugged. (in addition to having grammar errors in the success message)

    And sapi, don't rejoice too early, I might still find more and make you work 25 hours a day instead of 24 ;)
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
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  5. #5
    Senior Member Senior Member Oaty's Avatar
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    Default Re: The Org Buglist, v2

    Annex mission doesnt work except for possibly bribing it wich I never tried. I originally bought it for cash and ceasefire = another faction has taken it. Tried exchanging it for 1 city for the target and still doesnt work,wich is explicitly explained just that way in the mission script.

    Exchanging cities, the AI gets a free garrison and the human player does'nt.

    When artillery has 2 shots left it fires all of its ammo, but when it is down to one shot left it can never fire that last shot. Does the game consider the ammunition empty?

    Sally and enemy has artillery, you lose the battle if you exit, even when you destroy all of thier artillery. This is including the fact that all men are back in the city (thier artiilery is destroyed but unit is left). It's also a loss if they fired all shots from thier artillery.

    Citadel with cannon towers look like cannon towers but fire ballistas.
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  6. #6
    Confiscator of Swords Member dopp's Avatar
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    Default Re: The Org Buglist, v2

    Human player does get a free garrison. A few infantry units, based on your barracks level.

  7. #7
    Senior Member Senior Member Oaty's Avatar
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    Default Re: The Org Buglist, v2

    Quote Originally Posted by dopp
    Human player does get a free garrison. A few infantry units, based on your barracks level.
    tested it and bought a bunch of cities and got a garrison. You don't get the free garrison in an annex mission, or something else is in play here
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  8. #8
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist, v2

    Follow-up to Jihad targets (not on your list, you only mentioned crusade targets):

    It lists rebel towns in the middle east preferentially and then fills up with captial cities of non islam nations. However, it has a limit to how much it can display (8 or 10 cities i think), so you may not be able to wage jihad on a target of your choice. Actually, even if you take all those rebel towns and only true factions are left, you cannot wage jihad on some factions because their city is not on the list due to the limitation. Since there doesn't seem to be a criteria for what makes a city more jihadable than another (why is Edinburgh there but not Budapest or Krakow), it should show all non islam capital cities without the arbitrary limit. It doesn't have a limit for crusades, so why for jihad?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  9. #9
    Confiscator of Swords Member dopp's Avatar
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    Default Re: The Org Buglist, v2

    You can't sail down the coast of Africa past Marakeesh, but there's a pirate fleet trapped there. If the player owns Marakeesh or Arguin and thus extends his vision that far, he is treated to the sight of the trapped pirates trying to sail away and failing every single turn for the rest of the miserable game. Drives one nuts.

    Reloading a game will cause any provinces hit by natural disasters that turn to become bugged. This prevents you from building watchtowers and forts there until another natural disaster hits.

  10. #10
    Senior Member Senior Member Oaty's Avatar
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    Default Re: The Org Buglist, v2

    AI hires mercanary ships in lakes
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

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