Public order is not solely dictated by religious unrest. There are many other factors at play here.Originally Posted by Lord Leonard
Public order is not solely dictated by religious unrest. There are many other factors at play here.Originally Posted by Lord Leonard
For King and Country!!!
The Hashashim guild does not give any law bonus to the town its in even though its descript suggests it should. I didn't test whether it actually give bonuses or not, but the building info is missing the law bonus, so it probably won't give any.
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
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Ok, thanks for all the submissions guys.
I'm going to clean this up tomorrow and update the first post, as i really don't feel like trawling through 80 posts of bugs at the moment :P
Just from skim reading, i've picked up a hell of a lot of bugs that need to be reported, and i'm going to do so once i've got around to consolidating them.
Again, thanks for all your help and submissions.
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
To give even more evidence to a bug I reported earlier regarding regicides:
My old finding was that it didn't give you any relations bonus when at war and abysmal.
This time I tested it on at war + terrible and neutral + terrible. Both times relations didn't increase either, so its definitely bugged. (in addition to having grammar errors in the success message)
And sapi, don't rejoice too early, I might still find more and make you work 25 hours a day instead of 24 ;)
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
Annex mission doesnt work except for possibly bribing it wich I never tried. I originally bought it for cash and ceasefire = another faction has taken it. Tried exchanging it for 1 city for the target and still doesnt work,wich is explicitly explained just that way in the mission script.
Exchanging cities, the AI gets a free garrison and the human player does'nt.
When artillery has 2 shots left it fires all of its ammo, but when it is down to one shot left it can never fire that last shot. Does the game consider the ammunition empty?
Sally and enemy has artillery, you lose the battle if you exit, even when you destroy all of thier artillery. This is including the fact that all men are back in the city (thier artiilery is destroyed but unit is left). It's also a loss if they fired all shots from thier artillery.
Citadel with cannon towers look like cannon towers but fire ballistas.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Human player does get a free garrison. A few infantry units, based on your barracks level.
tested it and bought a bunch of cities and got a garrison. You don't get the free garrison in an annex mission, or something else is in play hereOriginally Posted by dopp
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
Follow-up to Jihad targets (not on your list, you only mentioned crusade targets):
It lists rebel towns in the middle east preferentially and then fills up with captial cities of non islam nations. However, it has a limit to how much it can display (8 or 10 cities i think), so you may not be able to wage jihad on a target of your choice. Actually, even if you take all those rebel towns and only true factions are left, you cannot wage jihad on some factions because their city is not on the list due to the limitation. Since there doesn't seem to be a criteria for what makes a city more jihadable than another (why is Edinburgh there but not Budapest or Krakow), it should show all non islam capital cities without the arbitrary limit. It doesn't have a limit for crusades, so why for jihad?
Want gunpowder, mongols, and timurids to appear when YOU do?
Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
Click here to read the solution
Annoyed at laggy battles? Check this thread out for your performance needs
Got low fps during siege battles in particular? This tutorial is for you
Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)
You can't sail down the coast of Africa past Marakeesh, but there's a pirate fleet trapped there. If the player owns Marakeesh or Arguin and thus extends his vision that far, he is treated to the sight of the trapped pirates trying to sail away and failing every single turn for the rest of the miserable game. Drives one nuts.
Reloading a game will cause any provinces hit by natural disasters that turn to become bugged. This prevents you from building watchtowers and forts there until another natural disaster hits.
AI hires mercanary ships in lakes
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
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