First of all, let's all celebrate post 300 in the ongoing buglist...
Issue:
When the AI sallies out of a settlement that is being besieged and the defender (i.e. the besieger) has reinforcement armies available (and the AI does not) the AI messes up majorly.
Firstly it will move all its units out one gate and then slowly walk around the settlement and move most the units back in from a side gate instead of going straight for the player and/or his reinforcements. Also, the AI always walks out the gate you besiege from and then moves to the gate on YOUR right.
The big issue however is that once you beat most of the sallying AI with their routing units moving back into the city. It will often then just sit around and wait. Just that. If you don't have siege equipment (or troops able of carrying that) you pretty much are stuck because the AI doesn't want to move and you cannot exit without losing.
What's interesting is though that if you completely withdraw from the field, as soon as your last unit of your main army leaves, the AI comes alive again and moves out to face your reinforcements...
While the AI sat still in the city BTW, the AI reinforcements you get also suddenly stop dead in their tracks wherever they stand at this moment.
This is a highly annoying bug that really needs fixing.
Issue2:
Only siege equipment your units can carry are spawned when assaulting a settelement or defending from a sally. That is if you have 1 infantry unit and built say 5 siege tools, only 1 siege tool (usually the first one you built) will spawn and the rest just vanishes into thin air. That is quite annoying as you tend to build several tools in case a few go up in flames.
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