Two points.
1) Alchemist upgrades for gunpowder units increase melee rating but not missle as I believe it should. Docs state that Alchemist upgrades gunpowder weapons.
2) Also, bug mentioned by FactionHeir regarding units battling phantom enemies holds true for any unit. The bug is intermitent and therefore hard to reproduce with consistency. I have found it occurring most often when assaulting a city and engaging in street fighting. Similar thing happened in RTW. Maybe a problem with the combat engine. Only way around I've found is to issue a move order to a position far enough away so that a break in the action occurs. Issuing an attack order on another enemy unit doesn't seem to work.
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