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Thread: The Org Buglist v2

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  1. #1

    Smile Re: The Org Buglist v2

    Two points.

    1) Alchemist upgrades for gunpowder units increase melee rating but not missle as I believe it should. Docs state that Alchemist upgrades gunpowder weapons.

    2) Also, bug mentioned by FactionHeir regarding units battling phantom enemies holds true for any unit. The bug is intermitent and therefore hard to reproduce with consistency. I have found it occurring most often when assaulting a city and engaging in street fighting. Similar thing happened in RTW. Maybe a problem with the combat engine. Only way around I've found is to issue a move order to a position far enough away so that a break in the action occurs. Issuing an attack order on another enemy unit doesn't seem to work.

  2. #2

    Default Re: The Org Buglist v2

    Playing today as the Moors, I called a Jihad on Edinburgh(?).

    Sailed a stack of Generals and Cav. up past Wales and Ireland on a cheap 200 Florin mercenary Cog.

    At the beginning of the turn the troops landed in Edinburgh, the green movement radius for the Cog was restricted by the Fog of War (F.O.W), although by inching closer to the reigon, the F.O.W was removed and the movement radius extended far enough to get the ship next to the coast.

    Thinking if the ship is out of movement, then surely the troops onboard must be (that is, using TotalWar 'thinking' logic and all that) out of movement too.

    But they were able to move a few squares off the ship towards Edinburgh.

    "Fine, no problem" I think, "I just dont understand ship/troop movement as well as i thought," despite all the hundereds of hours spent on these games.

    Then, maybe because I was playing the Moors and MTW2 'felt' (in a surreal AI sense of the word) sorry for me, and gifted my Cog with infinite movement.

    I mean, the green movement radius, post troop deployment, was at the max for a Ship on a Jihad. So I moved the Cog max distance, reaching Denmark.

    Then the green movement radius was replenished, during the same turn.

    Having tired (not really, it was heaps of fun) of running this ship all around the Med' I eventually crashed into a pirate, who called his mate and sank the Cog during the rebel turn (actually, the Cog ran from the first pirate a max Jihad/Crusade distance, beat the second pirate in a heroic victory, was sunk by the third.)

    I have screenies, but meh, please dont fix this bug, I want another Infinite Move Cog (and my CD Key back, you slug).

  3. #3

    Smile Re: The Org Buglist v2

    Knight Upgrades Not Happening.

    a) Whenever I recruit a knight at a citadel with a jousting/tourney field I never get the expected upgrade. Also, when retraining a knight at such a citadel the experience upgrade doesn't take the first time. You end up paying twice for the same upgrade.

    b) Specialty experience upgrades of both the local and global variety (St. Johns Chapter House/Headquarters) function haphazardly at best. Most of the time they just don't happen.

    Workaround:

    Someone, somewhere on these forums mentioned that they were having problems with this as well.

    They found that when saving a game and exiting or reloading it, the experience upgrades based on what was in the training/retraining queues were never done, and that if the queues were unloaded and then reloaded with no intervening game load/reload and a turn roll occurred then the experience upgrades worked.

    I have found this to be absolutely true. My knight experience troubles were fixed by this workaround. CA should check on the persistence of training queue data. This is still a bug in my book.

  4. #4
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    Pre-battle screen:
    Rightclicking an enemy commander will open that commander's army card, but rightclicking your own or an allied commander will only open that commander's character card, leaving you clueless about what troops you have.

    If you bring more than 1 reinforcements (i.e. you get the scrolling tab) and uncheck the default "AI control" and check and then uncheck "night battle" and then rightclick an enemy army commander, the scrolling tab will disappear and you can no longer control the control of any reinforcements except the first.
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