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Thread: The Org Buglist v2

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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Default Re: The Org Buglist v2

    Quote Originally Posted by FactionHeir
    Assassinating someone who resides in your lands is 30% harder than assassinating them in their lands.
    Is there evidence that this is unintentional? Because to me it makes a lot of sense. It doesn't seem like a stretch to suggest that men leading armies or otherwise travelling to foreign lands would be more cautious to guard against assassins than they would when in the comfort of their own homes. I for instance am very careful to lock my door whenever staying in a hotel away from home. Yet any given night, it's unlikely that I've taken the time to do so when at home. As a result, it would undoubtedly be far easier to assassinate me while I am at home than it would be when I am travelling. There's a whole different, more cautious mentality that goes along with being in an unfamiliar place, which could easily be what the game mechanics are reflecting.
    Last edited by Foz; 03-23-2007 at 03:24.


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  2. #2
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: The Org Buglist v2

    While that is true, you also need to consider that if your king ordered an assassination, you as a city guard are unlikely to intervene (as in the scenes). Similarly, the normal folk would try to keep out.

    Your assassin is also more likely to know the area better and the people who can help him
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  3. #3

    Default Re: The Org Buglist v2

    Retreat bug.

    AI army attacks a city, loses, retreats and stalls. Various things can unstick it but it may take an awful long time. Happens in many places across the map. Easy to spot examples are helsinki/smyrna. Russia/byzies attack early and if they lose and retreat then the russian stack always and byzies sometimes get stuck.

    Better in MTW2 than RTW but only because there are more ways for the stuck armies to get unstuck. Big handicap for the AI.
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