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Thread: Positives for Russia & Byzantium?

  1. #1

    Default Positives for Russia & Byzantium?

    I cant see any reason to play as byzantium or russia because they don't have that many cool units... they can't call jihads or crusades... So do they have any positives to them? They don't have cool siege equipment either. Is there any way to change what units a faction is capable of making? Or are these factions just good for a challenge?

  2. #2

    Default Re: Positives for Russia & Byzantium?

    Byzantines have some incredible archers and horse archers. Guard Archers and Vardariotai come to mind. Besides that there's the wonderful feeling of crushing European knights with cataphracts.

  3. #3

    Default Re: Positives for Russia & Byzantium?

    i dread fighting the Byzantines in my HRE game. Those horse archers just chew me up (particularly the Varda-whatever). they also have outstanding infantry archers as the previous poster stated.

    And i would actually see the lack of governing religious faction as a positive. Having the pope tell me what to do else face civil uprising pisses me right off.

    (as an aside, being that i haven't played as a islamic faction yet i was wondering if they have to answer to a caliphate like the catholics do with the pope)

  4. #4

    Default Re: Positives for Russia & Byzantium?

    they don't answer to anyone. you can call a crusade on anyone you like, no one to please but themselves. :D

  5. #5
    Fidei Defensor Member metatron's Avatar
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    Default Re: Positives for Russia & Byzantium?

    It makes no sense that they're completely independent of the Pope. The major breach (which was later reversed shortly thereafter) came just years before the game starts, and the Emperor sent emissaries to the Pope constantly.

    If we had "zeal" back from MTW, then they should be Catholic but with consistently low zeal ratings. But whatever.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
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  6. #6

    Default Re: Positives for Russia & Byzantium?

    Orthodox factions cannot call Crusades.

  7. #7

    Smile Re: Positives for Russia & Byzantium?

    In reply to metatron i would like to say that there is every reason to be independent from the pope as they r orthodox and seperated from the catholic church since the great schism in 1054.The seperation of the 2 churches never ended and stands until now.only in the years 1277-1280 emperor michael accepted for political reasons the unification under popes leadership but nobody else from the byzantines ever accepted that

  8. #8

    Default Re: Positives for Russia & Byzantium?

    I havent personally faced the Russians yet so I don't know how they would fare...but those Byzantines are a pesky bunch. They have a ridiculously strong cavalry that can plow through your infantry...as a matter of fact, i'm curious to know what strategies do you guys take against Byzantium??? The one time I won against them (I've fought 3 battles so far as Venice), I won because I was hiding behind my walls.

  9. #9

    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by metatron
    It makes no sense that they're completely independent of the Pope. The major breach (which was later reversed shortly thereafter) came just years before the game starts, and the Emperor sent emissaries to the Pope constantly.

    If we had "zeal" back from MTW, then they should be Catholic but with consistently low zeal ratings. But whatever.

    In truth, the 1054 schism was only official recognition granted to the fact that the two churches had long since drifted apart. The pope certainly shouldn't be able to boss the Orthodox around like they were Western Catholics (not even if the game was set to begin before 1054!). It makes perfect sense that the emperor (& the patriarch) and the pope aren't dependent on each other in the simplified world of the game.


    pansoiatr: actually, the schism was again officially reversed in the middle of the 15th century, shortly before the Fall of Constantinople, when the emperor John VII negotiated the reconciliation of the churches in return for military aid against the Ottomans. However, the imperial decision was never popular with the Orthodox people, and when Constantinople was captured in spite of a crusade, and the need for the church union ceased to exist, the whole thing was basically forgotten and the two churches went their own way as before.

  10. #10
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Positives for Russia & Byzantium?

    russia because they don't have that many cool units
    You kidding me? The Russians have some of the best looking units in the game, and a really nice variety of them. Definitely fun to play as.

  11. #11

    Angry Re: Positives for Russia & Byzantium?

    If you plays as the Byzantines it is hard to find an enemy who can match your armies in field. Sure true slightly difficult to seige castles but one can get over that with some good tactics. So far I have only lost 2 out of 23 battles with the Venicians at DIFFICULT LEVEL. The bizs are a great bunch to play with. Things get bad when a crusade is declared against Constantinople, however your bite and run technic with the Vardariotai and your archers can end off most of your enemies. Quite indefeatable the Byzantines, - well yes one could say so. However infantry is not great. Your economy never fails. Only problem, the muslims and the catholics attacking you at the same time.

    I was close to leaving my campaign when the catholics and the muslims simultaneoulsy declared a jihad and crusade againts Constantinople . However they ended up fighting each other outside Nicaea, HAHaha.

    Great fun playing as the Byzantines. You can rely on the Russians for help since they are bearly always loyal in their alliances . Convert the Magyars, and there you are: the whole Balcans are togehter with you in the struggle against the other religions. Poland is quite feeble and always got engulfed by the other balcan nations.

    I would encourage playing as the Rus:

    3 reasons:

    - Might not have the best,but certainly efficient and good.looking armies.
    - Gain the Byzantines as an ally and have fundeclaring wars at Turks and Venicians while they are struggling with your fellow orthodox.
    - Great fun with Mongols, just great.


    I hope you are all having as much fun as me , while playing the best game ever!
    BYZANTIUM WILL ENDURE ANY INFIDEL ASSAULT!
    (General 129)

  12. #12
    Member Member Midnight's Avatar
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    Default Re: Positives for Russia & Byzantium?

    So far, Vardariotai have been a very important part of my Byz armies (cutting through Catholic and Muslim armies alike, supported by Byz Cav and Skythikons to make up numbers). I'm just about to bring out some Byz Guard Archers, and the first Byz Inf have just been trained, so the foot troops aren't looking quite as bad as before (Byz spears! Ugh...).

    I'm hoping that Vars (in the open) and BGAs\BI (in castles) can bear the brunt of the Mongol forces when they arrive.

  13. #13
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Positives for Russia & Byzantium?

    How did you manage to get a crusade called on constantinople?
    As a catholic nation I can only call crusades on certain towns and only if they are rebel or owned by a muslim faction, but not if they are orthodox. Ie. you can call crusades on rebel towns in russia but once russia takes em you can't crusade there anymore. I couldn't crusade to antioch for example because it was held by byzantines.
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  14. #14
    Fidei Defensor Member metatron's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by Basilakes En Strategoisin
    In truth, the 1054 schism was only official recognition granted to the fact that the two churches had long since drifted apart. The pope certainly shouldn't be able to boss the Orthodox around like they were Western Catholics (not even if the game was set to begin before 1054!). It makes perfect sense that the emperor (& the patriarch) and the pope aren't dependent on each other in the simplified world of the game.


    pansoiatr: actually, the schism was again officially reversed in the middle of the 15th century, shortly before the Fall of Constantinople, when the emperor John VII negotiated the reconciliation of the churches in return for military aid against the Ottomans. However, the imperial decision was never popular with the Orthodox people, and when Constantinople was captured in spite of a crusade, and the need for the church union ceased to exist, the whole thing was basically forgotten and the two churches went their own way as before.
    I don't think you understood my point.

    At all.

    If the game still had zeal, they could be treated as Catholics, but nobody would bat an eye if they were excommunicated. Which is reasonably as it should be, because the Emperor always had a voice in Rome and more often than not, influenced church decisions until the streets ran rampant with Turkish soldiers.

    This game is about changing history, it stands to reason that things shouldn't be set in stone. On the same note, I don't understand why the Romans don't get more gunpowder units. They'd have been very quick to adopt them, were they not on the verge of collapse during their introduction and adoption.
    [War's] glory is all moonshine; even success most brilliant is over dead and mangled bodies, with the anguish and lamentations of distant families.
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  15. #15
    Member Member Musashi's Avatar
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    Default Re: Positives for Russia & Byzantium?

    That's actually a good point... Byzantium was always open to new technologies, and their armies were still run largely on the roman model of professional soldiers, so they would have been the perfect environment for firearms to flourish.
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  16. #16
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Yes, I agree with that one. I feel the Byzantines are shafted slightly in this game by history in regards to gunpowder weapons. Ships and bombards are all you get. Granted, their archers are very good, but they were a pale shade of their former self by the time gunpowder became widespread, and then get conquered by the Ottomons before the date this game's campaign ends. It's hard to make a case for them having basilisks when they don't exist when basilisks are first developed. However, as stated, this game is about changing history, and I personally feel they should gain access to gunpowder troops. I might mod that in once we get the unpacker. In fact, I'm tempted to mod in most of the gunpowder troops for almost all the factions. Wouldn't other people have adopted the things that work?
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  17. #17
    Member Member Musashi's Avatar
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    Default Re: Positives for Russia & Byzantium?

    I'll definitely be modding hand Gunners, Arquebusier, and Musketeers for Byzantium... That argument is very compelling, I mean, if Byzantium had not suffered the sack of the Fourth Crusade, and had been flourishing in the 15th century, I believe they would have been an early adopter of firearms, and honestly probably would have been a major force in refining the weapons.

    The Orthodox church in Byzantium was never quite the intellectually repressive force that the Catholic church was in the west, and Byzantium still respected the philosophical and scientific traditions of Greece and Rome... It really does seem likely to me that progress in the development of firearms would have been notably swifter had Byzantium been in any kind of position to pursue such things.
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  18. #18
    Pining for the glory days... Member lancelot's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by Quillan
    Yes, I agree with that one. I feel the Byzantines are shafted slightly in this game by history in regards to gunpowder weapons. Ships and bombards are all you get. Granted, their archers are very good, but they were a pale shade of their former self by the time gunpowder became widespread, and then get conquered by the Ottomons before the date this game's campaign ends. It's hard to make a case for them having basilisks when they don't exist when basilisks are first developed. However, as stated, this game is about changing history, and I personally feel they should gain access to gunpowder troops. I might mod that in once we get the unpacker. In fact, I'm tempted to mod in most of the gunpowder troops for almost all the factions. Wouldn't other people have adopted the things that work?
    Completely agree...CA has this historical determinism thing goin on where just because the B.E didnt develop guns in RL, doesnt mean they wouldnt have!

    I recall reading somewhere that the guy who developed the guns that broke the walls of constantinople in 1453 were originally offered to the Byzantine Emperor first, but he backed it...although my memory may be playing tricks on me.
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  19. #19

    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by lancelot
    Completely agree...CA has this historical determinism thing goin on where just because the B.E didnt develop guns in RL, doesnt mean they wouldnt have!

    I recall reading somewhere that the guy who developed the guns that broke the walls of constantinople in 1453 were originally offered to the Byzantine Emperor first, but he backed it...although my memory may be playing tricks on me.
    Yes i remember that too. But if i remember rightly didn't comnenus ask pope urban to call the crusade to retrieve lands he lost in anatolia and the levant? surely then, if the empire is on good terms with the pope, it should be able to aply for a crusade.

  20. #20

    Default Re: Positives for Russia & Byzantium?

    byzantines have a good unit roster. they are a good faction if you enjoy horse archer armies but cant stomach playing as a muslim.

    russias units are so-so but they are a fun faction to play with because they are a bit more challenging than most.

    the towns/cities in their "sphere of influence" are all extremely undeveloped at the beggining, it takes ages to expand becasue of the distances and lack of roads, and of course they miss out on the crusades.

  21. #21
    Horse Archer Senior Member Sarmatian's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Russia has some excellent units. Boyar sons are excellent "medium" cavalry. Quite good when fighting heavy infantry because their javelins can actually pierce heavy armour. After weaking them with a few salvos, order charge, and let the fun begin. Kazaks are not the best HA but they can do the job.
    Dvor, Druzhina, Tsars guard and cossack are also very powerful.

    Infantry units are a bit of a problem in the beggining but when you get dismounted dvor, druzhina and boyar sons all your problems are solved.

    Also, their selection of troops is quite colourful and interesting, and very well balanced. Only in early period there is a bit of a problem with infantry but later in the game you can't find a weak unit.

    Byzantium has some very powerful units. There only problem is lack of gunpowder units and siege equipment, but by that time I was too powerful for anyone to stop me.

    So far I've only played russia and byzantium, now I am playing scots.

    It is really sad that CA didn't make orthodox factions a bit more interesting. The patriarch didn't have the authority of the pope, but they could have added some extra features. At least that Byzantium and Russian king have higher authority, because their will is automatically the will of patriarch. They didn't even bother to try to implement something that would make orthodox factions a bit more colorful, which is a shame, really.

    I haven't played any muslim faction yet, but it seems they are the same as orthodox with the exception that they can call jihad.

  22. #22

    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by Sarmatian
    It is really sad that CA didn't make orthodox factions a bit more interesting. The patriarch didn't have the authority of the pope, but they could have added some extra features. At least that Byzantium and Russian king have higher authority, because their will is automatically the will of patriarch. They didn't even bother to try to implement something that would make orthodox factions a bit more colorful, which is a shame, really.

    I haven't played any muslim faction yet, but it seems they are the same as orthodox with the exception that they can call jihad.
    yeah the lack of crusade/jihad is a significant, so its a shame they didnt try and do something extra for the orthodox

  23. #23

    Default Re: Positives for Russia & Byzantium?

    I see no positives for the Byzantines aside from the Vardarwhatnot. Those are the best horse archers in the game that I've come across.

    Let's see, how's the Byzantine unit roster look?

    1. Varangian Guard. So hyped they are paraded as the "special" unit for the faction on the campaign screen. Yet, they lose to most militia units. Their use mid to late game is impractical because they lose to every infantry unit, nevermind cavalry.

    2. Kataphraktoi. They are weakest of the heavy cavalry units. Qapakulu, Gothic Knights, Chivalric Knights, Tsar's Guard, Khan's Guard, Famiglia Ducale, Mongol Heavy Lancers...every type of heavy cavalry will beat them.

    3. Guard archers. Nice, but nothing special. France gets them too. And they will always lose to a cavalry flanking attack, or to any type of armored horse archers, such as Polish Nobles, Sipahis, or Mongol Heavy Horse Archers.

    4. Vardaraaosacoaksaca3jta?aoi. A great horse archer unit that is extremely versatile in all conditions, but certainly cannot win a battle on its own. Without any proper spear or anti-cavalry units, (the only spear unit they get is militia) the Var can only do so much.

    5. Cannons and gunpowder units. Their gunpowder units leave much to be desired....because they don't frickin' exist!

    So what advantage do the Byz get? Their starting position is good, but nothing special. The Turks, Poles, Hungarians and Egyptians can unseat them quickly. I'm curious - do people use the Byz in multiplayer and win?

  24. #24

    Default Re: Positives for Russia & Byzantium?

    i believe the varangian guard are currently suffering from the two-handed animation bug - when that is fixed they shoud be as intended = an awesome unit.

    katephracts in reality wouldnt have been an offensive match to western knights as they werernt used in a similar fashion- didnt really charge in etc but maybe for balance it would be nice if they had better armour.

    the byz foot soldiers are gnerally dissapointing, but i think the best strategy with them is to wipe out your opponents armies in open battle and then use footsoldiers mainly for seiges.

  25. #25
    Yes, you like? Member Zanderpants's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Thus far I've played as the Scots, French, Turks, and now I'm in my Russian campaign, and next to the Scots, it's been the funnest. An army of Boyar's Sons and Kazakhs, backed up by a couple Druzhina and a general, can beat any other early to mid period army. It's extremely mobile, mostly armor piercing, well armored, and packing better charge values than any infantry based army. Later on, Boyar's Sons with Tzars Guards and Cossack cavalry is quiet fierce. Also, they get Cossack Musketeers, who, in my opinion, are the best gunners in the game. If you prefer infantry, there are better factions to play as, but dismounted boyars and druzhina aren't bad early infantry, and berdiche axeman are very effective. Couple this with a relatively easy starting position that becomes very difficult by mid game, the ability to expand anywhere, and the great value of some Russian cities, and the ease of taking the rich Balkan cities make it my favorite faction thus far.
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  26. #26
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by Riadach
    Yes i remember that too. But if i remember rightly didn't comnenus ask pope urban to call the crusade to retrieve lands he lost in anatolia and the levant? surely then, if the empire is on good terms with the pope, it should be able to aply for a crusade.
    Nope... He asked for help. There is a whole world of difference.

    While crusades per se weren't unknown (William was on a crusade to England when he took, mind you crusades before 1095 are often just wars backed by the Pope rather than named crusades), it wasn't until the 1st crusade that it bacame what we think of it.
    Also the Popes weren't the power we think of them until after the fights with the HRE Emperors. Before then a lot of bishops, kings etc didn't really care much for some fool in Rome. However the Pope was more than a simple bishop as well, meaning rather important... but just not as powerful and almighty as he is sometimes considered. That was to come in the next couple hundred years.

    What the Byzantime emp did was ask the Pope to ask the kings nad princes to help the Byzantines (and fellow christians) to recover the lands. Later such actions by a Pope was considered a crusade. At that time the concept just weren't made up yet, but the Byzantines knew the Pope held a good deal of sway in catholic lands. Hence it was much easier to ask him once, than than all the princes, kings, dukes ect a couple times each. For what did they care about some far-away lands they had never heard of? Brilliant political and military consideration by the Byzantines in my book.

    So the orthodox and the catholics should never be combined in a game. They were simply too radically different.
    Last edited by Kraxis; 12-04-2006 at 12:59.
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  27. #27

    Default Re: Positives for Russia & Byzantium?

    Quote Originally Posted by metatron
    I don't think you understood my point.

    At all.

    If the game still had zeal, they could be treated as Catholics, but nobody would bat an eye if they were excommunicated. Which is reasonably as it should be, because the Emperor always had a voice in Rome and more often than not, influenced church decisions until the streets ran rampant with Turkish soldiers.
    I understand that your point was about somehow tying the byzantines in with the catholic world, which is a good idea. My point was that zeal would be a very cheap solution indeed, as the orthodox were no less zealous than the catholics. The way I understood it, zeal in mtw1 represented the population's enthusiasm for their religion, and therefore their likelihood of joining crusades et cetera. I agree that the emperor "had a voice in Rome" - I never said he didn't - but the Pope certainly had no voice whatsoever in Constantinople. Giving papal missions to the byzantine emperor would be ridiculous, and any papal attempt to excommunicate would just lead to - well, 1054. Instead, there should be a new system that somehow made the orthodox closer to catholics than to muslims - for example, you shouldn't be able to crusade against them.

    (The debacle of 1204 was not a question of the pope calling for a crusade against Constantinople, but of the venetians managing to redirect an existing crusader army in there instead of the Holy Land. Still, in game terms this would probably be too difficult to manage (can you bribe crusader armies to join your side???) so I don't object if CA allowed crusading against the orthodox)

    Or maybe a new unlockable event in the campaign - in the same way as the Americas - called Church Union. This would make the byzantines and russians catholic, but they would have to face some nasty revolts before the ex-orthodox population calmed down.

    About the gunpowder troops, I agree. If the game got far enough, there should be at least a few native gunpowder units (I trust you can still recruit mercenary arquebus/muskets/whatever as the byzantines? I haven't tried it yet).

    Think about Varangian Guards carrying arquebuses with big axe blades as bayonets on them

  28. #28
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Positives for Russia & Byzantium?

    I'm having great fun with the Byz in my second campaign (H/H modded to 1 turn = 1 year). I have the 2nd strongest military after the Mongols, but as a result, my income is mostly going on upkeep, so I can't afford to upgrade cities and build better barracks etc, meaning a lot of economic juggling and trouble with unrest and squalor.

    I have managed to expand West and East, am at war with the Turks, the Egyptians and the Moors, and have just managed to sign a peace deal with the Venetians after 100 years of war (thanks to them suffering at the hands of Sicily), and I have just eliminated the pesky Hungarians.

    There is currently a jihad called against Constantinople, and the Mongols have arrived outside Baghdad, but I'm hoping the Turks will act as a speed bump for them before they get to my modest Eastern holdings. The Pope hates me for destroying Hungary and I'm sure I'll be the next destination of a crusade.

    So all things told, this is an excellent campaign.

    So far, I've made do with a combination of the various horse archers, foot archers, militia and a sprinkling of mercs, but my newly trained dismounted Byz lancers and Byz Infantry are proving very useful in sieges. I'm just about to get my first unit of Varangian Guard from Constantinople, but there are 3 jihad stacks on their way and I have no field army to deploy against them. I am a bit concerned that the Vans will be hampered by an animation bug, but I'll try and keep them away from cavalry until the patch is released!

  29. #29
    Praeparet bellum Member Quillan's Avatar
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    Default Re: Positives for Russia & Byzantium?

    Don't bother with the Varangian guard. They aren't nearly as good as their stats would indicate, even against other infantry. Their attack, while powerful, is incredibly slow. I've zoomed in and watched them in melee with dismounted feudal knights. The knights will get 2-3 swings for each one the axeman makes, and often while the knight attack won't kill a guardsman, it will stagger him and prevent the attack he was about to make. On the charge, they cause lots of casualties, but they are like knights, they can't handle a protracted melee fight. Use them to flank if you have them, they work well in that role, but 520 florins to recruit a unit that can only flank and can't attack mounted troops at all is a bit of a waste. I built 5-6 units in the Byzantine campaign, switched over to exclusively Byzantine infantry and dismounted lancers/latinkon, and never regretted it afterwards.
    Age and treachery will defeat youth and skill every time.

  30. #30

    Default Re: Positives for Russia & Byzantium?

    Why one should play as Byzantium:

    - Difficult (and therefore fun) faction to play with because of
    1) Catholics (Venice) attacking you
    2) Muslims constanlty declaring jihads at your capitol and not only
    3) No annoying Pope or inquisitors
    4) You are on your own (try to play of Very Hard/ Very Hard). Your only task is survival. And thats a lot for most players



    One against all odds!!!

    Have fun.

    Variungian guard are great.

    Archery is not bad, great at defending the castles you get in the Middle-East.

    I play Byzantines online and I have won.

    That's all.

    Kataphrati can beat GOthic Cavalry. I've done it, next time I'll get a screenshot for you.
    BYZANTIUM WILL ENDURE ANY INFIDEL ASSAULT!
    (General 129)

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