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  1. #1
    Member Member dismal's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Agent points = faction points? That seems odd. Are you sure about that?

    I guess it makes more sense than settlement points.

    But what are explorer's guild agents? Ships? If I fail to take a settlement that the expolrer's guild asks me to take I lose 30 points per ship? That's a lot of points.

    I say this not being sure why it would be all that great to have a lot of Explorer's guild points to begin with. Presumably it gets you the wordwide headquarters. If it's not already built somewhere else. But I'm not sure what the wordwide explorer's guild HQ gets you.

  2. #2
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Quote Originally Posted by Kobal2fr
    I'd say that the "faction" score gets added to every single city's score. I don't believe there would be a point to have two separate tallies when one does the trick.
    That would make perfect sense, just dunno if thats what actually happens, or if it's separate - i.e.

    IF (settlement points > threshold) OR (faction points > threshold)

    vs

    IF (settlement points + faction points > threshold)

    Quote Originally Posted by dismal
    Agent points = faction points? That seems odd. Are you sure about that?
    No, not really.
    Just a guess, but it makes sense that the summation of all agent points are added to your faction total - you cant really add them to any one settlement, and the agents cant do anything with them themselves.

    But what are explorer's guild agents? Ships? If I fail to take a settlement that the expolrer's guild asks me to take I lose 30 points per ship? That's a lot of points.
    w.r.t. fleet distances the agents are the fleet admirals. w.r.t. missions then it depends on the mission i guess, but it should be fairly straightforward based on what the mission involves.

  3. #3
    Member Member dismal's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Quote Originally Posted by Daveybaby
    w.r.t. fleet distances the agents are the fleet admirals. w.r.t. missions then it depends on the mission i guess, but it should be fairly straightforward based on what the mission involves.
    Well, my latest mission from the explorer's guild is "Take Dublin".

    Not something that can be done by an admiral or a ship.

    There'd be a fairly significant difference on those distance bonuses beween agents being admirals v. ships. I tend to keep my ships in big stacks. I could split up a stack of ships and have a bunch more admirals.

  4. #4
    Captain Obvious Member Maizel's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    How does one get an Hashashim guild then?

  5. #5
    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Quote Originally Posted by Maizel
    How does one get an Hashashim guild then?
    Functionally identical to assassin's guild. Fixed text, thanks.

    Quote Originally Posted by dismal
    Well, my latest mission from the explorer's guild is "Take Dublin". Not something that can be done by an admiral or a ship.
    Quote Originally Posted by daveybaby
    w.r.t. missions then it depends on the mission i guess, but it should be fairly straightforward based on what the mission involves.
    I would guess it goes to the general of the conquering army in that case. Shrug. You know as much as i do on that score.

    There'd be a fairly significant difference on those distance bonuses beween agents being admirals v. ships. I tend to keep my ships in big stacks. I could split up a stack of ships and have a bunch more admirals.
    The file definitely specifies admirals. It probably needs to be ranked admirals - i.e. if you split up a fleet you can recombine them straight away - but if the new admiral gains a star in combat you wont be able to recombine them any more. So i would expect that only 'proper' admirals would count.

  6. #6
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    I am quite impressed at your list, good work.

    Now that still does not explain why I never get swordsman guild (except from settlements I conquer) and I never got Mason, Woodsman and Theologians either. And I am constantly at my priest agent limit, trained lots of archers (when I was brit) and always build those buildings you mentioned first for pre-reqs.
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  7. #7
    Member Member dismal's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Quote Originally Posted by Daveybaby
    I would guess it goes to the general of the conquering army in that case. Shrug. You know as much as i do on that score.
    I guess it would just accrue to the faction score anyway. Unless there is a reason to believe that guild points have some meaning at the individual agent level.

    I appreciate that we're doing a bit of speculating here. Thanks for the work you did.

  8. #8
    Member Member dismal's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    I had a look through the export_descr_guilds file.

    There are three different types of guild points awarded "s", "a" and "o".

    I think you are probably right that "s = settlement" and "a = agent". I would speculate that maybe "o" means "ongoing". The orders of magnitude of the numbers seem about right for that.

    For examples, if you build an Abbey you get 20 theological guild points immediatetly, and 2 ongoing (i.e., per turn).

    I really wonder what the "a" points do. One thing is clear, they are for events that can't be neatly tied to a settlement. Someof them can't be neatly tied to an agent either. Getting a pope elected gets you 30 "a" points, for example, but you no longer have the character. If you fail a thief mission you get negative "a" points, but which spy would get them?

    On second thought, maybe the "a" means "all" settlements. In some ways, this makes more sense.

    Also, to correct the OP, it looks like you get some "s" points for the Woodsman's guild by building the brothel line.

    Also had a look through export_descr_ancillaries and guilds do trigger certain beneficial ancillaries. An explorers guild can help you get an Intrepid Explorer, Amerigo Vespucci, Marco Polo or Vasco De Gama for a governor or a Naval Navigator for an Admiral.

  9. #9
    Village special needs person Member Kobal2fr's Avatar
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    Default Re: How to Attract Girls^H^H^H^H^H Guilds

    Quote Originally Posted by Daveybaby
    That would make perfect sense, just dunno if thats what actually happens, or if it's separate - i.e.

    IF (settlement points > threshold) OR (faction points > threshold)

    vs

    IF (settlement points + faction points > threshold)
    I know, I know, it's just that... well, if they are indeed separate, it means that for a city to get say Assassin HQ on its own, you'd have to build no less than 40 assassins (FOURTY !) out of it, since top brothel = 100 pts total. And that's not taking into account the -1 per 25 turns thing.

    That's a LOT of assassins sent to die of door-induced broken noses

    Besides, I'm pretty sure faction is added to city total because I've managed to have a basic Theologian Guild built in Paris just like I wanted to, about 25 turns from the start. Here goes the facts :

    - Total provinces owned = 9,
    - one successful crusade,
    - best church a type 3 church in Paris, other regions have type 2 ones, if that. Priests trained everywhere (1 priest per region, all local trained). One pope (who lasted one turn before kicking the bucket too ) , a couple of priests turned heretic. Got the guild when I trained 2 more priests out of Paris (to replace those heretic blighters).

    None of that would equal 100 total points on its own, but :

    30 (priests, local) + 30 (pope, faction) + 45 (church, local) = 105. Minus 10 for priests turned heretic (faction), add a few turns of King Philip before he got his Pagan Magician (local (*)), that's just enough for a basic guild, which is what I got. But the math doesn't work if you take away the faction points.

    What I'm really wondering about is wether agent points are faction-wide, or added to the city that built them originally...

    (*) Have you managed to find out what triggers these BTW ? I swear I've never had a general without David Copperfield in tow sooner or later, even devout Christian knightly knights travelling with two bishops :/
    Anything wrong ? Blame it on me. I'm the French.

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