Quote Originally Posted by Daveybaby
@dismal: i doubt "o" is "ongoing" - if those values were added every turn it wouldnt take much to get most of those guilds. "overall" seems much more sensible, which i took to mean "overall faction score".
Well, I am operating on the hypothesis that only settlements accrue guild points. We know settlements get them and how they use them, but have no idea what factions or agents would do with them.

2 or 3 points per turn doesn't strike me as all that excessive for an advanced building. I have gotten several master guilds and guild HQ's, and it doesn't seem like I've trained up anywhere near enough agents to get to 500 points.

If you built a cathedral, for example you'd only get a total of 70 "s" points. You'd have to train 43 priests there to get to 500 for the settlement on "s" points alone.

But if you are also getting 1, 2 then 5 "o" points per turn and some occasional "a" points from denouncements and cardinal or pope elections, making 500 seems reasonable within 100 turns or so.

I suppose this is a testable theory. We should be able to predict the exact turn a settlement would get offered a guild if we control for all the variables. Assuming they all start at zero guild points.