Oh that would be great, otherwise I'll have to churn Hashashamshims.
Oh that would be great, otherwise I'll have to churn Hashashamshims.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
The "swordsman produced" event does not appear to have an o value, just an s value. If people are correct in saying that s = settlement count and o = overall count then the swordsmith guild does not get any o points from unit recruitment, unlike the horse-breeder guild.Originally Posted by Sinan
Another blow for the hapless Turk! Maybe I will just have to add a swordsmith to Damascus? :(
Trithemius
"Power performs the Miracle." - Johannes Trithemius
Has anyone got the alchemist guild yet in game?, its the only guild ive not been othered as the english yet. I have the assasins guilds headquaters, theives guid headquaters, merchants guild headquaters, explorers guild headquaters, swordsman guild headquaters, masons guild headquaters & the woodsman guild headquaters.
I have noticed somthing though i did have the knights hospitilar and i was trying like mad to get the templars so in the end i destroyed the hospitilars and instantly next turn i was offered the templars (and every go after that all over the place). Now if i remember corretly in the original medieval:TW england could not have both hospitilar & templars at the same time they could only have one at a time. Ive got a feeling aswell that the english (maybe every faction) can only have one guild of a certain type as in you can only have one cavalry guild in your civ or one missle guild. Can anyone confirm this as i dont realy use the woodsman guild but i'd preffer not to destroy them to get the alchemist guild .
I finally got the theologians guild as Milan, but with some oddities:
I got it at turn 97/98 and the next turn was immediately offered the masters version and the following another normal one.
Funny thing is, I used to pump out a lot of priests before and build all the catherdrals and huge versions, but only when I kind of stopped doing that and was focussing and killing the final enemy in my campaign (England) I suddenly got that offer.
Now I wonder, is it possible that you only get this guild after a certain amount of turns played maybe?
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It looks like the only prerequisite is that you are required to have a "city" to get a first level guild, a "large city" to get a Master guild, and a "huge city" to get a guild HQ. Plus the required guild points.Originally Posted by FactionHeir
Thanx this post was very helpful.
I cranked out lots of churches, and made all priests in Milan and got a theologians guild very early, then cranked out mercantile buildings and all Merchants from Venice and got a merchants guild there very early as well, ditto with assassins guild in Bologna.
I think the "s" stands for Settlement and "o" stands for Overall. What I believe happens is the game keeps track of different total points, settlement points just for that settlement to use to determine which guild(s) get offered there and overall points empire wide. Any city large enough to have a guild but lacking settlement points to qualify for one would be offered a guild which your overall points qualify for. I keep getting offered assassins guilds in cities where I've never trained an assassin. I expect the "a" stands for Agent, because you earn those points by agent actions, like a successful assassination, sabotage, or infiltration of a foreign settlement.
Age and treachery will defeat youth and skill every time.
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