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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: How to Attract Guilds

    I finally got the theologians guild as Milan, but with some oddities:

    I got it at turn 97/98 and the next turn was immediately offered the masters version and the following another normal one.
    Funny thing is, I used to pump out a lot of priests before and build all the catherdrals and huge versions, but only when I kind of stopped doing that and was focussing and killing the final enemy in my campaign (England) I suddenly got that offer.

    Now I wonder, is it possible that you only get this guild after a certain amount of turns played maybe?
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  2. #2
    Member Member dismal's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by FactionHeir
    I finally got the theologians guild as Milan, but with some oddities:

    I got it at turn 97/98 and the next turn was immediately offered the masters version and the following another normal one.
    Funny thing is, I used to pump out a lot of priests before and build all the catherdrals and huge versions, but only when I kind of stopped doing that and was focussing and killing the final enemy in my campaign (England) I suddenly got that offer.

    Now I wonder, is it possible that you only get this guild after a certain amount of turns played maybe?
    It looks like the only prerequisite is that you are required to have a "city" to get a first level guild, a "large city" to get a Master guild, and a "huge city" to get a guild HQ. Plus the required guild points.

  3. #3

    Default Re: How to Attract Guilds

    Thanx this post was very helpful.

    I cranked out lots of churches, and made all priests in Milan and got a theologians guild very early, then cranked out mercantile buildings and all Merchants from Venice and got a merchants guild there very early as well, ditto with assassins guild in Bologna.

  4. #4
    Praeparet bellum Member Quillan's Avatar
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    Default Re: How to Attract Guilds

    I think the "s" stands for Settlement and "o" stands for Overall. What I believe happens is the game keeps track of different total points, settlement points just for that settlement to use to determine which guild(s) get offered there and overall points empire wide. Any city large enough to have a guild but lacking settlement points to qualify for one would be offered a guild which your overall points qualify for. I keep getting offered assassins guilds in cities where I've never trained an assassin. I expect the "a" stands for Agent, because you earn those points by agent actions, like a successful assassination, sabotage, or infiltration of a foreign settlement.
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  5. #5
    Member Member Gustav II Adolf's Avatar
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    Default Re: How to Attract Guilds

    What if a stands for action. We seem to get points for producing and building. Could it be som sort of action points? I get a lot of theologians guilds as spaninsh when converting muslim lands. Maybe we need to use what we build.


    G
    Last edited by Gustav II Adolf; 12-07-2006 at 17:02.
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  6. #6
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by Gustav II Adolf
    What if a stands for action. We seem to get points for producing and building. Could it be som sort of action points? I get a lot of theologians guilds as spaninsh when converting muslim lands. Maybe we need to use what we build.


    G
    I would have to second that thought...

    I was 'inactively' using my priests. Then I began a hearty 'upgrade' programme for them, so I could dominate the College without the need to kill the other cardinals (my good old assassins got old). Suddenly I get three Theologian Guild offers in a row after some time spent converting lands (one of my cardinals and his priest sidekick are having a convertion-battle with four imams near Nicaea).
    You may not care about war, but war cares about you!


  7. #7
    Member Member dismal's Avatar
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    Default Re: How to Attract Guilds

    Quote Originally Posted by Kraxis
    I would have to second that thought...

    I was 'inactively' using my priests. Then I began a hearty 'upgrade' programme for them, so I could dominate the College without the need to kill the other cardinals (my good old assassins got old). Suddenly I get three Theologian Guild offers in a row after some time spent converting lands (one of my cardinals and his priest sidekick are having a convertion-battle with four imams near Nicaea).
    It probably doesn't really matter so much whether "a" stands for "agent", "action" or "all". What matters is what the game does with the points. This story seems pretty consistent with the view that "a" points are awarded to all your settlements.

    A cardinal promotion gets you 10 "a" points, as does a denouncement. Converting population itself does not appear to earn points, but it does get you Cardinals.

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