
Originally Posted by
Slaists
As to the Strategic AI: it seems, on "harder" difficulties it just becomes more aggressive. In MTW1, there was a debugging mode console switch that allowed the player to switch through various AI controlled factions and control them for some time. When I did that, I noticed just how retarded the strategic AI was. 100 turns into the game, almost all of the AI factions had ran their economies to the ground, no trade networks maintained, fleets fragmented and in weird places on the map costing money and not facilitating trade, almost no economic buildings built even for the factions that had huge economic potential. I wonder, what would be the picture if we did the same look at AI faction development in MTW2.
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