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Thread: Secret of the Jannissary Heavy Infantry.

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  1. #1

    Default Re: Secret of the Jannissary Heavy Infantry.

    Could you clarify your statement please? I didn't quite understand you.
    Who got massacred?

    Anyhow, I tested this out, and billmen still don't attack horses for me. Also, if skeletal factor is indeed about reach, then less is more, since 1.8 is the value that men with daggers have, and 0.6 is the value for spears.

  2. #2
    Texan Member BigTex's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by JeffBag
    Could you clarify your statement please? I didn't quite understand you.
    Who got massacred?

    Anyhow, I tested this out, and billmen still don't attack horses for me. Also, if skeletal factor is indeed about reach, then less is more, since 1.8 is the value that men with daggers have, and 0.6 is the value for spears.
    The cavalry were beaten and killed. But with more testing that was more of a fluke. Intriging though. They still didn't swing.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
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    Village special needs person Member Kobal2fr's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by BigTex
    The cavalry were beaten and killed. But with more testing that was more of a fluke. Intriging though. They still didn't swing.
    You did say the cav charged thrice. That would be it. I've noticed almost every successful proper charge kills some of the charging horsemen in the collision, even charging peasants in the back will do it.
    Anything wrong ? Blame it on me. I'm the French.

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    Texan Member BigTex's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Kobal2fr
    You did say the cav charged thrice. That would be it. I've noticed almost every successful proper charge kills some of the charging horsemen in the collision, even charging peasants in the back will do it.
    Indeed it would seem so. Was a little late and things were getting jumbled. It did seem that the higher it was the longer the charge laste though.

    Thanks redmark for the insight.
    Wine is a bit different, as I am sure even kids will like it.
    BigTex
    "Hilary Clinton is the devil"
    ~Texas proverb

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    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    On the other hand, keeping vanilla settings for billmen but replacing the 'soldier model' with (for example) militia halberd, and the unit does fight, and does so very well regardless of the default 1.33 figure.
    How did you accomplish that? England doesn't have Halberd Militia, wouldn't you end up with invisible troops due to the lack of textures?
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
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  6. #6

    Default Re: Secret of the Jannissary Heavy Infantry.

    Quote Originally Posted by Musashi
    How did you accomplish that? England doesn't have Halberd Militia, wouldn't you end up with invisible troops due to the lack of textures?
    Like so:

    type Billmen
    ...
    soldier Halberd_Militia, 48, 0, 1
    ...
    armour_ug_levels 0, 1, 2
    armour_ug_models Billmen, Billmen_ug1, Billmen_ug2
    ...


    The only changed bit in bold. What I think happens is that the unit listed after 'soldier' determines the underlying model for animation, but the displayed graphic is that defined under armour_ug_models. In the custom battle, the unit displayed is recognisably billmen, but they fight with the the halberd militia animation (I presume, not sure I've used halberd militia - certainly isn't the billmen attack animation seen against infantry, anyway).

  7. #7
    Member Member Musashi's Avatar
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    Default Re: Secret of the Jannissary Heavy Infantry.

    Ah... Interesting.

    That will help me out some.

    Of course what I really want is to be able to create new textures so I can take existing units and make them available to other factions. Particularly Arquebusiers and Musketeers...

    To be honest when the unpacker comes out I'll probably make a quick cut and paste type job to give every unit textures for every faction, so that I can give any faction any unit after that...

    In the mean time, for purely bug-fix purposes, what we should do is compile a list of the units we know work, and the ones we know don't, and just replace the soldier line for each one with a similar unit we know does work, and release that.

    For instance, I know Voulgier, Venetian Heavy Infantry, and Halberd Militia work properly in the polearms category so we could use those animations for Billmen and Berdiche Axemen (Who are also bugged)...

    Which two handed sword types work? We could use those to fix the Dismounted English Knights and Varangians...
    Last edited by Musashi; 12-07-2006 at 03:04.
    Fear nothing except in the certainty that you are your enemy's begetter and its only hope of healing. For everything that does evil is in pain.
    -The Maestro Sartori, Imajica by Clive Barker

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