Quote Originally Posted by Musashi
How did you accomplish that? England doesn't have Halberd Militia, wouldn't you end up with invisible troops due to the lack of textures?
Like so:

type Billmen
...
soldier Halberd_Militia, 48, 0, 1
...
armour_ug_levels 0, 1, 2
armour_ug_models Billmen, Billmen_ug1, Billmen_ug2
...


The only changed bit in bold. What I think happens is that the unit listed after 'soldier' determines the underlying model for animation, but the displayed graphic is that defined under armour_ug_models. In the custom battle, the unit displayed is recognisably billmen, but they fight with the the halberd militia animation (I presume, not sure I've used halberd militia - certainly isn't the billmen attack animation seen against infantry, anyway).