capture min/max is the % captured of the total 'killed'
lopsided - if one side is overwhelmingly more powerful than the other i.e. by this threshold (_thresh), then it takes fewer casualties - 500 men vs 50 men would take fewer casualties than 50 men vs 50 men, generally speaking. _hn_mod if the attacker:defender ratio is bigger than this then it gives the attacker additional attack stats.
Therefore, (ratio x a multiplier) would be added to the stats.
The actual autoresolve calculation is based upon difficulty level, unit experience, battle type (ambush, flank, rear), presence of elephants, charge bonus and armour level.
separation_missile is the conceptual distance the missile units start away from the enemy. The higher it is, the more shots they will get off and the lower their own casualties will be.
naval_sink influences the chances of actually sinking an enemy ship
(attacker strength - defender strength) x sink modifier + sink offset) which is ultimately capped at _max.
Oh, and modding questions go in the Modding Questions forum.
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