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Thread: Solution: Events on various timescales

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  1. #1
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Solution: Events on various timescales

    I've been playing on timescale 1.0 for a while now and got frustrated that I never got around to fighting the mongols, get gunpoweder, see the timurids or visit america, so I did a bit of digging around in the files and came up with a solution.

    This is useful for anyone really who uses any timescale (including default) to make the game more fun (yet probably slightly less historically accurate) to play with.

    To do that, you need to go to the desc_events.txt and firstly remove the read-only marker on it.
    Nextly, you'll find a lot of words and numbers in that file. THe numbers after the word "date" mean when those events appear.
    Note that date here refers to years, not turns. That means if you play under timescale 2.0, those dates means [turns played]/2 and for timescale 1.0 means [turns played].
    Sometimes there is a second date given, this is the last date that this event will possibly occur (boundary)
    That is really the interesting part as you can modify those numbers to fit your needs and thus determine when you want which events to occur!

    Of course thats not where it ends. You can now also go to the descr_mercenaries.txt file and change when various mercenaries appear. If you made the mongols appear early or gunpowder develop earlier, you might want to change a few dates there as well to suit the changes. The changes there are more strightforward as they just mention the date (the year) things become available and until when.

    Happy editing and enjoying a more fun M2TW!

    Let me know if you experience any problems with this or any feedback
    Want gunpowder, mongols, and timurids to appear when YOU do?
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  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Solution: Events on various timescales

    Excellent. Thanks.

    I'm playing on 0.5, it's about 1125. I've been playing since Sunday I think, so errm at this rate this game will go on forever lol. But I like it, I like to be able to build up my empire and make it extremely strong financially. I also like to meet high tech enemies not some foolish rabble which routs in 20 seconds.

    I'm gonna have a look into this, might want to pull up events a bit.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3

    Default Re: Solution: Events on various timescales

    Did anyone try a 1.5 scale? 1.0 is somehow to slow for me and 2.0 is to fast...

  4. #4
    Spindly Killer Fish Member ShellShock's Avatar
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    Default Re: Solution: Events on various timescales

    You might be interested in MedManager. The new version allows you to adjust the time scale for an existing game. So you do not have to start a completely new campaign to try out different time scales.

    It will also allow you to change other things, like showing the date rather than the turn number.

    You can also change the end date for the campaign. So if you are finding things are too easy for you, and you have ages to go until 1530, why don't you set the end date for say 10 years time, and then race to the end!
    He does sit in gold, his eye red as 'twould burn Rome.

  5. #5
    Member Member Barry Fitzgerald's Avatar
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    Default Re: Solution: Events on various timescales

    The default time scale is too fast...though I got 47 regions..I never got near america..or jerusalem.

    But then I did play the english. I know you can modify the file..but I would have liked to have seen an option to select how long years are..and a more realistic campaign goal...and a non war one like MTW

  6. #6

    Default Re: Solution: Events on various timescales

    How do we adjust the timescale, then?

  7. #7
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Thumbs up

    sorry dbl post.
    Last edited by Shahed; 12-16-2006 at 12:42.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  8. #8
    Wait, what? Member Aelwyn's Avatar
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    Default Re: Solution: Events on various timescales

    Sinan, I believe the first event will occur in turn 200 for you, if I have it worked out right.

    The number corresponds to the amount of years that pass. So if the event has a number of 100, on timescale of 2 where each turn is 2 years, that's turn 50. If you changed it to .5, or half a year per turn, multiplied by 100 years, would be turn 200.

  9. #9
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Exclamation Re: Solution: Events on various timescales

    Magus Did you read this post a few posts above ?

    Quote Originally Posted by ShellShock
    You might be interested in MedManager. The new version allows you to adjust the time scale for an existing game. So you do not have to start a completely new campaign to try out different time scales.

    It will also allow you to change other things, like showing the date rather than the turn number.

    You can also change the end date for the campaign. So if you are finding things are too easy for you, and you have ages to go until 1530, why don't you set the end date for say 10 years time, and then race to the end!

    Install that programme, with it you can modify your savegames at any time. It's neat.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  10. #10

    Default Re: Solution: Events on various timescales

    So how do I use the patch with my save?

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